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3D Creature Workshop [With CDROM and CD (Audio)] (Charles River Media Graphics (Software)) (Englisch) Taschenbuch – Februar 2001

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This useful book teaches you all about building lifelike creatures in a variety of 3-D programs. You learn how to create everything from fabulous monsters to action heroes by using LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5, and by applying general design principles to your work.

The book begins by helping you determine what your creature will look like by first thinking about its habitat, diet, defenses, and other traits. You choose source material and review the use of bones and single-mesh modeling. Next, the author takes you through the basics and advanced aspects of LightWave's Metaform, the polygon-smoothing feature; of 3D Studio Max's Bezier-patch modeling feature; of the 3D Studio Max plug-in, Surfacetools, for spline modeling and converting; and of Animation:Master's Hash-spline modeling feature. You're better off if you know your software fairly well, but if you don't you can still learn some useful design tips.

The final chapter is a general discussion of how to surface your characters using image maps for color, bump, specularity, and diffusion. Here you add color, scars, wrinkles, veins, light, and depth. Throughout the book you get a combination of technical discussion, usage tips, and step-by-step instruction. The included CD-ROM has project files that you use as you work along with the book. A full-color insert shows the resulting images. --Kathleen Caster -- Dieser Text bezieht sich auf eine vergriffene oder nicht verfügbare Ausgabe dieses Titels.


3D creatures are everywhere - in movies, games, comics, videos, and advertising. Some of these creatures are lifelike and realistic while others portray bizarre fantasy images. No matter which type you want to create, this text provides ideas and hands-on techniques for bringing your creatures to life. Whether you are just beginning in 3D modelling and animation, are a seasoned pro, or a creative hobbyist, you'll find tools and techniques to enhance your creature creations. Four new chapters highlight fantasy creature creation, animating single mesh models, and cover new versions of 3D Studio Max 3.0, and Animation:Master 2000. Tutorials cover a variety of programs including Lightwave 6.0, Pixels:3D, Organica, RD 5.5, Carrara, 3D Studio Max, Animation:Master, Cinema 4D, and importing jointed characters from Poser 4. A Variety of new creatures are used to illustrate techniques


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Die hilfreichsten Kundenrezensionen auf (beta) 3 Rezensionen
9 von 10 Kunden fanden die folgende Rezension hilfreich
promises... 24. März 2001
Von Ein Kunde - Veröffentlicht auf
Format: Taschenbuch
It's not really updated. Probably you won't read the whole book but only a few chapters. I find useful the chapter on design creatures and the one about max. Basically 1 chapter about lightwave, 1 about 3ds max and 1 about Animation master. The others one talk about minor programs so they are useless. You can save a lot of money searching on the net for specific tutorials. I'm sure yo'll find what you're looking for :)
8 von 9 Kunden fanden die folgende Rezension hilfreich
very very disappointing 24. Februar 2001
Von Lenny M. - Veröffentlicht auf
Format: Taschenbuch
This book is very much a rehash of the last book printed in 1998. It includes the same tutorials used in that book. The patch modeling tutorial in this book even states that it is for max 2 (though the book cover says "updated for new versions of max" which now is version 4. He has added a few token tutorials for other programs such as Amapi and Darktree Textures...but it is not worth getting if you have the old book. I am disappointed that Mr. Flemming could not take the time to write a few new tutorials and truly update this book like the cover says. This book should be categorized as a reprint. If you are looking for uptodate tutorials, I suggest you search on the internet.
3 von 3 Kunden fanden die folgende Rezension hilfreich
For the dedicated computer-based animating reference shelf 20. Mai 2001
Von Midwest Book Review - Veröffentlicht auf
Format: Taschenbuch
Now in a completely updated, revised, and expanded second edition, Bill Fleming and Richard Schrand's 3d Creature Workshop offers the novice beginner or the seasoned professional with insightful ideas, tips, tricks and techniques on bringing 3D creatures to life on the computer. Detailed tutorials explain ever aspect of creature creation using a variety of programs including Amapi, Pixels, #D, Organica, Lifeforms, and working with jointed characters from Poser 4. Now anyone can learn how to effectively create landscapes and environments using Bryce 4, Vue d'Espirit 3, and World Construction Set, as well as generate high quality image maps using DarkTree textures. A companion CD-ROM includes images and support materials for all the tutorials, a demo version of Amapi 3D; and a great deal more. Comprehensive, "learner friendly", 3d Creature Workshop is a highly recommended addition to the dedicated computer-based animating reference shelf.
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