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Design and Content Creation: A Gamedev.Net Collection (Course Technology Ptr)
 
 
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Design and Content Creation: A Gamedev.Net Collection (Course Technology Ptr) [Englisch] [Taschenbuch]

Drew Sikora , John Hattan

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Kurzbeschreibung

Welcome to Design and Content Creation: A GameDev.net Collection, the second in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game design and content creation articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone who wants to learn how to shape a great game idea into an actual functioning, and most importantly, fun game. You'll learn game design mechanics, benefit from invaluable professional insights into successful game creation, discover how to make good game art even if you're not an artist, and even explore the tools and techniques that make for awesome game audio. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, Design and Content Creation: A GameDev.net Collection captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.

Synopsis

Part of the new "GameDev.net" series, "Advanced Design and Content Creation: A GameDev.net Collection" features a compilation of the best game design articles from GameDev.net on advanced topics such as evolutionary design, pixel art, and game audio, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published. The book includes a foreword from a leading member of the GameDev.net team and is a great reference for all advanced game designers including professionals, students, and hobbyists.

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1 von 1 Kunden fanden die folgende Rezension hilfreich
Good book. 29. Dezember 2010
Von Steven - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
I have gone through 1/4 of the book and I say it is pretty good.

The beginning of the book focuses on project management, at least hints on how to design a game, what works and what not works and how to make sure your game will be great (or not). Think of it as common sense checking when making a game people will hopefully enjoy. Most of the articles re-iterate why other games have been successful (since if you are starting out making games then you may know about such games) and explains the details. This area is the most important. However, one of the articles for me just carried on and on about half way through and seemed like it wouldn't end but it did have good points in it.

The second part goes into content creation on how to create graphics, sounds, music, etc. I have flipped ahead and it appears promising. From what I saw, it seems well enough.

Be warned however, since this is a collection of articles, topics will jump and will not have continuity but generally they are placed together in a well manner. I expected this when I bought it and encouraged it since usually things become stale when written by a single person.
1 von 4 Kunden fanden die folgende Rezension hilfreich
A key pick for any library catering to game programmers 19. Juli 2009
Von Midwest Book Review - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This second in a series of books published in collaboration with [...] where game developers worldwide network and exchange information, offers game designers the best in content creation articles. Any who wishes to produce a functioning, superior and fun game will benefit from the mechanics discussed here, which adds new content not to be found online and is a key pick for any library catering to game programmers.

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