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Design by Numbers [Englisch] [Taschenbuch]

John Maeda , Paola Antonelli
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Produktinformation

  • Taschenbuch: 256 Seiten
  • Verlag: Mit Pr; Auflage: Reprint (Oktober 2001)
  • Sprache: Englisch
  • ISBN-10: 0262632446
  • ISBN-13: 978-0262632447
  • Größe und/oder Gewicht: 25,3 x 25,3 x 2,4 cm
  • Durchschnittliche Kundenbewertung: 4.4 von 5 Sternen  Alle Rezensionen anzeigen (5 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 198.823 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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John Maeda
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Produktbeschreibungen

Pressestimmen

"John Maeda shows graphic designers how to step back a level and create their own digital tools. His elegant book could change the way we think about graphic design; I hope it will." --William J. Mitchell, Dean, School of Architecture and Planning, MIT

Kurzbeschreibung

Most art and technology projects pair artists with engineers or scientists: the artist has the conception, and the technical person provides the know-how. John Maeda is an artist and a computer scientist, and he views the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is a reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists.Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book. He introduces a programming language and development environment, available on the Web, which can be freely downloaded or run directly within any JAVA-enabled Web browser. Appropriately, the new language is called DBN (for "design by numbers"). Designed for "visual" people -- artists, designers, anyone who likes to pick up a pencil and doodle -- DBN has very few commands and consists of elements resembling those of many other languages, such as LISP, LOGO, C/JAVA, and BASIC.Throughout the book, Maeda emphasizes the importance -- and delights -- of understanding the motivation behind computer programming, as well as the many wonders that emerge from well-written programs. Sympathetic to the "mathematically challenged," he places minimal emphasis on mathematics in the first half of the book. Because computation is inherently mathematical, the books second half uses intermediate mathematical concepts that generally do not go beyond high-school algebra. The reader who masters the skills so clearly set out by Maeda will be ready to exploit the true character of digital media design.

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In diesem Buch (Mehr dazu)
Einleitungssatz
1 BEGIN Our forefathers at the Bauhaus, Ulm, and many other key centers for design education around the world labored to create a sense of order and method to their teaching. Lesen Sie die erste Seite
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Von Ein Kunde
Format:Gebundene Ausgabe
I am an artist who became a programmer many years ago. While it is a difficult transition, it is not quite as uncommon as I thought. If this book had existed back then, it'd have been much easier and more fun.

I occasionally train people in how to program, I bought Design by Numbers because it starts at the beginning. Instead of going the "Hello, World!" route, it teaches how to use programming to get visual results instead of textural results. This book has been designed for visual people to learn the basics of programming logic, in my mind, that means it will work for just about everybody.

When I'm teaching, I tell my students that the biggest hump is learning the programming logic, not the language. Once you've got the understanding of the logic, each new language you learn becomes easier to pick up. This book does a great job at assuming nothing and explaining everything.

Lastly, it is very attractively designed, so it will appeal to the artist.

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Format:Gebundene Ausgabe
This is both a book and an interactive tutorial in computer programming for artists and designers. While it is now common for printed books to include CD-ROMs, this one has instead its own website where free software, called DBN (Design By Numbers), can be accessed, downloaded, and used by anyone with a JAVA-enabled browser. Using the book and website in combination, it is the intention of the author (who heads the Aesthetics and Computation group at MIT) that designers, even those who are "mathematically challenged," might quickly acquire "the skills necessary to write computer programs that are themselves visual expressions," and, as a consequence, "come to appreciate the computer's unique role in the future of the arts and design." Unfortunately, the layout of the book is so unexceptional (particularly the dust jacket, which might have been used in a powerful way) that it is unlikely to convert any graphic designers, who create far more complex forms intuitively, with little or no knowledge of programming. As a result, it may only reach those who need it least, meaning those who are already straddling the line between art and mathematics, between graphic design and computer programming. (Copyright by Roy R. Behrens from Ballast Quarterly Review, Vol. 14, No. 4, Summer 1999.)
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Format:Gebundene Ausgabe
how do you teach a child to play an instrument? how do you instill a sense of rhythm and tone -- expressiveness? maeda's instrument is the computer, and he is a viruoso. in "design by numbers," maeda introduces us to his instrument the same way a piano teacher teaches a student to play -- through a series of exercises and drills designed to both build skill and reveal the awesome power of the medium.

jimi hendrix once said that he and keith emerson played the same instrument -- the speakers. they just used a different "axe." for digital artists, maeda's techniques are as revolutionary as the electric guitar or synthesizer.

parents often feel compelled to teach their children certain skills - to swim, to ride a bike, throw a ball, to play an instrument. with "numbers" maeda adds a new skill that list - true computer literacy for artists who otherwise see the computer as an intimidating means to an end.

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