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Dust or Magic
 
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Dust or Magic [Englisch] [Taschenbuch]

Bob Hughes
5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)

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Produktinformation

  • Taschenbuch: 272 Seiten
  • Verlag: Addison Wesley (Oktober 1999)
  • Sprache: Englisch
  • ISBN-10: 0201360713
  • ISBN-13: 978-0201360714
  • Größe und/oder Gewicht: 23,1 x 17 x 1,5 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 1.859.386 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Produktbeschreibungen

Amazon.co.uk

Why don't computers save us time? Because we spend the extra time fiddling and tweaking what we've just done, rarely getting past the temptation to do more of the same and create something new and important. This is a book that raises questions about basic, crucial concepts that matter everywhere in life--not just on screen.

Recounting the culture and history of early computers and multimedia systems--including clockwork theatres and interactive art installations as well as computer pioneers like Alan Turing and Doug Englebart, inventor of the mouse--Dust or Magic isn't just interesting and well-told. It's a salutary lesson in what works, what proves popular and what disappoints. The early multimedia titles certainly seem crude compared to the brightly-coloured, anti-aliased Web but their interface tricks and richness of content stand up well to the average Web site of flat words and a graphical navbar. What makes multimedia--or any other medium--worthwhile is the works produced in it: not just the interface or the technological specifications but the content and the integration of information with computers' capabilities.

Using cautionary tales, Bob Hughes demonstrates how badly planned, badly managed projects rarely produce good results. He goes on to cover creativity and design, thinking about your audience and developing an inspirational title. Dust or Magic explores how we think and learn--not the specifics of programming or editing images. Don't look here for a tutorial or even a catalogue of software tools: This book is about much more fundamental issues. If you have even the slightest interest in creating content on computers you'll find it impossible to putdown. --Penny Jannifer

Amazon.com

Dust or Magic is both an anecdotal history book and an inspirational guide. It is difficult to categorize--it is about multimedia, whether your definition of that is a CD-ROM, a Web site, or an interactive video project. But it is also about the founders of the industry, the pioneers that stretched the boundaries and were able to bring to market products that didn't have a specific audience and yet were hugely successful.

Apple's HyperCard, and its developer Bill Atkinson, serve as a prime example for much of the information cited throughout the book. The focus, though, avoids the invention of the HyperCard in lieu of the difficulties Atkinson faced trying to define his product for consumers, tracing it from conception to approval to delivery.

Dust or Magic introduces the founders of the multimedia industry to many of the young people thinking about entering it; the book sets the record straight for kids who grew up believing Myst spawned the CD-ROM industry, or who envision the Web as the complete manifestation of multimedia.

Bodies that can push pixels we have; project managers of teams we need. Managers that understand where the industry originated so that they can make an educated guess about where it's going can make better decisions during development.

Dust or Magic can put things in perspective if you are new to the business, or refresh your memory if you were around when If Monks Had Macs shipped (1988, in case you're too young.) --Mike Caputo


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Read it in the bath. 30. Januar 2000
I know a bit of the history of interactive media, but the more I learn the more I see I don't know nothing. Well this book is helpful on the historical side, because it is talking about the people who do the things. It is helpful also when the third part of the book talk about the creative process, and how to defend yourself against people like bad managers, annoying customers and other supicious bosses.. By giving you some hints on what to replay, when somebody tells you "what ? you're doing nothing but thinking for about an hour and you still have no idea ! hurry up!" And finally, I liked reading the book, because you don't have to be in front of a computer to test examples or whatever, this book is CD-free and is proper to go on vacation, or to offer a friend or to read in the bath... I forgot, but there are also lots of internet links to deeper informations on every topics discussed in the book, well if you like reading a book in front of your computer, you also can. Like the bible, it is a book that you can read more than once..
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Changed my life 30. November 1999
I am an art director for an ad agency, and I design web sites. I discovered this brilliant book at the perfect time. It has made me a better designer and re-awakened my passion for what I do. This small volume is not simply a great design resource: it delves remarkably deeply into the philosophical, spiritual and even political dimensions of design, showing how and why we must infuse the work we do with heart and soul. And lest I make it sound airy-fairy, it's not; It's rigorous, practical and muscular, with not a wasted sentence. And fun to read, too. Bravo.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com:  3 Rezensionen
10 von 10 Kunden fanden die folgende Rezension hilfreich
Changed my life 30. November 1999
Von Murkle Vandergorb - Veröffentlicht auf Amazon.com
I am an art director for an ad agency, and I design web sites. I discovered this brilliant book at the perfect time. It has made me a better designer and re-awakened my passion for what I do. This small volume is not simply a great design resource: it delves remarkably deeply into the philosophical, spiritual and even political dimensions of design, showing how and why we must infuse the work we do with heart and soul. And lest I make it sound airy-fairy, it's not; It's rigorous, practical and muscular, with not a wasted sentence. And fun to read, too. Bravo.
3 von 3 Kunden fanden die folgende Rezension hilfreich
Read it in the bath. 30. Januar 2000
Von damien cola - Veröffentlicht auf Amazon.com
I know a bit of the history of interactive media, but the more I learn the more I see I don't know nothing. Well this book is helpful on the historical side, because it is talking about the people who do the things. It is helpful also when the third part of the book talk about the creative process, and how to defend yourself against people like bad managers, annoying customers and other supicious bosses.. By giving you some hints on what to replay, when somebody tells you "what ? you're doing nothing but thinking for about an hour and you still have no idea ! hurry up!" And finally, I liked reading the book, because you don't have to be in front of a computer to test examples or whatever, this book is CD-free and is proper to go on vacation, or to offer a friend or to read in the bath... I forgot, but there are also lots of internet links to deeper informations on every topics discussed in the book, well if you like reading a book in front of your computer, you also can. Like the bible, it is a book that you can read more than once..
1 von 1 Kunden fanden die folgende Rezension hilfreich
Not just multimedia 20. Oktober 2004
Von Will - Veröffentlicht auf Amazon.com
An exceptional book on the creative process in the IT sector, and how to make the process productive.

Despite the title and the editorial here on Amazon, it's much more than design or history of multimedia; it gives an excellent view of the priorities of human/artifact interactions (software or doorknobs), and highlights many ways of getting much more out of IT than most systems achieve.

The 'stuffed dog' analogy is one of the most serious criticisms of the current attitude toward human-computer interactions that I've heard.
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