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Creative Character Design (Englisch) Taschenbuch – 12. August 2011

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"Tillman's book bridges the gap between the technique of drawing characters and the theory of good character design by using cse studies, examples of professional art, and literary an pop culture references to teach how to develop a character, not just draw one. The book is based on Bryan's popular Comic-Con course on character design."--Animation Magazine

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8 von 9 Kunden fanden die folgende Rezension hilfreich
Mixed Bag 28. August 2011
Von Heather LaRee - Veröffentlicht auf Amazon.com
Format: Taschenbuch Vine Kundenrezension eines kostenfreien Produkts ( Was ist das? )
My (adult) son is a comic artist and avid reader (among other talents). I asked for his more-experienced thoughts about this book:

Bryan Tillman obviously has plenty of artistic skill and a vast knowledge of creating characters. And, he never lets you forget this. For as much insight as this book possesses, I found it extremely difficult to get passed the tone of Mr.Tillman's words. Arrogant to a laughable degree, "Kaiser" (Tillman's pen name) takes far too many pages to say the same thing. This left me, the reader, feeling like my intelligence & comprehension skills were greatly underestimated. I'm not 8 years old, and this book isn't for 8 year olds.

All this said, Creative Character Design does offer great information about character archetypes and interaction. Pleasantly, the book went beyond simply diving into the visual process and offered a lot of insight into allowing who the character IS dictate how he/she looks. Although, this said, I do wish Mr.Tillman had used some of his "better" art for the contained examples. The majority of the actual character designs in the book are very flat and uninspiring.

Creative Character Design serves well in gaining a fresh perspective on character development, but I will be looking elsewhere to grow and evolve my design skills.
2 von 2 Kunden fanden die folgende Rezension hilfreich
Cutting Edge Designs! CREATIVE CHARACTER DESIGN: A Critical Review 8. August 2011
Von Andre Lawrence - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
"The one thing that you as the character designer must remember is that the characters are always in service to the story--is not, nor will ever be, the other way around."
Bryan Tillman

This is one of those unique books on illustration that you often wonder why hasn't a "style" like this been published before or on a grand scale that a publisher like Focal Press would produce.

CREATIVE CHARACTER DESIGN is a illustrative how-to book with a distinctively hip-hop, urban rendering. If these books How To Draw Caricatures and Cartooning the Head and Figure (Perigee) are considered the foundations for learning how to illustrate people/ "characterizations" for a mass "pop" population, then this book CCD is such a book for this second decade of the new millennium.

In a sense, Tillman is saying about illustration and the storyline, form-follows-function.

What's special here is that Tillman, the author and creative director for a design firm, has some very simple-to-follow illustration basics as well as a psychological outline to get the most out of one's talent.

According to Tillman, before one can approach an illustration, he/she should possess the following five (5) traits in order to correctly capture the image. They are as follows:

Starting Points:
* Archetype
* Story
* Being Original
* Shapes
* References

Of the five, only one "Shapes," struck me as not be self-evident.

As I read and re-read, I found the psychological breakdown of personalities based on the shape of the head intriguing. What do we typically think when we see a person with a circular-shaped head? Do we really have a distinctly different set of feelings for one with a square-shaped head? What about a triangular-shaped head, what do we presupposed about their personalities?

"Shapes and Silhouettes," Chapter 5, is a must read.

It is my guess that even experienced artists, even those of us who've been illustrating for more than three decades can learn something from this book.

I also want to point out, which is not explicitly stated here, but needs to be pointed out about "illustrating," and it is a comment made by a former art professor (in an unusually boring and unproductive class.) He said, that when it comes to illustrating a person--how you feel about a person will have a dramatic effect on the way that subject is rendered. And, there's nothing that can be done to dramatically change the output unless there's a change in impression by the artist. So, for instance, if the model is profoundly beautiful, let's say a "Cheryl Ladd." If the artist has some ill-feeling toward her, the rendering will undoubtedly show the character flaws that the artist feels the subject has. The opposite is also true. If the subject is, politely-speaking, not at her/his optimal and the artist has an exaggeratedly positive feeling, then the resulting image will no doubt reflect a generous display of admiration. (And, I'm guilty of this myself.)

When you go through this fine book, bearing in mind, the subjects that Tillman mentioned fascinated him as a young man, you'll clearly see that images of warriors and women (not a bad combo ;) ) are by far his most creative and best executed designs.

CREATIVE CHARACTER DESIGN--an excellent resource for learning illustration.
1 von 1 Kunden fanden die folgende Rezension hilfreich
A solid manual about character/story design 11. August 2011
Von Joan C. Scott - Veröffentlicht auf Amazon.com
Format: Taschenbuch Vine Kundenrezension eines kostenfreien Produkts ( Was ist das? )
Though this is a manual on character design for visual media, it presents a methodology that is sound for anyone developing any story.

Backstory, which Tillman repeatedly stresses is of the greatest importance to story development. When developing a story for visual media, nobody fails to visualize things. But people attempting to write a short story or novel frequently omit this very important step. I teach writing, and from time to time I edit a book. Many times I have said to story writers, "How does that LOOK? Draw a sketch and then use your words to make your readers SEE what you have drawn." For a writer, the drawing skill does not have to be as well developed, but the visualization is equally important as in visual media.

Tillman's point about "would it work?" is also very important. His example of a human with four arms is excellent -- a reader or a viewer of visual presentation is going to be frustrated by presentation of a half-baked character whose anatomy simply could not function in any reality readers or viewers know. "Great art" alone may make uncritical consumers of the product happy, but art created for that level of consumer is very forgettable -- and if we are going to bother to make a story, we should strive to create quality that will be enduringly memorable.

Tillman's section about presenting a character in a series of 3-point or 5-point stances is also good. This helps a visual artist OR a writer to see the character "in the flesh" and avoid a "cardboard character" feel to the character being developed.

Tillman's teaching methodology is good: he gives a homework assignment at the end of each chapter which draws directly on what he has just presented -- and he chuckles with his reader to the effect that he realizes there is no way he can enforce the homework -- but your learning will be better if you do it. He also has a conversational, breezy tone that is easy to read but does not compromise his instruction.

One does not have to utilize Tillman's particular style of drawing to benefit from his book -- I for one am not fond of that particular style -- because his instructions will fit any style of visualization -- and for any story visualization is truly everything.
3 von 4 Kunden fanden die folgende Rezension hilfreich
I must've been reading a different book 8. August 2011
Von Storm - Veröffentlicht auf Amazon.com
Format: Taschenbuch Vine Kundenrezension eines kostenfreien Produkts ( Was ist das? )
Since this book has been reviewed by several others before me, I like to read through their comments just to get an idea of the general consensus of the reviews. After skimming the reviews left for Creative Character Design, I had to go back and re-read parts of the book to make sure I was reviewing the same title.

At the beginning of the book, one of the things that the author, Bryan Tillman, emphasizes is the need to build the character's background before putting pencil to paper and beginning any sort of actual artistic character design. He stresses that in order to have a character with depth, the story is more important than the look. After he says all of this, he goes over the type of details that you should think about. The depth of the detail goes to something like: what's his background, and what are his physical attributes. In other words, it's about the same amount of effort you'd use in order to create a character using the Dungeons and Dragons Players Handbook. Actually, probably less.

After figuring out that your character is 6'4", comes from a rough family background, breathes ice and has elephant feet, Tillman then goes into things like costume design for visual impact. In my eyes, a lot can be forgiven if you have amazing art in many of these comic-book how-to type guides. Personally, I was not impressed by the art in Tillman's book. 90% of the art is black and white line art; very vector'ish. The other 10% consists of some pencil art and fully finished colored pieces. However even those are pretty low on the detail. We're not talking Jim Lee level art here. I would dare to say that you'd probably get more out of a Christopher Hart book at this point.

The "tone" of the book also rubbed me the wrong way - perhaps I was just a little peeved by this point, but honestly much of the voice of the book felt somewhat condescending. I understand that Tillman is a teacher so perhaps he was trying to vocalize his "teacher's voice" into a written form. Unfortunately for me, it felt odd and forced, and often times like a high school teacher talking to their uncooperative students. Maybe this book is geared towards a younger audience (young teenagers) - I'm not sure.

So why three stars when it sounds like my review has been railing on this book pretty hard?

Well the one thing I can say about this book is that it tries to combine a lot of subject matter into a single volume. Yes it is ~250ish pages long, but those pages cover everything from back story, to physical character design, to costume creation and more. Perhaps one of the reasons why Tillman's book felt like it fell flat for me was because it didn't go into enough detail. However, in order to get a good read on character development, costume design, vehicle design, how to draw the human (and fantastic) figures, you'd end up buying four or five different books. Tillman's Creative Character Design ends up doing this job "well enough" that it will whet your appetite for more - but it is robust enough that you will be able to get started in a general direction.

My recommendation - skip if you've already invested in several separate volumes for character design. There's nothing new or groundbreaking here. If you're just getting started (or a parent trying to encourage a young child), this isn't a bad place to get started.
1 von 1 Kunden fanden die folgende Rezension hilfreich
Great Read 15. Juli 2011
Von Robyn L Williams - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
I'll begin by saying excellent book and even better artwork. Unlike stuffy, and dry art books out there, this book was not only an easy read but it was a fun read. There is a wealth of useful information for beginner and seasoned character artists. Its refreshing to see creative character designs represented in multiple styles all in one source. As much as I love buying and collecting art books, it seemed most of them out there were filled with fluff and poor artwork. Bryan is somehow able to gather and point out relevant information that applies to a wide array of art disciplines (3D Artists, illustrator, sculptors, painters etc...). As a 3D artist, the knowledge I gained from this book will stick with me and go a long way in improving the quality of my art. If you consider yourself an artist, this is the book for you.

Kudos and congratulations to all the great artists who contributed to this book. Enrique Rivera, Daniel Araya, Jon Stuart, Elvin Hernandez, Sam Ellis, Alex Buffalo, Jerald Lewis, Kenny Hill, Kevin Martin, Chris Lie, and last but not least Bryan Tillman. I'm proud of you all and honored to call you all my fellow artists and friends. Keep up the great work.

~Bakia "Gadget" Parker
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