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Designing Visual Interfaces: Communication Oriented Techniques [Englisch] [Taschenbuch]

Kevin Mullet , Darrell Sano
4.5 von 5 Sternen  Alle Rezensionen anzeigen (14 Kundenrezensionen)

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Kurzbeschreibung

17. Januar 1995
For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays. Ironically, many designers of graphical user interfaces are not always aware of the fundamental techniques that are applied to communication-oriented visual design - techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This book describes some of the most important design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture - and applies them to various graphical user interface problems experienced in commercial software development.

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Produktinformation

  • Taschenbuch: 304 Seiten
  • Verlag: Prentice Hall (17. Januar 1995)
  • Sprache: Englisch
  • ISBN-10: 0133033899
  • ISBN-13: 978-0133033892
  • Größe und/oder Gewicht: 23,4 x 19,1 x 1,3 cm
  • Durchschnittliche Kundenbewertung: 4.5 von 5 Sternen  Alle Rezensionen anzeigen (14 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 147.275 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Amazon.de

An excellent introduction to the design theories involved in the creation of user interfaces. Instead of the usual examples and pictures of computer screens and application menus, Mullet approaches the concept of UI from its "outside world" roots. With examples ranging from street signs to corporate logos to the map of the London Underground, each section attacks the issues of interface design from the ground up, appealing first to the eye and then to the mind. Task menus are compared with concert programs and street signs are equated with icons.

This is not a technical book, so advanced developers might want to supplement it with a platform-specific how-to. For aesthetic advice and sheer enjoyment, anyone involved with or interested in interface design should pick it up.

Synopsis

For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays. Ironically, many designers of graphical user interfaces are not always aware of the fundamental techniques that are applied to communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This book describes some of the most important design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development.

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Kundenrezensionen

4.5 von 5 Sternen
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1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen "They eat their own food..." 27. April 2000
Format:Taschenbuch
Excellent book. I have been shopping around for all books related to "Information Design" and this one is mandatory. Most of all, as I mention on the title, the authors applied their techniques to the overall design, layout of the book !
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3 von 4 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen One of the top five books in GUI design 28. Oktober 1998
Format:Taschenbuch
This is a great book if you know how to use it. Its not for people looking for cookbook approaches. Rather, it provides well argued information about the underlying principles of visual design. The authors ilustrate their points about grids, layout, typography, and color by showing examples of top notch efforts by some of the best information designers in the world.
Classic examples like the London subway maps and the National Park Service brochures are illustrated, along with excellent explanations of the design principles that make these particular design so successful.
The aurthors then go on to show how these examples can be applied to GUI design. And they are very gutsy as they show actual examples from actual software products that are "design failures". In fairness, they also show examples of well designed software, with explanations of why the design works so well.
This book is for a person who's willing to invest some time to learn about things like information hierarchies and information design. Like playing a piano, this isn't something one can master over night, but also like playing a piano, it has its own vast rewards.
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5.0 von 5 Sternen required reading for all developers 17. August 1998
Format:Taschenbuch
This book clearly shows good and bad ways to communicate to the user. I find myself returning to it often, and the principles shown can be used in information and Web design as well. Very well laid out, and easy for busy developers to digest, it still manages to get across what classic mistakes we keep on making, while getting across the things you should be thinking about while you're designing an interface. Excellent.
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Von Ein Kunde
Format:Taschenbuch
There's something irritating about a book on graphical design of interfaces that refuses to use chapter numbers in the Table of Contents (or for that matter anywhere except the first page of each chapter) even though the text references them. Unfortunately the authors also fail in the contents to fully integrate these two aspects of design.
The book really reads like two: examples of bad interface design, and a smorgasbord of interesting examples and tidbits from the graphic design lexicon. The former struck me as mostly common sense, while the latter just whet my appetite to read the sources in the bibliography.
Overall: worthwhile looking at, but not something I would actually refer to while designing.
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5.0 von 5 Sternen If you design graphical UIs, you need this book 11. Februar 1998
Von Ein Kunde
Format:Taschenbuch
This is the best book I've ever seen on how to design the graphical part of graphical user interfaces. I knew there was a whole world of knowledge out there in the graphic design community that could be applied to interface design, but that was inacessible to me until I read this book.
This is NOT an introductory book on interface design. If you haven't had coursework or other design experience yet, you should pick up a more comprehensive and introductory book first.
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Von Ein Kunde
Format:Taschenbuch
I didn't expect too much from this book when I saw it's cover... for a book on visual design, it's pretty badly designed! But it turned out to be the best book on the subject I've seen-- it draws heavily from graphic and industrial design (and could just about be a textbook on either one of those courses). But it also shows the direct applicability of those fields to the design of dialogs, icons etc. Very readable, and beautifully presented.
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5.0 von 5 Sternen Interfaces are very important and this book shows it. 11. Dezember 1997
Von Ein Kunde
Format:Taschenbuch
This book describes, so well, some interesting techniques to design good interfaces. I think the authors had a good ideia to introduce a lot of examples; the "bad" examples are so important as the "good" ones because they show how the users must be careful when they design the interfaces.
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