Kurzbeschreibung
Computer entertainment is taking the next step from traditional console and video gaming to the emerging field of Pervasive Games.
Pervasive Games bridge the gap between virtual and physical worlds by making the physical context of the players, their locations and their physical parameters, an integral part of the gaming experience. The result is a new field of revolutionary gaming concepts and applications. This field of Pervasive Games is diverse in the approaches and technologies used to create new and exciting gaming experiences that profit by the blend of real and virtual game elements.
Concepts and Technologies for Pervasive Games provides an introduction and comprehensive overview of the most influential works and hottest topics in Pervasive Gaming research. Leading scientists and practitioners from universities and industrial companies all over the world have contributed their thoughts on the future of entertainment computing. This reader provides the first conceptual approaches in defining and understanding the field of Pervasive Gaming as well as the novel technologies like RFID, Tangible User Interfaces, or Augmented Reality, that form the building blocks of the all-immersive smart gaming environments of tomorrow.