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Emotional Design: Why We Love (or Hate) Everyday Things
 
 

Emotional Design: Why We Love (or Hate) Everyday Things [Kindle Edition]

Donald A. Norman
3.0 von 5 Sternen  Alle Rezensionen anzeigen (5 Kundenrezensionen)

Digitaler Listenpreis: EUR 12,35 Was ist das?
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Produktbeschreibungen

From Publishers Weekly

Techno author Norman, a professor of computer science and cofounder of a consulting firm that promotes human-centered products, extends the range of his earlier work, The Design of Everyday Things, to include the role emotion plays in consumer purchases. According to Norman, human decision making is dependent on both conscious cognition and affect (conscious or subconscious emotion). This combination is why, for example, a beautiful set of old mechanical drawing instruments greatly appealed to Norman and a colleague: they evoked nostalgia (emotion), even though they both knew the tools were not practical to use (cognition). Human reaction to design exists on three levels: visceral (appearance), behavioral (how the item performs) and reflective. The reflective dimension is what the product evokes in the user in terms of self-image or individual satisfaction. Norman's analysis of the design elements in products such as automobiles, watches and computers will pique the interest of many readers, not just those in the design or technology fields. He explores how music and sound both contribute negatively or positively to the design of electronic equipment, like the ring of a cell phone or beeps ("Engineers wanted to signal that some operation had been done.... The result is that all of our equipment beeps at us"). Norman's theories about how robots (referred to here as emotional machines) will interact with humans and the important jobs they will perform are intriguing, but weigh down an already complex text.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Computer science professor Norman also advises design firms. He brings his background in academics and business to bear on the emotional valence surrounding objects of daily use, be they kitchen utensils, automobiles, or a football coach's headset. Norman's analysis of people's emotional reactions to material objects is a delightful process, replete with surprises for readers who have rarely paused to consider why they like or loathe their belongings. He breaks down emotional reactions into three parts, labeled "visceral," "behavioral," and "reflective," asserting that "a successful design has to excel at all levels." Norman's examples of items ranging from bottles to hand tools fulfill this dictum, although he feels that designers do not often take emotion into account when formulating what an object should look like. With household robots on the horizon, Norman implores designers to redeem their mistakes in designing personal computers. His readers will take away insights galore about why shoppers say, "I want that." Gilbert Taylor
Copyright © American Library Association. All rights reserved

Produktinformation


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Kundenrezensionen

Die hilfreichsten Kundenrezensionen
9 von 9 Kunden fanden die folgende Rezension hilfreich
Von A. Egger
Format:Gebundene Ausgabe
This book is a good read on many different levels. There are some interesting views on how a designer should go to work in order to have his designs/ideas/concepts work with the 'user'. Especially his schematic view on how people respond to designs is very interesting and I intend to consider his views when designing.

However, despite the interesting contents, this book annoyed me greatly by the odd style of writing and sometimes inexplicable examples. What especially bugged me was the entirely unconnected topic of emotion in robotics (a chapter that seems to go on forever and takes up about 1/3d of the book, I might add).

All in all, I'd say it's worth to buy and read. I prefer his other book Design of Everyday Things (formerly Psychology of Everyday Things), but that's just me.

War diese Rezension für Sie hilfreich?
7 von 8 Kunden fanden die folgende Rezension hilfreich
Von Ein Kunde
Format:Gebundene Ausgabe
This is a very good book about the many levels of design. Often, you can get something that works well, but is ugly; conversely, you can get something that looks great but doesnt really work. The great service of this book is that Prof. Norman creates a useful framework to categorise and analyse these things. It is thoughtful, often funny, and in my experience covers the field accurately and concisely.

The first half of the book is pretty informative about the visceral, behavioral and reflective aspects of design. However, once the author started going into robotics, I began to lose interest. The topic of emotions and robots seems completely out of place in a book like this in our current time (a scientific journal might be a better home for this type of info). It would have been nice if he would have given examples of how to apply his ideas to todays products and interfaces rather than tomorrows robots.

War diese Rezension für Sie hilfreich?
5 von 7 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
Klar, heute sind die Neurowissenschaftler und Psychologen soweit, dass sie Emotionen nicht mehr als Störfaktor, sondern als wichtigen Bestandteil der menschlichen Entscheidungsfindung und Handlungsweisen ansehen. Dazu gibt es schöne (auch für Nicht-Wissenschaftler geeignete) Literatur, wie z.B. Descartes' Irrtum von Damasio. Für Designer sollte dies allerdings schon lange kein Novum mehr darstellen. Die Designtheorie hat sich im Rahmen der Funktionalismuskritik ausführlich mit menschlichen Bedürfnissen und Wahrnehmung (zugegebenermaßen nicht "hart" wissenschaftlich sondern aus semiotisch-soziologisch-philosophischer Perspektive) beschäftigt. Dieses Buch reflektiert die Entwicklung der schwerfälligen Human-Computer Interaction Disziplin (in der Donald Norman quasi Guru-Status besitzt), die sich endlich von ihrem rationalistisch-kognitiven Menschenbild verabschiedet. Populärwissenschaftlich und teilweise gefährlich vereinfachend wie in diesem Zitat zum Visceral Design: "If you design according to these rules, your design will always be attractive..." S. 67.

Pluspunkte gibts für die vielen Beispiele, die zum Teil interessante Aspekte zur menschlichen Wahrnehmung offenlegen und den Designanfänger zur Reflexion über die uns umgebenden Produkte und ihre Wirkung anregen können.
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Beliebte Markierungen

 (Was ist das?)
&quote;
Visceral design > Appearance Behavioral design > The pleasure and effectiveness of use Reflective design > Self-image, personal satisfaction, memories &quote;
Markiert von 34 Kindle-Nutzern
&quote;
attractive things make people feel good, which in turn makes them think more creatively. &quote;
Markiert von 25 Kindle-Nutzern
&quote;
human attributes result from three different levels of the brain: the automatic, prewired layer, called the visceral level; the part that contains the brain processes that control everyday behavior, known as the behavioral level; and the contemplative part of the brain, or the reflective level. &quote;
Markiert von 22 Kindle-Nutzern

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