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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels [Englisch] [Taschenbuch]

Tom Bancroft , Glen Keane
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Kurzbeschreibung

1. Februar 2006
From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.

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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels + Character Mentor: Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life + Making Faces: Drawing Expressions for Comics and Cartoons
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Produktinformation

  • Taschenbuch: 144 Seiten
  • Verlag: Watson-Guptill (1. Februar 2006)
  • Sprache: Englisch
  • ISBN-10: 0823023494
  • ISBN-13: 978-0823023493
  • Größe und/oder Gewicht: 8,5 x 11 x 0,4 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 7.858 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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Produktbeschreibungen

Synopsis

Animation designer Tom Bancroft brings his knowledge and experience to this fun and accessible book on character design. From Snow White to Shrek, from Fred Flintstone to Sponge Bob Squarepants, it is the design that communicates a character's personality even before a single word of dialogue is spoken. Bancroft, who designed the character Mushu, voiced by Eddie Murphy, in the Disney animated feature film, "Mulan," begins the book with time-tested design concepts, then explains how to work with a script, about character hierarchy (treating important characters, and lesser characters differently), how to maximize a pose and expressions, and ultimately, how to finish a character that sparkles. At the end of each chapter are exercises to help the reader hone his skills. Bancroft also explains how these lessons can be applied to different industries: film, TV, video games, and graphic novels. The book will include practical advice from professionals in each of these industries, including Mark Henn (director of animation, Disney's "The Little Mermaid"), Peter DeSeve (character designer, "Ice Age"), J.

Scott Campbell (Wildstorm/DC Comics), Rob Corley (feature animator, "The Lion King", "Aladdin", "Lilo and Stitch"), Butch Hartman (creator, "Fairly Oddparents"), Jack Davis (MAD magazine), and Bill Amend (cartoonist, "Fox Trot". The introduction is written by Glen Keane (Walt Disney).

Über den Autor und weitere Mitwirkende

Tom Bancroft has been an animator
for more than fifteen years, working
for Disney and Big Idea Productions
(producers of Veggie Tales). Most recently, he contributed to Disney’s Brother Bear. He lives in Franklin, TN.


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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis
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5.0 von 5 Sternen Creating Characters with Personality 18. Mai 2013
Format:Taschenbuch|Von Amazon bestätigter Kauf
Wer der englischen Sprache mächtig ist oder zumindest ein einigermaßen intaktes Sprachverständnis aufweist, hat mit diesem Buch einen wirklich guten Einstieg zum Erzeugen eigener Comic- oder Cartoon-Charaktere gefunden!

Der Autor, Tom Bancroft, erklärt in neun Kapiteln verschiedene Zeichenstile und ihr Anwendungsgebiet, gibt Tipps zur Mimik und Gestik und zur Wahl verschiedener geometrischer Formen um dem eigenen Charakter das gewisse Etwas zu verpassen. Nützlich sind vor Allem auch die immer mal wieder im Text auftauchenden Tipps zur Vereinfachung der Zeichenarbeit und die – wenn man so will – goldenen Regeln für den gelungenen Charakter.

Meiner Meinung nach handelt es sich hierbei um eine sehr unterhaltsame und auch gut erklärte Lektion in Sachen Charakter-Design, die sich durchaus sehen lassen kann!
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.7 von 5 Sternen  89 Rezensionen
77 von 79 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Really Shocked By This Book! 14. Mai 2006
Von L. West - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've been a professional Illustrator for 4 years now, and before then an avid student of art. But during all that time, I've bought piles and piles of "How To Draw" books, namely by Christopher Hart. I was in the book store one day and saw this one and almost just bi-passed it as just another amaturise attempt at trying to make a "How to Draw Cartoon" book, the cover being the main turn-off.

In my 8+ years of buying these types of books, this is the first time I was simply astonished by what they were presenting; MOVEMENT!

It is rare that anyone write's these books with any mention on how an artist can try to achieve a sense of force and movement, and that is why I so highly recommend this book. The incoporation of how to apply the knowledge to comic book work was also great, not to mention the fact that Tom Bancroft also had the "Assignements" in the book which gives you a real look into what can go into creating charachters.

From novice to seasoned professional, this truley is a great book!
44 von 48 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen This is the best book you'll find on understanding how character design works. 13. Oktober 2006
Von Brian Reynolds - Veröffentlicht auf Amazon.com
Format:Taschenbuch
"I'm stumped, all my characters come out looking the same! What am I missing?"

"I'm drawing the same character as Seth, but his pictures are coming out better than mine. Why?"

"Ok, there's been a change of plans and our target audience is no longer going to be for kids in kindergarten but now 11 to 14 year old boys."

"Ok, the client is for a Honda dealership that primarily serves the Mexican market and we need a superhero mascot that appeals to these customers but doesn't turn off the other people who would be buying cars from them."

If you're researching this book chances are that you've already got some experience reading art and animation how-to books or know somebody who has. There are many books on cartooning and animation but there has been a frustrating lack of material that really digs into the meat of the creative process behind character design. Most books fall into categories that either narrowly focus on concept art from specific productions, or they discuss all facets of animation and cartooning and relegate character design to a single chapter and / or style. This book recognizes that educational void and happily is helmed by a man who not only can draw, but can explain the REASONS behind the stylistic choices employed by the best designers out there.

The REASONING is an important point that cannot be stressed highly enough and is what pushes this book beyond just another how-to-draw endeavor and becomes something that should be mandatory study material for anyone involved in the character creation process, from cartoonists, animators, sculptors, and 3D modelers, to storytellers, marketers, and producers. Tom Bancroft explains the esthetics of design appeal and allows you to better understand how your choices affect the audience's psychological response to the character's look. Going further you'll learn how to take that design awareness and modify your efforts to fit a wide range of stylistic applications so that your romanticly-loveable-yet-monstrous-and-scary frankenstein character can be drawn for an action-drama scenario or a slapstick-sendup. You'll still have to figure out for yourself however what the boss means when he asks for you to make your work "more hip and edgy!".

This book is filled to the brim with excellent and inspiring artwork and text which is both easy to comprehend and is satisfyingly complete. When you're finished going over this book I guarantee you'll either have learned something useful or you'll be applauding Bancroft for finally delivering the goods on a topic so many of us love but haven't seen explored to this extent outside of the studio or classroom.

Bravo, Tom, and thank you!
26 von 29 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Not your average "How To Draw" book!! 31. Januar 2006
Von T. Hodge - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I got a chance to peruse a pre-release copy of this book and I really liked what I saw.

Tom is a former Disney animator and does a great job of breaking down the elements of good character design. What I really like about his book is that it isn't merely a "How to draw like me" book. He teaches principles that anybody can put to use in their own style.

Not only did he ask Rob Corley to write a chapter (his business partner), but he asked several guest artists to submit their interpretations of the same character. Among the guests are Peter deSeve, Mark Henn, Bill Amend and Jack Davis... yes, the Jack Davis. A very diverse collection of styles, yet with one thing in common: they create excellent designs brimming with personality and attitude.

Tom's point in the book is that good character design, regardless of style, comes down to clarity, appeal and knowing your character inside and out.

(Oh, and Glen Keane wrote the forward for some more words of inspiration!)
9 von 10 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Worth its weight in...Platinum. 1. Februar 2006
Von A. Street - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I ordered this book before it was released and it is worth far more than the cover price. As an illustrator I have always struggled a little with character design, and this book filled the void. It has a good combination of pictures and text so both learning style are met. After you read this book, you will understand many of the principles and techniques to design characters. You won't work for Capcom tomorrow, but your art will look a lot better.
9 von 11 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen great great book!!!! 3. Februar 2006
Von stephen smelley - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
A great book and a great learning tool! I reconmend this book for pros and hackers alike. The examples are great and easy to understand and the book is a good read too! Simply a must for any cartoonist/artist in any field of illustration. A good companion with animation books like "Animate the Looney Tunes way" or the Preson Blair series on animation.
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