I've gotta say that the descriptions of the different schools of magic and their practitioners was pretty cool. Good information on how they act in a party, what their strengths and weaknesses are, and what their personalities might be like. Useful for actually role-playing a wizard, rather than just playing them. There were a few other good things as well. Unfortunately, these are mostly wiped out by the weaknesses of the book. One of the other reviews said that this book was a bin for collecting unused AD&D arcana, and I'd say that's pretty accurate. A few semi-useful magic items, a few (mostly low-level) spells of questionable usefulness compared to existing spells, a small sampling of chem lab equipment. The real weaknesses show, however, when they try to round out the book. The kits are pretty pathetic. What's worse are the personality types, overblown and incredibly unrealistic. The suggestions for a magical college were kind of interesting, but they should have taken out some of the other junk and put in, say, a sample school. Or put in a larger selection of spells. There are many better supplements on magic out there.