oder
Loggen Sie sich ein, um 1-Click® einzuschalten.
Alle Angebote
Möchten Sie verkaufen? Hier verkaufen
Digital Sensations: Space, Identity, and Embodiment in Virtual Reality: Space, Identity, and Embodiment in Virtual Relaity (Electronic Mediations)
 
Größeres Bild
 
Den Verlag informieren!
Ich möchte dieses Buch auf dem Kindle lesen.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality: Space, Identity, and Embodiment in Virtual Relaity (Electronic Mediations) [Englisch] [Taschenbuch]

Ken Hillis
5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
Preis: EUR 24,99 kostenlose Lieferung. Siehe Details.
  Alle Preisangaben inkl. MwSt.
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Auf Lager. Zustellung kann bis zu 2 zusätzliche Tage in Anspruch nehmen.
Verkauf und Versand durch Amazon.de. Geschenkverpackung verfügbar.
Nur noch 1 Stück auf Lager - jetzt bestellen.

Weitere Ausgaben

Amazon-Preis Neu ab Gebraucht ab
Bibliothekseinband EUR 56,99  
Taschenbuch EUR 24,99  

Produktinformation

  • Taschenbuch: 271 Seiten
  • Verlag: Univ of Minnesota Pr (September 1999)
  • Sprache: Englisch
  • ISBN-10: 0816632510
  • ISBN-13: 978-0816632510
  • Größe und/oder Gewicht: 22,7 x 14,9 x 1,6 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 868.483 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Mehr über den Autor

Ken Hillis
Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Besuchen Sie die Seite von Ken Hillis auf Amazon

Produktbeschreibungen

Synopsis

Exploring topics from VR and other, earlier visual technologies, Hillis''s penetrating perspective on the cultural power of place and space broadens our view of the interplay between social relations and technology.'

Der Verlag über das Buch

Considers the assumptions underlying virtual reality
Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology—or the idea—so prevalent precisely now? What does it mean—what does it do—to us? Digital Sensations looks closely at the ways representational forms generated by communication technologies—especially digital/optical virtual technologies—affect the “lived” world.

Virtual reality, or VR, is a technological reproduction of the process of perceiving the real; yet that process is “filtered” through the social realities and embedded cultural assumptions about human bodies, perception, and space held by the technology’s creators.

Through critical histories of the technology—of vision, light, space, and embodiment—Ken Hillis traces the various and often contradictory intellectual and metaphysical impulses behind the Western transcendental wish to achieve an ever more perfect copy of the real. Because virtual technologies are new, these histories also address the often unintended and underconsidered consequences—such as alienating new forms of surveillance and commodification—flowing from their rapid dissemination. Current and proposed virtual technologies reflect a Western desire to escape the body, Hillis says.

Exploring topics from VR and other, earlier visual technologies, Hillis’s penetrating perspective on the cultural power of place and space broadens our view of the interplay between social relations and technology.

Ken Hillis is assistant professor in the Department of Communication Studies and adjunct professor of geography at the University of North Carolina at Chapel Hill. -- Dieser Text bezieht sich auf eine andere Ausgabe: Bibliothekseinband .


Tags

 (Was ist das?)
Bei einem Tag handelt es sich um ein Schlagwort, das zum Produkt passt.
Tags erleichtern allen Kunden die Suche und die Sortierung ihrer Lieblingsprodukte.
 

Eine digitale Version dieses Buchs im Kindle-Shop verkaufen

Wenn Sie ein Verleger oder Autor sind und die digitalen Rechte an einem Buch haben, können Sie die digitale Version des Buchs in unserem Kindle-Shop verkaufen. Weitere Informationen

Kundenrezensionen

4 Sterne
0
3 Sterne
0
2 Sterne
0
1 Sterne
0
Die hilfreichsten Kundenrezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
Von Bob Rehak
Format:Taschenbuch
With virtual reality (VR) -- or at least the promise of it -- fast becoming a fixture in the public imagination, books like this are vitally important in shaping how we think about, make use of, and create future technologies of representation. Drawing from a remarkable breadth of cultural, technical, and philosophical thought, Ken Hillis's Digital Sensations remains direct and accessible as it deftly weaves together theory, insight, and imagination to understand VR as a technology with specific cultural and historical origins (origins that go farther back than computers, TV, even the telephone and telegraph). Hillis makes a passionate, convincing case that these roots influence the way VR is currently used (in everything from military simulations to avant-garde art installations) and, perhaps more important, how it is publicly perceived: as a utopian, anything-is-possible means of escaping our bodies and the materiality of our lives to achieve a kind of electronic nirvana. Recognizing this as a commercial and ideological vision, Digital Sensations positions itself in one sense as an antidote to that hype, calling our attention both to the far-fetched claims of VR visionaries and to the ethical implications of a technology that depends for its effects on a cunning substitution of illusion for place. Yet the book is not a bringdown; if anything, Hillis helps us think rigorously about the implications and potential of VR, counterbalancing the simplistic, domesticated perspective that characterizes VR simply as a new form of mindless entertainment, virtual singles bar, or faster way of commuting to the electronic office. In chapters on contemporary theory as well as histories of optics and vision, Hillis scrutinizes each component of VR (space, place, body, identity, embodiment, language, and metaphor) calling for a careful consideration of what the desire for a "leap into cyberspace" might mean politically for those who go -- and those who are left behind.
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com:  1 Rezension
17 von 18 Kunden fanden die folgende Rezension hilfreich
A dazzling study of virtual reality 9. Juni 2000
Von Bob Rehak - Veröffentlicht auf Amazon.com
Format:Taschenbuch
With virtual reality (VR) -- or at least the promise of it -- fast becoming a fixture in the public imagination, books like this are vitally important in shaping how we think about, make use of, and create future technologies of representation. Drawing from a remarkable breadth of cultural, technical, and philosophical thought, Ken Hillis's Digital Sensations remains direct and accessible as it deftly weaves together theory, insight, and imagination to understand VR as a technology with specific cultural and historical origins (origins that go farther back than computers, TV, even the telephone and telegraph). Hillis makes a passionate, convincing case that these roots influence the way VR is currently used (in everything from military simulations to avant-garde art installations) and, perhaps more important, how it is publicly perceived: as a utopian, anything-is-possible means of escaping our bodies and the materiality of our lives to achieve a kind of electronic nirvana. Recognizing this as a commercial and ideological vision, Digital Sensations positions itself in one sense as an antidote to that hype, calling our attention both to the far-fetched claims of VR visionaries and to the ethical implications of a technology that depends for its effects on a cunning substitution of illusion for place. Yet the book is not a bringdown; if anything, Hillis helps us think rigorously about the implications and potential of VR, counterbalancing the simplistic, domesticated perspective that characterizes VR simply as a new form of mindless entertainment, virtual singles bar, or faster way of commuting to the electronic office. In chapters on contemporary theory as well as histories of optics and vision, Hillis scrutinizes each component of VR (space, place, body, identity, embodiment, language, and metaphor) calling for a careful consideration of what the desire for a "leap into cyberspace" might mean politically for those who go -- and those who are left behind.
Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Anhand des Sachgebietes nach ähnlichen Produkten suchen:


Ihr Kommentar


Datenschutzerklärung von Amazon.de Versandbedingungen von Amazon.de Umtausch- & Rücknahme bei Amazon.de