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- Veröffentlicht auf Amazon.com
My guide came early, getting here on Saturday, so I had a chance to look through it while waiting for my pre-order PS3 copy to arrive on the following Tuesday. I had almost skipped buying this guide when I ordered, having in the past found the Diablo II: LOD guide somewhat useless compared to information found on the web. However, I got it anyways on a whim and find it pretty decent.
It's thick and heavy, just under an 1" thick and weighing a little more than 3 pounds. Typical paste binding, but the book does open and hold it's place easily, even when opened on the first/last few front/back pages without cracking the spine, and the pages themselves have a substantial individual thickness and weight. The page numbers are fairly easy to see while flipping through, even in poor lighting, which is often a miffed up point in a lot of guides. The Chapter Headers in the upper right are also very easy to see during quick page flipping. The cover has a nice, textured feel.
The breakdown of contents is as follows:
Prologue / Game basics - 19 pages: The basic fluff
Hero Classes - 90 pages (all skills data shown as a level 70 character): Each skill does also include RUNES upgrade blurbs. The Runic Upgrade blurbs give actual mechanic numbers for what they add, something that I found very helpful in deciding what would be optimum for my character's current gear load-out. (The Witch Doctor's "Haunt" does 4000% weapon damage?! Holy smokes, screw the dagger, give me something BIG!)
Quest Guide - 196 pages: Plenty of meaningless but pretty screen shots, as well as the expected uninteresting walkthrough ("go here, killing stuff and get their phat lewt along the way" kind of thing). I had anticipated that the Quest Guide would be largely like this, but the actual Mini-boss/Boss fight tips are decently detailed. The Quest Guide also gives a flowchart-like map of each of the Acts at the end of the Act chapter, making it pretty easy to scan for your location without having to deal with an artistically rendered map.
Adventure & Exploration - 16 pages: The stuff you can do AFTER finishing the campaign, one of the reasons I decided to buy this guide. Bounties, Nephalim Rifts, Optional Quests.
Crafting - 22 pages: Another reason I got this guide, gives quite a few tables, such as Legendary Materials, the Recipes they are a part of, and the Monster Name/Location for them. Also covers Enchanting affixes by slot. At the end, gives a basic walkthrough with crafting, worthy a look-at once in awhile if not familiar with crafting.
Loot - 50 pages: Other words, Legendary/Crafted Loot details. Your wish-list catalog. ;) But beyond that, not terribly useful as it doesn't give any information on where they drop.
Monster Lore - 48 pages: I normally ignore these sections on all my guides, but I have to say the breakdown on how to tactically deal with specific monster affixes is quite helpful. Also gives general locations where/which Act each monster (listed in alphabetical order with the letter range clearly marked in the upper right corner) spawns as well general tactics for many. I probably WILL regularly use the monster section for the first time. :P
Appendices - 47 pages: Achievements/Challenges, Unique Enemy Locations, Conversations (for Achievement purposes), and Lore Locations.
What's NOT in the guide? Builds. Of course, the whole build thing has been VERY simplified, but would be nice to get an idea of synergistic skill combinations with weapons/tactics. Kind of sad that there is 90 pages worth of Hero information, but no cookie-cutter build sets.
All in all, a decent one-stop place for most information without having to go through my tablet's browser to look up stuff. The lack of skill/weapon/tactic builds and a huge amount of empty filler knock it the most, but it's well formatted and laid-out. You may want to get some Post-it Tabs to do convenient tabs for most-used sections.
If you have any questions, feel free to ask! I do try to be very timely with responses.