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Game Engine Toolset Development [Englisch] [Taschenbuch]

Graham Wihlidal

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Kurzbeschreibung

5. April 2006
Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations. Readers are not required to have any experience developing game engine tools. Terminology and design fundamentals specific to toolset development are clearly depicted and explained. The companion Web site provides downloads of all source code from the book, as well as several bonus chapters.

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Synopsis

"Game Engine Toolset Development" teaches readers how to build reusable components and optimize existing code for maximum performance, a critical issue when building processor intensive tools. Written by two experienced and successful developers, the book is suitable for any developer who possesses a working knowledge of X# and the .NET framework. The book features in-depth coverage of all concepts, many illustrations to accompany complicated topics, and comprehensive examples to show each and every topic in action. All topics are followed by a thorough and well written example utilizing the techniques discussed in a working application. The book will be accompanied by the full source code to Nexus World Builder, a robust game engine toolset written in C#.NET and Managed DirectX.

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Amazon.com: 4.5 von 5 Sternen  11 Rezensionen
25 von 26 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Good book.. but it's not what you think it is 1. April 2006
Von Jon Redfield - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
I bought this book thinking it would help me write a new tool for, say, building 3d models, or some other general tool. When it arrived I got excited just by the shear size of it, it's huge!

However, I started flipping through it browsing each and every chapter (didn't read them all in detail of course, but quite a few) and it doesn't teach you how to make a NEW tool for your game, it teaches you how to make an EXISTING tool better. While that knowledge is extremely valuable (and the reason I gave it 4 stars instead of 3), it's not what the description of the book stated: "Readers are not required to have any experience developing game engine tools." If you have no experience developing a tool, you're going to have a little trouble getting started. If you know enough math and have good enough coding skills to get a game engine going, you'll be able to write a tool for your game, but you don't need this book to do it.

Now, with that said, this book IS quite good and worth your money so long as you don't expect to read this book and then write a tool, you're going to need more info. Get the book anyway and use it as a guide, it's usefull in that aspect.

This book is so good at making a tool better, most of it's "gems" can and should be applied to ANY application, game tool or not. Also, it covers some good highlevel (or lowlevel, depending on how you view it) .Net functionality such as interfacing with COM and code documentation, as well as few other excellent techniques. These "gems" are quite valuable on their own.

So, in conclusion, if you know nothing about writing a tool, or you don't know C#, hold off on buying this book (make sure to put it in your wish list however). If you have a tool but find it's difficult to work with, or you want to broaden it's appeal, or just simply make it better, get this book, you won't regret it.
6 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great book! 15. März 2006
Von Ryan Hummer - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I have been awaiting the arival of this book since I first heard about it over the summer. Now that I have it and have begun reading it, it as lived up to the expectations that I had hoped for. I hope many other game dev studios have someone read this book to get them to switch to .NET for tool development.

I hope to use this book to help influnce the company I work for, Raven Software to switch to .NET at some point.

Great book, I recommend anyone interested in Tools Development read it.

Ryan Hummer
Tools Programmer
Raven Software
3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Recipe book for tool developers 11. März 2007
Von Ambrosian Spactor - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This is an excellent book, which covers a lot of important aspects of game/engine tool development, but it is more like a recipe book, as each chapter subject is almost stands on its own - just like game programming gems series. My favorite is how to integrate native code into a managed application. The book is well written (one of the best I've read recently), and the only thing i missed is a few chapters on how-to integrate into an existing pipeline - like importer/exporter for a common 3d package at least. A better title for this book would be "(game)tool programming gems"
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