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Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter (4th Edition D&D)
 
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Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter (4th Edition D&D) [Englisch] [Spiel]

Wizards RPG Team
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Produktinformation

  • Spiel: 96 Seiten
  • Verlag: Wizards of the Coast; Auflage: Brdgm (7. September 2010)
  • Sprache: Englisch
  • ISBN-10: 0786956291
  • ISBN-13: 978-0786956296
  • Größe und/oder Gewicht: 29,7 x 23,1 x 5,3 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 50.520 in Englische Bücher (Siehe Top 100 in Englische Bücher)

Produktbeschreibungen

Kurzbeschreibung

The best way to start playing the 4th Edition Dungeons & Dragons® Fantasy Roleplaying Game - in the classic D&D Red Box.

Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!
 
Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3.
 
Game components:
 
• 32-page book for players, with rules for character creation and a solo adventure
• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content
• 2 sheets of die-cut tokens for characters and monsters
• Cardstock character sheets and power cards
• Double-sided dungeon map
• 6 polyhedral dice


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14 von 14 Kunden fanden die folgende Rezension hilfreich
Format:Spiel
Nach jahrelangem um-den-Brei-herumschleichens habe ich mich endlich dazu entschlossen, selbst mal mit D&D anzufangen, wodurch ich dann auf dieses Produkt gestoßen bin. Dieses Starterset hält genau das, was es verspricht: Man erlebt (solo) quasi ein Tutorial-Abenteuer, während man gleichzeitig seinen Helden erstellt und dabei noch die Regeln lernt. Das Ganze funktioniert nach dem Prinzip "Wenn du einen Krieger spielen willst, gehe auf Seite XY". Dieses Abenteuer lässt sich dann als Fortsetzung wie eine echte Runde D&D spielen, mit Dungeon Master und allem. Auch der Rest des Sets überzeugt: Für jemanden, der noch nie D&D in den Händen hatte, sind die Würfel selbstverständlich ein Geschenk Gottes, und die mitgelieferten Token und Karten erleichtern einem das Spiel. Auf die Gefahr hin, mich zu wiederholen: ein ideales Starterset.

Hier aber kommt der Teil, an dem ich meckere. Man muss aufpassen, wie man dieses Set versteht: Als ich es gekauft habe, war ich der Meinung, ich erhielte ein Komplett-Set mit allen möglichen Dingen, die für Starter gemacht sind, damit diese nicht einzelne Bücher nachkaufen müssen. Genau das ist eben falsch. Wer irgendwo explizit nachschauen möchte, welche Klasse denn nun was kann, oder welche Rassenboni beispielsweise ein Zwerg besitzt, muss nach wie vor andere Lektüren konsultieren, die er allerdings seperat erwerben muss.

Alles in Allem hier das schnelle Fazit: Ein ideales Starterset, mit dem sich D&D zumindest theoretisch ohne weiteres spielen lässt und sich sehr gut zum schnuppern eignet. Wer nach diesem "Ankratzen der Oberfläche" aber tiefer in D&D eintauchen möchte, kommt um das Standart-Equipment (Players Handbook, Master Guide etc., etc.) nicht drum herum.
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Amazon.com:  53 Rezensionen
156 von 158 Kunden fanden die folgende Rezension hilfreich
Buy it. 2. Mai 2011
Von michael a. higbee - Veröffentlicht auf Amazon.com
Format:Spiel|Von Amazon bestätigter Kauf
The bottom line is, D&D is a lot of fun. But it's confusing at first. You have to do some homework, familiarizing yourself with some complicated rules. But soon it all starts to flow and you get the idea. Don't listen to all the other whiners about how the 4th edition rules ruined everything about the game, etc. Rules just provide a rough framework. The role playing/imagination element is up to the people playing the game. This isn't chess. You CAN just make it up as you go. The starter set gets you going and has what you need to make several cool characters and take them through a pre made adventure with battles and challenges up to level two.

However, the D&D product line is very frustrating and confusing for the beginner, like me. It's full of redundant products, so I couldn't figure out what I really needed to buy beyond the Starter Set. I've wasted a lot of money. So here is what I wish someone had told me.

You DON'T need to buy the "Core Rulebooks" ($66). They can be easily substituted with other things. For instance, if you buy the Starter Set, you'll make characters using powers and abilities that don't even come from the Player's Handbook (PHB), but come from "Heroes of the Fallen Lands", which is a "supplement," but fills the same role as the PHB. If you buy Heroes of the Fallen Lands instead of the PHB, you'll have info about making characters that's more compatible with your Starter Set.

What about the Dungeon Master's Guide(DMG)? Buy the Dungeon Master's Kit instead. It comes with an equivalent book, plus a bunch of tokens for characters and monsters, maps and a cool pre written adventure to take characters from level 2 to level 4. Oh, and a dungeon master's screen, too.

And the Monster Manual? The "Monster Vault" has an equivalent book (a few less monsters, but still plenty to work with) plus more monster tokens, maps and another adventure ready made to send 4th level adventurers up to level 5.

To summarize, if you get the "Core Rulebooks" you'll spend $66 and have three cool books, but no stuff with which to actually play the game (maps, dice, something to represent characters, monsters, etc. and you'll have to create your adventures from scratch, which can be fun but difficult. OR, you can spend $73 for the Starter Set, Monster Vault, DM Kit, and Heroes of the Fallen Lands and have the equivalent of the core books, PLUS all the other cool stuff to play with and get characters up to level 5 and beyond. By then, you'll have all the experience you need to create your own adventures a lot more easily. You won't need to buy minis, graph paper or battle mats or anything, except maybe a few more sets of dice for each player.

You'll probably end up buying the core books sometime anyway, just because they're cool. But do it only because you want to, not because you think you need them to start and enjoy a long career playing D&D.
84 von 92 Kunden fanden die folgende Rezension hilfreich
What it is, what it isn't 16. September 2010
Von Cinemaphile - Veröffentlicht auf Amazon.com
Format:Spiel
So I've read through and examined all the contents (a sample copy) and here's what you need to know. The Red Box is NOT a "basic" set, in that it would provide you everything you need to create a character and play through at least 3 or more levels of the game. This is not at all like any of the basic sets that TSR or Wizards of the Coast have published to introduce new players to D&D.

It IS a "starter" set, in that it will be a good intro for new players or those new to 4th Edition D&D. As a starter set, it excels by giving you a run-through adventure, a Dungeon Master book, cardstock counters, a map, etc. to learn the game. The quality of the kit is not in line with the previous 3.0+ D&D box sets, (this set has flimsy cardstock and uses counters instead of miniatures) but the price is right for what you get--especially on Amazon.

Main Strength?
I'm not a 4E fan per se, but there's a lot to like with this introductory set, that simplifies the rules and provides a very easy to grasp description of the main game elements. It would make an excellent gift for someone who might be interested in trying the game (great for kids).

Main Weakness?
The main downfall is that once you understand the game, you're never going to need it again. It's a springboard and little else. You'll need to buy the Dungeons & Dragons Rules Compendium anyway. In that sense, it makes this box crippleware, but really good-looking, fun to unwrap crippleware!
31 von 33 Kunden fanden die folgende Rezension hilfreich
Excellent but limited starting point 12. September 2010
Von F. Uy - Veröffentlicht auf Amazon.com
Format:Spiel|Von Amazon bestätigter Kauf
This new presentation of the renowned classic RPG was designed to appeal to old school gamers who did the boxed set & ADnD back in the day, like me. I hoped it would be a good way to introduce the hobby to my children, and those hopes were well-founded. The kids are having a blast. It's a fabulous starting point for D&D 4th Edition.

BTW, 4E is vastly different from any previous version, barely recognizable compared to 1E. I think that the changes are for the better, but YMMV.

My main gripe with Red Box is that it very carefully fails to include any straightforward listing of class features, weapon & armor stats, prices, etc. For example, my son wanted to use a bow, but it wasn't an option in the book. I ended up just winging it. There's really no way to use this box alone and run a proper campaign for 2 or 3 levels, the way that the original box set could do. This is a starter set, and ONLY a starter set. If you want to continue, WotC expects you to buy the (more expensive) followup books.
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