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Designing Visual Interfaces: Communication Oriented Techniques (Englisch) Taschenbuch – 17. Januar 1995


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Produktinformation

  • Taschenbuch: 304 Seiten
  • Verlag: Prentice Hall; Auflage: 1 (17. Januar 1995)
  • Sprache: Englisch
  • ISBN-10: 0133033899
  • ISBN-13: 978-0133033892
  • Größe und/oder Gewicht: 17,8 x 1,6 x 23,2 cm
  • Durchschnittliche Kundenbewertung: 4.5 von 5 Sternen  Alle Rezensionen anzeigen (14 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 292.812 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Amazon.de

An excellent introduction to the design theories involved in the creation of user interfaces. Instead of the usual examples and pictures of computer screens and application menus, Mullet approaches the concept of UI from its "outside world" roots. With examples ranging from street signs to corporate logos to the map of the London Underground, each section attacks the issues of interface design from the ground up, appealing first to the eye and then to the mind. Task menus are compared with concert programs and street signs are equated with icons.

This is not a technical book, so advanced developers might want to supplement it with a platform-specific how-to. For aesthetic advice and sheer enjoyment, anyone involved with or interested in interface design should pick it up.

Synopsis

For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays. Ironically, many designers of graphical user interfaces are not always aware of the fundamental techniques that are applied to communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This book describes some of the most important design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development.

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3 von 4 Kunden fanden die folgende Rezension hilfreich Von Matthew G. Belge am 28. Oktober 1998
Format: Taschenbuch
This is a great book if you know how to use it. Its not for people looking for cookbook approaches. Rather, it provides well argued information about the underlying principles of visual design. The authors ilustrate their points about grids, layout, typography, and color by showing examples of top notch efforts by some of the best information designers in the world.
Classic examples like the London subway maps and the National Park Service brochures are illustrated, along with excellent explanations of the design principles that make these particular design so successful.
The aurthors then go on to show how these examples can be applied to GUI design. And they are very gutsy as they show actual examples from actual software products that are "design failures". In fairness, they also show examples of well designed software, with explanations of why the design works so well.
This book is for a person who's willing to invest some time to learn about things like information hierarchies and information design. Like playing a piano, this isn't something one can master over night, but also like playing a piano, it has its own vast rewards.
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1 von 1 Kunden fanden die folgende Rezension hilfreich Von Guillaume Tourneur am 27. April 2000
Format: Taschenbuch
Excellent book. I have been shopping around for all books related to "Information Design" and this one is mandatory. Most of all, as I mention on the title, the authors applied their techniques to the overall design, layout of the book !
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Format: Taschenbuch
*Designing Visual Interfaces* deserves a wider audience. Its promotion of visual literacy for GUI designers is a worthwhile cause. Every GUI designer, which includes most programmers these days, should read this book!

*Designing Visual Interfaces* is a "nuts and bolts" design book with lots
of examples of bad and good interface design in present-day Graphical
User Interfaces. The authors attempt grand analogies with media that
offer richer opportunities for design--posters, timetables, appliances.
Sometimes it seems that returning to the same old dialogue boxes
is a bit of a come-down in the design world, the need to shove a lot
of info into a few pixels. Nonetheless, the book has lots of good
advice. Perhaps the reason it hasn't found wider readership is
that its own printing format, using small black and white images,
doesn't do justice to the careful thought they've put into their
selection.

The authors both worked on the Open Look standard, which is not my
favorite GUI. But fortunately their book is not a brief for that
standard. And they do have some good criticism of Microsoft Windows--well merited!
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Format: Taschenbuch
There's something irritating about a book on graphical design of interfaces that refuses to use chapter numbers in the Table of Contents (or for that matter anywhere except the first page of each chapter) even though the text references them. Unfortunately the authors also fail in the contents to fully integrate these two aspects of design.
The book really reads like two: examples of bad interface design, and a smorgasbord of interesting examples and tidbits from the graphic design lexicon. The former struck me as mostly common sense, while the latter just whet my appetite to read the sources in the bibliography.
Overall: worthwhile looking at, but not something I would actually refer to while designing.
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Von Luca Pisati am 7. Oktober 1997
Format: Taschenbuch
So far the best text-book about GUI I found. It is rich and comprehensive, connects GUI design with modern design in general. Teches simple guidelines easily understandable by non-professionals. I had this book be a required textbook in the company I work for, for anybody that wants to take part to the UI design and review. The only problem: the book presents many many examples of "bad" UI design. We would like a sequel presenting more "good" design examples.
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Von Ein Kunde am 11. Februar 1998
Format: Taschenbuch
This is the best book I've ever seen on how to design the graphical part of graphical user interfaces. I knew there was a whole world of knowledge out there in the graphic design community that could be applied to interface design, but that was inacessible to me until I read this book.
This is NOT an introductory book on interface design. If you haven't had coursework or other design experience yet, you should pick up a more comprehensive and introductory book first.
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Von Frank Carr am 22. Oktober 1997
Format: Taschenbuch
This is one of the best books around on GUI design. While it is from Sun's publishing arm, it isn't oriented toward a particular OS. It's a good complimentary book to Alan Cooper's "About Face" since it covers pragmatic graphic design issues where Cooper's book is devoted to more theoretical issues. I particularly recommend it for developers doing RAD in Visual Basic and Delphi since it's so easy to do a truly bad UI in these languages.
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