Möchten Sie verkaufen? Hier verkaufen
Computer Graphics Using OpenGL
 
 
Den Verlag informieren!
Ich möchte dieses Buch auf dem Kindle lesen.

Sie haben keinen Kindle? Hier kaufen oder eine gratis Kindle Lese-App herunterladen.

Computer Graphics Using OpenGL [Englisch] [Taschenbuch]

Francis S. Hill
5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)

Erhältlich bei diesen Anbietern.


Weitere Ausgaben

Amazon-Preis Neu ab Gebraucht ab
Taschenbuch --  
Dieses Buch gibt es in einer neuen Auflage:
Computer Graphics Using Open GL Computer Graphics Using Open GL 5.0 von 5 Sternen (2)
EUR 128,99
Gewöhnlich versandfertig in 3 bis 5 Wochen.

Produktinformation

  • Taschenbuch: 922 Seiten
  • Verlag: Prentice Hall International; Auflage: 2nd (1. Mai 1999)
  • Sprache: Englisch
  • ISBN-10: 0023548568
  • ISBN-13: 978-0023548567
  • Größe und/oder Gewicht: 25,4 x 19,3 x 4,6 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 425.345 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Produktbeschreibungen

Synopsis

Designed for undergraduate Computer Graphics courses. Highly practical-and exceptionally accessible-this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.

Buchrückseite

This text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. The author has written a highly practical and exceptionally accessible text, thorough and integrated in approach. Concepts are carefully presented, underlying mathematics are explained, and the importance of each concept is highlighted. This book shows the reader how to translate the math into program code and shows the result. This new edition provides readers with the most current information in the field of computer graphics.

  • NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms
  • .

  • NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture
  • .

  • NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics
  • .

  • NEW-Updates al content to reflect the advances in the field
  • .

  • NEW-Extensive case studies at the end of each chapter
  • .

  • NEW-A clearer flow of ideas from first principles to the techniques of graphics
  • .

  • NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site
  • .

  • NEW-An Appendix on the PostScript language shows how this powerful page layout language operates
  • .

  • Lays out the links between a concept, underlying mathematics, program coding, and the result
  • .

  • Includes an abundance of state-of-the-art worked examples
  • .

  • Provides a Companion Web site http://www.prenhall.com/hill


In diesem Buch (Mehr dazu)
Einleitungssatz
Good question! People use the term "computer graphics" to mean different things in different contexts. Lesen Sie die erste Seite
Mehr entdecken
Wortanzeiger
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis | Rückseite
Hier reinlesen und suchen:

Tags

 (Was ist das?)
Bei einem Tag handelt es sich um ein Schlagwort, das zum Produkt passt.
Tags erleichtern allen Kunden die Suche und die Sortierung ihrer Lieblingsprodukte.
 

Eine digitale Version dieses Buchs im Kindle-Shop verkaufen

Wenn Sie ein Verleger oder Autor sind und die digitalen Rechte an einem Buch haben, können Sie die digitale Version des Buchs in unserem Kindle-Shop verkaufen. Weitere Informationen

Kundenrezensionen

4 Sterne
0
3 Sterne
0
2 Sterne
0
1 Sterne
0
Die hilfreichsten Kundenrezensionen
Format:Taschenbuch
It might sounds funny about my title '...new century', if someone say the history of Computer Graphics is only a couple of decades (?)....However, CG becomes the most powerful visualization tool on the earth, well...just excuse the word I use....This textbook guides you to visualize the past, present and future of our essential tool: CG. The book speaks to anyone who loves to watch somthing very close to us.
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com:  25 Rezensionen
44 von 44 Kunden fanden die folgende Rezension hilfreich
The first book you'll want in this field 24. Mai 2000
Von larryq - Veröffentlicht auf Amazon.com
Format:Taschenbuch
If you're new to computer graphics and really want to gain a strong foothold and understanding about most of the subjects in the field, then I can't think of a better book to start with.

Professor Hill really does a fine job of explaining the concepts and theory behind all of the subjects he delves into.

Most of the text deals with your typical computer graphics material- transformations, modeling, texturing, hidden surface removal, etc.-- but the explanations and examples are very, very well done, and not "dumbed down" in the least. Anyone who's tried to learn computer graphics with, say, Foley and Van Dam's book will be pleasantly surprised by the comparison.

I should also mention that the book has a fairly comprehensive chapter on ray tracing that will give anyone new to the subject an excellent understanding of what it's all about.

My only complaint concerns the fairly large number of "practice exercises" at the end of each section. Not that there's anything wrong with testing your knowledge of course, but the sheer number and frequency of these things start to hurt the flow of the book and it's readability. Just a personal observation on my part.

If you don't know very much math, or have forgotten most of it, don't feel too concerned-- along with the graphics discussions there's a solid tutorial on all of the linear algebra needed to get you on your way.

All this, plus the examples in the text use OpenGL-- can it get much better?

20 von 20 Kunden fanden die folgende Rezension hilfreich
Thorough but terribly incomplete 23. September 2002
Von Woo! - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This is one of the better books on computer graphics theory I have so far come across, but please be aware: there are many holes in this hefty and pricy book.

Francis Hill has provided a very thorough book on computer graphics with numerous topics that will appeal to many readers. It is one of the only books to really cover ray-tracing to the detail that I like. While the book title implies the use of Open GL as one of the main concepts, this is misleading. The vast majority of all of the programming is simply in C++ which just uses Open GL to paint the screen. If you are looking to learn Open GL, pick yourself up the Red Book (OpenGL Programming Guide) or look on SGI's web site for all of the text free online.

While the text has a very broad scope, it is entirely lacking the organization, completeness, or concistancy to even approch an acceptable text on any computer subject, let alone a very complex one. Computer Graphics Using Open GL is riddled with errors. There are a great deal of typos in the code provided, and some code is just plain wrong. To add to the confusion, the small subsection of code that is available on the companion web site doesn't even match the code in the book; it is a single file with all kinds of code concatentated together, which itself won't compile.

Hill has also provided with his book one of the most frustrating things I have come across in ANY computer book I have read: half of the code is marked with such helpful comments like "To be implemented" or "students do here". The book is FULL of functions and variables that come out of nowhere or are never defined. As a result, you are left to fend for yourself, and are trying to piece together Hill's code into something that will compile. The pieces of code are presented as excercises, but you are never told how to actually do the things asked of you. Never, ever have I seen a book that basically says "Figure it out for yourself" and moves on. Additionally, Hill just loves to use one set of variables for a general example, and then a whole different set for the code (or pseudocode; it's often intermixed)

Basically, it's as if Hill had written a skeleton guide to graphics programming, and midway through fleshing it out, he simply stopped. The rest is up to you to figure out.

I elected to mention all of that because I want anyone who is considering the purchase of this book to know what is expected of them. This book has a very steep learning curve at points, and unless you are willing to put in a the effort, you will lose track of what's going on - Hill's text won't fill in for you. All of that said, you will be hard pressed to find a more complete book on graphics that even gives you a code-based presentation. The text, where complete, is very well written, and give you a number of things to consider while reading the material.

Three Stars.

18 von 18 Kunden fanden die folgende Rezension hilfreich
A great academic text 7. Januar 2001
Von Jonathan D. Decarlo - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
This is a really good book. One of the other reviewers had given it a poor review because s/he felt that the book was misleading in that it was more about computer graphics than OpenGL. This is very true, but the title of the book is "Computer Graphics using OpenGL." That means that it claims to teach you the subject of computer graphics using OpenGL as its main tool. But, if that title does mislead you, be forewarned that there are much better books at teaching you the OpenGL API.

This book, in my opinion, does a great job covering all the standard topics of computer graphics and leaves you ready to tackle some of the more advanced texts on the subject. I also really appreciated the gentle approach to the mathematics involved. The author has a good appedix to help you brush up on any math-related topics you may be rusty on. Overall, this is a great book and comes highly recommended as a means to start into the field of computer graphics.

Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 


Aktive Diskussionen in ähnlichen Foren
Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   
Ähnliche Foren


Lieblingslisten


Ähnliche Artikel finden


Anhand des Sachgebietes nach ähnlichen Produkten suchen:


Ihr Kommentar