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Dragon Age (Dragon Age 3) [Englisch] [Taschenbuch]

David Gaider
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Kurzbeschreibung

23. Dezember 2011 Dragon Age 3
A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Adrian reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever.

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Produktinformation

  • Taschenbuch: 400 Seiten
  • Verlag: Titan Publishing Group (23. Dezember 2011)
  • Sprache: Englisch
  • ISBN-10: 085768647X
  • ISBN-13: 978-0857686473
  • Größe und/oder Gewicht: 11,1 x 17 cm
  • Durchschnittliche Kundenbewertung: 4.7 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 17.931 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

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Über den Autor und weitere Mitwirkende

David Gaider has worked for video game developer Bioware since 1999. He is the lead writer on the Dragon Age: Origins role-playing game and has previously worked on such titles as Baldur's Gate 2: Shadows of Amn, Star Wars: Knights of the Old Republic, and Neverwinter Nights. He also wrote the previous two Dragon Age novels, The Stolen Throne and The Calling.

Leseprobe. Abdruck erfolgt mit freundlicher Genehmigung der Rechteinhaber. Alle Rechte vorbehalten.

1
 

I am the Ghost of the Spire.
It was an unpleasant thought, one Cole had turned over and over again in his mind. They said ghosts didn’t exist, that the dead didn’t really walk amongst the living, but some people believed in them even so. They believed a dead man could become lost on his way to the Maker’s side, forever adrift in a land of shadow.
Cole wasn’t dead. Yet at the same time, he didn’t exist, and he walked amongst the living.
He’d overheard a pair of mages talking about him once, even if they’d no idea they were doing so. He’d discovered them late at night, huddled in one of the White Spire’s dark hallways. There were many such hidden corners in the great tower, places where mages went to escape from the suspicious eyes of watching templars, and Cole knew them all.
Cole knew far less about the mages themselves. He knew, however, they’d taken a great risk sneaking out of their chambers. Few of the tower’s templars were kind, and most believed that mages constantly conspired to commit unspeakable horrors … when the truth was usually much more mundane. Most of their conversation consisted of gossip. The mages whispered secrets to each other, sometimes idle speculation about romantic entanglements and other times much more serious things they knew to be true but could never talk about in the open. Occasionally he came upon mages meeting for a romantic liaison instead. They secretly pressed flesh upon flesh, a desperate act of intimacy between people for whom such fleeting moments could only be stolen.
He’d found the pair who spoke of him only by chance, overhearing their muted whispers as he passed in the shadows. One was a homely woman with long hair the color of straw, the other a gangly elven boy. Both he recognized, but only by sight. They were older apprentices, the sort who had little talent for magic and who’d already spent too long preparing for the inevitable. Someday soon they would be called away by the templars for their final ordeal, and Cole would never see them again … or he’d see them roaming the halls as emotionless Tranquil, stripped of their abilities and doomed to spend their lives in passive service to their tormentors.
Cole remembered the dread in their eyes. The homely woman sported a bruise on her cheek, its mottled purple already beginning to fade. From their hiding place the pair watched furtively for any sign of wandering guards, starting at the slightest sound. Even the skittering of a passing rat caused them to jump, yet they did not budge from their hiding place.
For all their alertness, they’d been completely oblivious to Cole’s approach. Not that he expected anything different. He’d walked right up beside them, leaning in close to listen.
“I tell you I saw it,” the woman insisted, her voice tinged with awe. “I was walking through the lower passages to get a book for Enchanter Garlen, and there it was.”
“The ghost.” The elven boy didn’t bother to hide his incredulity.
“Oh, there can be dragons but not ghosts?” Her voice grew indignant. “The Chantry doesn’t know everything! There are things in the Fade they couldn’t possibly begin to—”
“It could have been a demon.”
She paused, her face blanching in sudden fear. “But … it didn’t try to speak with me. I don’t think it even saw me. I thought maybe it was a visitor, someone who’d gotten lost, but when I followed it around the corner it was just gone.”
The elven boy frowned, his voice lowering to a whisper difficult even for Cole to overhear. “You know what they teach us. When a demon comes, it won’t seem harmful at first. It’ll be something to make you curious, until later when it begins to corrupt you.…”
She stared off, her mouth pressing thin with worry. She looked right through Cole, but only a single thought ran through his mind: Did she really see me?
The elven boy sighed and hugged her close, murmuring comforting words about how he didn’t mean anything by his warning. Maybe she was right. The woman nodded numbly, fighting back tears. “What did it look like?” he eventually asked.
“You’re humoring me.”
“No, I want to know. Maybe it was a templar?”
“You think I don’t know every templar in the tower by now? Some of them far better than I’d like.” She touched the bruise on her cheek, and the elven boy scowled but said nothing. “No, he wasn’t in armor or robes. He was just a man, not much older than you. Shaggy hair, maybe blond? Leathers that looked like they badly needed washing. There have been others who’ve seen him, and their descriptions match what I saw.”
“Perhaps he was a laborer working in the tunnels.”
“When was the last time anyone did work down here?”
He was at a loss, and shrugged. “I know, it’s just…”
“I got close enough to see his eyes.” The woman frowned, thinking back. “He looked so sad, like he was lost down here. Can you imagine?” She shuddered, and the elven boy grinned reassuringly.
“So that’s the infamous Ghost of the Spire. The others will be so jealous.”
Her answering smile was faint. “We probably shouldn’t say anything.”
“Probably not.”
They stayed there for a while longer, and Cole lingered. He’d hoped they might talk some more about what the woman saw, but they didn’t. They held hands in the dark and listened to the muted sounds of the chant that floated down from the tower’s chapel far above. When the midnight service ended there was nothing left but silence, and the pair reluctantly returned to their chambers.
Cole hadn’t followed them. Instead he’d sat where they sat, letting the silence fill him. He knew he wasn’t a demon. He’d never seen one before or spoken to one, that he knew of, and unless someone could be a demon and have no inkling of it, that just wasn’t possible. A ghost, however? That he wasn’t so certain of.
He remembered when he first came to the tower. Like every other mage before him, he’d arrived in terror, dragged through the halls by a templar’s rough hands. He’d no idea where this strange place was, or even how long they’d traveled to get there. Much of the journey had been spent blindfolded and unconscious, and his unsympathetic captors refused to tell him anything. As far as he’d known, they were going to kill him.
He remembered being pushed down a dark corridor, empty save for a few apprentices who scurried to get out of the way. Most of them averted their eyes, and that only served to heighten Cole’s fear. He was being brought to a dungeon, a black pit from which he was never going to emerge, for his crime of being a mage. The templars called him that word in curt, ugly tones when they needed to call him anything. Mage. Before that day it wasn’t a word Cole had associated with himself. It was something he’d only heard on the tongues of priests, a watchword for those who had been cursed by the Maker.
And now that’s what he was. Cursed.
They’d tossed him into a cell. He’d lain there on the damp stone floor, whimpering. He expected a beating but none came. Instead, the cell door had slammed shut with a deafening crash; while Cole was initially relieved, once the men were gone that relief evaporated. They’d left him alone in the dark with only the rats for company. The creatures scurried invisibly around him, nipping at him with razor-sharp teeth.... -- Dieser Text bezieht sich auf eine andere Ausgabe: Taschenbuch .

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5.0 von 5 Sternen Für Fans der Spiele 11. November 2012
Von thomas
Format:Taschenbuch|Verifizierter Kauf
Ich hab mir das erste Buch in der deutschen Version gekauft und war schwer enttäuscht,
denn die Schreibweise und die Wortwahl waren...ermüdend... öfters wird die Handlung erzählt
wie eine Aufzählung und auch die Dialoge wirken platt, nicht authentisch.

Nun zum diesem, dem dritten Buch:
Es ist höchstwahrscheinlich nicht für jemanden der nicht auch die Spiele gespielt hat,
aber auch interessant für jemanden der nicht die Vorgänger gelesen hat.
Wenn man diese Bücher beabsichtigt zu lesen, dann würde ich unbedingt nahelegen es in Englisch zu tun.
Mich als Fan der Spiele hat das Buch auf jeden Fall überzeugt;
Insgesamt ist es das bisher Beste der Serie und für Fans von DragonAge unbedingt lesenswert.
(in Bezug auf die englische Version)
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2 von 3 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Der Sturm zieht auf 21. Februar 2012
Von Mario Pf. HALL OF FAME REZENSENT TOP 500 REZENSENT
Format:Taschenbuch|Verifizierter Kauf
Die Rebellion der Magier von Kirkwall hat in ganz Thedas zu einer neuerlichen Anspannung des Verhältnisses zwischen Templern und Magiern geführt. Gerade in dieser explosiven politischen Großwetterlage geht ein Gespenst im Weißen Turm in Orlais um und es mordet. Doch die Mordserie an Magieranwärtern lässt sich von den Templern nicht länger verbergen und allmählich erfahren auch die von der Außenwelt sonst abgeschnittenen Magier was vor sich geht. Doch ein Magier glaubt zu wissen wer hinter den Morden steckt und... landet mit dieser Erkenntnis selbst im Kerker, als ihn eine Templer zur falschen Zeit am falschen Ort erwischt.

Nun bietet sich für Rhys jedoch eine Chance dem Kerker und möglicherweise auch der Exekution zu entkommen, eine Heldin der letzten Verderbnis ist nach Orlais gekommen und hat den dortigen Zirkel der Magi um Hilfe ersucht. Wynne will jedoch nicht irgendeinen Magier für ihre Mission im Auftrag rekrutieren, sondern ihren Sohn - Rhys, eines der fähigsten Geistmedien des Zirkels. Doch die geheimnisvolle Natur des Auftrags Wynnes, der sie und ihre Begleiter in eine ehemalige Festung der Grauen Wächter führen wird ist auch dem Lord Seeker Lambert nicht entgangen, der nun die Kontrolle über die Templer des Weißen Turms inne hält. Um den des Mordes verdächtigen Rhys nicht aus den Augen zu verlieren und die Kirche vor wie auch immer gearteten Enthüllungen im Zuge von Wynnes Mission zu schützen, entsendet er Knight-Captain Evangeline mit auf die Reise. Doch neben ihr schließt sich auch die Magierin Adrian der Gruppe an und auch ein unsichtbarer Begleiter folgt den drei Magiern und der Templerin...
Lesen Sie weiter... ›
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5.0 von 5 Sternen Great book 1. Juni 2013
Von D. Rumpf
Format:Kindle Edition|Verifizierter Kauf
Ich habe das Buch nach anfänglichen Startschwierigkeiten verschlungen und war enttäuscht, als es dann zu Ende war. Nicht, weil mir die Story nicht gefallen hat, sondern weil ich mich an gewisse Charaktere gewöhnt hatte und gern gewusst hätte, wie es mit ihnen weitergeht. Ich kann das Buch echt nur empfehlen.

Altbekannte Charaktere aus DA:O sind Wynne, Leliana und Shale (Extension).
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Amazon.com: 4.5 von 5 Sternen  87 Rezensionen
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5.0 von 5 Sternen Gets me excited for Dragon Age 3 21. Dezember 2011
Von B.W. - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Verifizierter Kauf
Alas, David Gaider goes a bit George R.R. Martin, as all of the three Dragon Age tie-in books so far, including this one, just has to involve a group of people traveling somewhere in order to do something. Which I suppose is fitting for a book based on a video game world--you go off and do quests and whatnot. It's a very fun read though.

Fans of the game series (and if you're reading the book, you probably are one) will probably enjoy:
- The backdrop - centered around the Templar/Mage conflict, with a healthy (unhealthy?) dash of demons thrown in. You'd be surprised (or maybe not so surprised--more details-oriented fans have debated this for a while actually) who they can possess.
- The events of Dragon Age 2 are mentioned. This book begins approximately one year after the finale in Kirkwall.
- A little more background info about what we had previously only seen in in-game codices and brief mentions, including some interesting but not really in-depth tidbits about the more powerful Chantry figures.
- Cameos! Yay. It takes place in Orlais, so you might be able to guess who makes an appearance. Someone else does too, at the same time resolving a small but quite long-standing debate about a detail in the "canon" Dragon Age storyline.

If you've never played the game then I don't think this book will stand out at all. It is well-written, but those who come in not already knowing a bit about the world of Thedas would probably feel a bit lost.

Another little tidbit in the Kindle edition that I found annoying is that apparently the book refuses to write the verb "lie" (as in "lie down") in past tense. Numerous times I see things along the lines of: "Her head hit something hard. She lie there, the world spinning..." and "Then, in the darkest moments when he lie there starving and thirsty...". Not sure if this is in the print version as well but it bothers me. Still, this is an excellent book if a flaw such as this bears mentioning.

I did read the other two tie-in books as well, Stolen Throne and The Calling. I was pretty excited about this book being released, and I pre-ordered it. It's a pretty quick read, and I finished it in a day.

TL; DR:
As this book is obviously intended to be a bridge between DA2 and DA 3, read it if you loved Origins, maybe-liked-a-little-bit DA2, and still have high hopes for Dragon Age 3!
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4.0 von 5 Sternen Excellent follow-up to Dragon Age II 1. Januar 2012
Von Jose Diaz de Leon - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
Dragon Age: Asunder is probably the more nuanced of the three Dragon Age books thus far. I had a more difficult time putting it down and I enjoyed it the most. A major inherent reason is because the book is a sequel to the current Dragon Age chronology, as it is set after the events of Dragon Age II. One strength of the book is Gaider's strong characterization of the protagonists, some of the major characters, and what was by far the most lovable-to-hate villain in the Dragon Age franchise thus far. The ending was the most climactic of the three Dragon Age novels released to date. It also gives the sense of build up to events and characters that I hope will be part of the Dragon Age III story tapestry. One negative aspect of the book is the presence of some graphic violence and immersion into the disturbing point of view of a major character who is essentially a serial killer. In the end, these elements are more palatable given the plot developments. The struggles of one of the protagonists to understand the motives of the killer seemed weak. On the other hand the author's apparent intent to portray moral tension gives a complexity to said protagonist, ultimately making the character more human. Gaider does an excellent job with the evolution of another protagonist, a Templar whose perspectives and beliefs are challenged as the story develops. So while Dragon Age has some disturbing themes, it is a Dragon Age story, a fictional setting that is officially dark fantasy geared to mature audiences. On the other hand, the strength of Dragon Age is its intensity that retains the elements of good fantasy stories we grew up with and played through. Dragon Age also provides the extra juice for those of us past childhood and perhaps of an age to have families of our own... the Atari via Baldur's Gate generation that will still look for a good fantasy story and RPG. Dragon Age: Asunder is a welcome taste of Dragon Age awaiting Dragon Age III, best appreciated by Dragon Age fans and players familiar with the setting. Asunder is a good read and a welcome addition to the best fantasy franchise since D&D's Forgotten Realms.
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4.0 von 5 Sternen Dragon Age 2 as it should have been 7. Februar 2014
Von Andrés Rodríguez - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Verifizierter Kauf
Time to write another review.

Welcome to Asunder, and a world that has received the news of what transpired in Kirkwall and is, understandably, none too happy about it. As you may recall, in Dragon Age 2, our psychopathic companion known as Anders decided it might be a good idea to stuff some TNT in the Chantry because "fireworks are cool." The templars, however, didn't get the joke and decided to put everyone through the blade.

If I'd had my way, the Qunari would be ruling Kirkwall now.

Anyway, this event has served to rile up the mages throughout Thedas and put the templars on high alert in case anyone tries for a repeat. The mages, as usual, demand more freedom, even if some of them don't know what that is, while the templars would be more than happy to tighten the noose all the way to the Maker. Between them stands the Chantry and Divine Justinia V who has her own agenda to try and bridge the gap between the two and is at least ten times more proactive than Elthina, thank the Maker!

In this volatile situation, Wynne, one of the Warden's companions from Dragon Age: Origins, recruits mages Rhys and Adrian, along with a reluctant templar by the name of Evangeline, to find a Tranquil that may or may not have found a way to undo the Rite of Tranquility. As if the templars didn't have enough on their plates already.

SPOILERS FOLLOW

First, let's talk about the Templar v Mage conflict. I was pleasantly surprised to find that the author actually addressed this subject quite skillfully. Yes, you do have the expected zealots on both sides but, and this is the important bit, you can empathize with them even if you don't necessarily sympathize.

Lord Seeker Lambert is dead set against giving the mages more freedoms but he makes his case to Evangeline and it's a good one. He tried to help them initially and got burnt for it by the same people he was trying to help. To be sure, I felt that, in his own way, he was trying to prevent events coming to a head. Naturally, within the constraints of his own beliefs.

On the part of the mages, Adrian is an easy character to hate though perhaps hate is too strong a word. Adrian is Lambert's mirror, in the sense that she is a zealot as well, a strong advocate for the mages' freedom and she's willing to do anything to achieve that goal no matter the cost. Indeed, she comes across as very manipulative and eager to forego the only friend she has for the sake of "the cause." So even if I didn't particularly like her as a person I can understand where she's coming from because she's giving voice to a group of mages that feel the same way.

To counterbalance these characters we have Evangeline, the templar, and Rhys, the mage. Initially, their views resemble those of Lambert and Adrian somewhat but, as the story progresses, they realize that things are not quite so black and white and they acknowledge something needs to change if war is to be averted.

Personally, I think I liked Evangeline more than Rhys, even though I liked them both. Rhys' character, while very perceptive, isn't quite sure what he believes in until, perhaps, the very end of Asunder. I suppose it's understandable given how both Adrian and Wynne try to win him over to the Libertarians and the Aequitarians respectively. His occasional outbursts, which he blames on his temper, only seem to be there in order to drive the plot. Evangeline, on the other hand, is a character who knows who she is (if that makes any sense). She sincerely believes in what the Templar Order stands for and, confronted by the reality that its purpose has been corrupted through time, she forges her own path, always clinging to that core belief.

Nonetheless, there are a few things that disappointed me somewhat.

First of all, I truly wanted to know more about Pharamond's research. I understand nobody really cared about that beyond the Divine, but I was intrigued. There seemed to be a connection to what happened in Dragon Age 2 when Anders tried to rescue Karl. Will it play a part in Inquisition? I hope so.

Second, the attempt on the Divine. Unless I missed something, it is never explained how a mage managed to get so close to the Divine. It is hinted at that he could have been helped by the templars so they'd have an excuse to beat the crap out of some mages but the issue of how he got there is never resolved. I suppose in the large scheme of things it matters little but I would've liked to know nonetheless.

Finally, and this really took me by surprise, there's the small matter of what transpires between Evangeline and Arnaud when Wynne and company exit Adamant fortress with Pharomond in tow. Considering Lambert had given Evangeline strict instructions to ensure Pharomond's demise (and possibly everyone else's), and seeing as he didn't trust her enough that he sent Arnaud with a bunch of templars, I honestly expected a fight to ensue. Truly, it could not have gone any other way and I fail to see how it did. Arnaud wasn't exactly reasonable throughout the story and he certainly shared in the Lord Seeker's views so it would have made more sense if he'd decided to kill Evangeline and the mages rather than let them go. This was probably the only moment where I felt the author had done something out of character.

Asunder ends with a conclave where the mages decide what's to become of them. Like I said before, Rhys' character comes together at this point and, consequently, it's a shame we don't get to read more of the aftermath of said meeting. For the templars' part, they decide they've had enough of the Chantry's platitudes and break apart together with the Seekers.

War is coming, there's no doubt about that. Will we read some more of it before Inquisition or will it become Inquisition? Only time will tell. For now though, if you're a fan of Dragon Age, there's no doubt in my mind you should read this book. This is Dragon Age 2 as it should've been: a nuanced and balanced approach to the conflict between templars and mages with strong, relatable, characters whose actions make sense within the narrative.

There's also this guy named Cole...
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5.0 von 5 Sternen Awesome in-between story for Dragon Age! 15. April 2013
Von EmBee - Veröffentlicht auf Amazon.com
Format:Kindle Edition
Of the three books that are out right now in the world of Dragon Age, I believe this one is the best for both gamers and people who haven't played the games yet. For gamers, it takes place after the events in DA2, and makes you really excited for what DA3 has in store. For non-readers, because it takes place after the events in the currently released video game, the book does a good job of explaining what's going on in the fictional world so you won't be left in the dark. For everyone, it's a fascinating story and has some really great twists. Give it a try!
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5.0 von 5 Sternen Fantastic read, even if you didnt like DA2 there is a LOT to like here 24. Oktober 2012
Von Amazon Customer - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Verifizierter Kauf
Really enjoyed this novel, gives me hope that Dragon Age 3 will be a worthy sequel to Origins. As with The Stolen throne and The Calling this can be enjoyed even without playing Dragon Age. Highly recomended to both Dragon Age fans and anyone who loves fantasy
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