Litman's timely book, coming two years after the Digital Millenium Copyright Act (DMCA) radically altered the landscape of copyright law, confronts the current issues we face involving Napster and other file sharing programs, pay-per-use efforts in the software and entertainment industries, and the seemingly arcane and counterintuitive nature of copyright law itself. Writen for the layman, it's easily understandable and a breezy, deeply interesting read for people concerned about how their rights to use the things they buy have changed and may change further in the future.
Part polemic against the encroaching magnification of corporate over individual rights to works, part history of the development of copyright law in the US, Litman's main points as a law professor specializing in copyright law involve the historical lack of representation of individual consumers' rights in the marketplace. Congress historically has simply allowed "interested parties" to collaborate on agreements that Congress then enacted into law. Unfortunately, and as Litman shows again and again, businesses and consumers not at the bargaining table got the short shrift and nascent new industries based on revolutionary technologies (such as piano rolls, movies, etc) were hindered in their development. Those involved in the copyright law negotiations (libraries, unions, and major existing industries and trade groups) tended to get limited exceptions, deals, and special exemptions, while our representatives in Congress have traditionally simply allowed them their way.
Litman then discusses 1998's DMCA and how it, to a degree previously unseen in copyright law, exposes consumers to the will of the producers of works and the vagarities of copyright law, and creates the possibility of a world where one is virtually unable to use their own computer without the permission of the company that owns the operating system and can be forced to pay every time they open a program. Before the microchip, controlling how someone used a product once they bought it was an impossibility and once a person purchased an item they had defined usage, copying, and sharing rights. Now however software companies, movie studios, and the recording industry are examing and testing technologies that allow them to parcel out "use" rights that limit how many times you can watch a movie you've bought, play a game you've purchased, or listen to a song you've already paid your money for, and it's all now legal under the DMCA.
Her cogent explanations of the incoherencies and vagueness of the DMCA itself were able to show me in easy to understand language the problems with the law and the need for a reform of copyright that matches the public perception of their rights to use the things they buy to learn and develop themselves and yet retains the incentive for creation and development of new works by individuals and industries.