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Mr. Perez's book took me through the important topics of 3D programming, giving me the overview I wanted and showing me results quickly. The book focuses on three main projects: a simple 3D game, a flight simulator, and a ship simulator. Mr. Perez explains the code in a simple manner that is easy to understand. Each step of each project builds on the previous step.
Since this book does have a few typos and inconsistencies that turned me off, I couldn't give it all five stars. All in all, I found this book invaluable for easily learning the concepts of 3D game programming, such as texture mapping, shading, introductory modeling, and calculating distances in 3D with the Pythagorean theorem. I recommend this book for anyone starting out in Jamagic and for those like me who don't want to dive too deep into C++ to learn the concepts of 3D programming.
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