The Weird West Player's Guide is the first in a series of role-playing game books set in a twisted alternate take on the American West, circa 1877. In order to play the game, this book and its companion, The Weird West Marshal's Handbook are required, though there are many, many other products available to enhance the experience.
From a reader's point of view, the books offer an entertaining look at what might have been, but thankfully did not come to pass in the years following the U.S. Civil War. The book is written in an evocative, cheerfully irreverent style that goes down easily, and the mixture of historical events and speculative fiction makes a compelling setting which interested gamers can explore and even expand upon.
For those unfamilliar with the genre, role-playing is a hobby not unlike amateur theatre or watching a movie, except that the players are active participants in the drama as it unfolds, each taking the part of one of the heroes of the piece, under the direction of an arbiter, or Marshal, a role which can itself be tremendously rewarding.
My only regret concerning the Deadlands line (of which this book is the flagship product) is that I didn't get into it sooner. It is cleverly designed, its mechanics wonderfully redolent of the frontier myths popularized by the likes of Clint Eastwood, yet eminently playable.
Parents, role-playing is a wonderful pastime for children, ages twelve and up. It encourages literacy, creative thinking, free expression and sociability. Furthermore, characters in a Deadlands saga are heroes, and are encouraged to act as such. Games like this are far more wholesome than the majority of the video games currently on the market, and teach valuable life skills without being obvious about it.
Fellow gamers, give Deadlans a try. I guarantee you won't regret it.
Finally, the people at Pinnacle Entertainment (publishers of this book) are very responsive to reader questions and comments, and go out of their way to make playing Deadlands a memorable experience. Their contact information is in the book, and I urge you to let them know what you think of their work.