"Don't Bother Me Mom - I'm Learning!" is a vital book to read if you're the least bit worried about the computer and video games your children are playing (or would like to play).
There are, however, many aspects to this book that make it much more than an enlightening and positive response to all the objections, criticisms, negative opinions and fears that surround the world of digital gaming - it's an equally important read if you want to know what's happening in the rapidly changing world of teaching and learning.
Of particular interest to me as the father of a home educated boy was the mention in the book of developments in the application of games technology to the school curriculum - including a little something called "disintermediation", or 'cutting out the middleman', a subject I've written about myself.
To be honest, I was practically bouncing up and down with excitement as I read of the possibilities for learning and self-development that are emanating from the most recent advances in video gaming technology. The potential now unfolding is absolutely thrilling.
But, even if you're not as ready as I am to share Marc Prensky's enthusiasm for computer and video games as a means of educating and preparing our children for success in the modern world, you'll discover at the very least from reading "Don't Bother Me Mom - I'm Learning!" that what you may have been reading or hearing in the media about the games melting our children's brains and turning them into violent zombies has been both highly selective and greatly exaggerated.
Something that quickly became apparent to me as I read this book was that negative opinions about computer and video games tend to come from people who don't play them! Indeed, it seems to be that many parents who are worried about the games their children are playing don't actually know what it is they're worried about.
Both of my children play computer and video games. Without restrictions of any kind.
My daughter started playing video games at the age of six. Her mother - yes, folks, her mother - bought her a Sega Master System II and all three of us ended up happily playing Alex Kidd in Miracle World for hours on end every day until we'd completed the game. Then we bought some more games and haven't looked back.
My son Pat has been playing video games since he was three. He started with Mario the fat plumber on the Nintendo 64. We still have the N64. Pat now also has a Game Cube and a Playstation 2 and plays Empire Earth and RuneScape on the PC and various mini-games he finds on the internet.
Computer and video games are the biggest passion in my son's life right now, and I think it would be most odd if I didn't know at least a little bit about every game he plays. Because I play them, too!
My own interest in video games goes back to playing Pong, Space Invaders and Asteroids in various pubs I frequented in Sydney when I lived there in the mid-1970s to mid-1980s (in my pre-parenthood days).
As Marc Prensky explains clearly and comprehensively in "Don't Bother Me Mom - I'm Learning!", "games are NOT the enemy". Games are a medium. TV is a medium. Books are a medium. Did you know that even the piano was once considered by many to be dangerous new-fangled technology?
Though it certainly does seem to me at times that there's a very questionable motive behind the making of certain individual games, of course, that really is no different to the questionable motives behind the making of certain movies or TV programs, or the writing of certain books, and so on.
So, as with movies, TV and books, it's crucially important to separate the medium from the message. To optimise the positive qualities of the medium and exercise informed choice as far as the message is concerned. Which, no surprise, requires parental involvement - something that Marc Prensky advocates throughout his book, despite what its title might suggest.
In fact, this is one of the book's great strengths. It's a book of solutions for parents. It does acknowledge the problems and it does offer thoughtful, experience-based advice on how we can develop a more positive and helpful perception of our children's love affair with computer and video games and find ways to move forward and upward together with them into a new world of opportunity and accomplishment.
Marc Prensky's knowledge and understanding of the Brave New Digital World is truly awesome and I, for one, as a fifty-something with a 10-year old "Digital Native" son, am deeply grateful to him for his positive contribution to my life.
If you have a child who plays computer and video games, I hope you'll read this book. For reassurance, if that's all you need - or for mind expanding inspiration if you're ready for it. You'll discover plenty of that in its pages.
Bob Collier
Publisher of the Parental Intelligence Newsletter
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