Game Developer's Market Guide answers this difficult question: "How do I get a job in game development?" It provides students with a clear and complete resource for understanding and breaking into the game industry. Most importantly, this book helps an aspiring developer figure out what their goals really are, and how to achieve them.
The book is organized into three coherent segments. The first portion is a series of articles describing various aspects of the game industry, including the business, the freelance lifestyle, agents and recruiters, legal issues, game design, and explanations of the various components and jobs involved in both the production and management of a game.
The second portion of this book is a compendium of publishers, developers, contractors, distributors, game recruiters, schools, and industry events. Each entry listed in this section provides a full description of the company, contact information, a brief history, and its function in the industry.
The third portion of the book is a list of important organizations and websites with which any serious developer should be familiar.
This is an enjoyable, well-structured, and well-formatted book containing a wealth of useful information. It succeeds in providing a solid foundation in the fundamentals of the game industry. The articles in this book present concrete examples and crucial information from some of the industry's top developers that empower readers to competently formulate an approach to entering the game industry.
In addition to the articles, the company list is an invaluable resource to student developers. One of the most difficult aspects of job application strategies for any student is gathering a list of prospective employers. This book provides a comprehensive list of companies that enables a reader to quickly track down contact information as well as identify companies that they might have otherwise overlooked.
The final section of the book provides links and information about popular game development organizations and websites. It provides an important foundation for students to understand and get involved with the community.
Regardless of whether you are an artist, programmer, designer, producer, tester, veteran, or novice, I highly recommend this book as an essential resource for understanding and existing within the game industry. Bates has fluidly organized the most important aspects of the game industry into a single comprehensive and easy to read reference guide. Each chapter is filled with information and tips that are crucial to the success of any game developer.