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The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers (Gama Network Series)
 
 

The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers (Gama Network Series) [Kindle Edition]

Aaron Marks

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Produktbeschreibungen

Kurzbeschreibung

Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing your skills and purchasing the right equipment, to creating a great demo reel and landing a job, to keeping your clients happy.

Synopsis

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts. Turn your musical passion into a career with this valuable guide to the business and technical skills you need to succeed in the multi-billion dollar game industry.

Produktinformation

  • Format: Kindle Edition
  • Dateigröße: 3680 KB
  • Seitenzahl der Print-Ausgabe: 318 Seiten
  • Verlag: Focal Press (1. Oktober 2001)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B001V7U75O
  • Text-to-Speech (Vorlesemodus): Aktiviert

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Aaron Marks
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Amazon.com:  17 Rezensionen
35 von 39 Kunden fanden die folgende Rezension hilfreich
Caught off Guard Again 3. Dezember 2001
Von A. Scudiero - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
I bought this book on recommendation of a friend in the video game industry. Be away of what this book is and what it isn't. This is not a book on how to write audio for video games. This is an introductory book to audio and its role in the video game industry, and how to get into the industry. This book contains no technical information, as one might hope, about computer audio technologies such as Direct music or any others. If you already know how digital audio, MIDI, and mixers work then most of this book will bore you to tears.
I have no doubt that, if you are looking for the information which is in this book it is good. The presentation is longwinded and very centered around the author rather than the topic itself it seems. At times, the book seems to lose all relevance to the audio industry. The interview with established video game artists are interesting, however I didn't find in them anything that I hadn't learned by playing around for a hours with recording techniques.
In conclusion, there are better books on the market in all regards except for the video game audio industry notes. For that I have found no better source, however it is wrapped in information which I already know, and that I found nearly impossible to sit through.
4 von 4 Kunden fanden die folgende Rezension hilfreich
Especially for neophyte musicians looking to make their mark 6. Januar 2003
Von Midwest Book Review - Veröffentlicht auf Amazon.com
Format:Taschenbuch
The Complete Guide To Game Audio by digital audio expert and music composer Aaron Marks is a solid resource for all composers, musicians, sound designers, and game developers which covers everything from the essential skills for making a living in the exciting world of video and computer game audio, to searching for and landing a job in the field, to how much to charge, as well as a wealth of tips, tricks, and techniques for creating exciting and suitable music. An accompanying CD-ROM contains music and sound effect samples, demo versions of sound editing programs, interviews with composers and sound designers, and much, much more. The Complete Guide To Game Audio is confidently recommended, especially for neophyte musicians looking to make their mark in a growing and popular field.
2 von 2 Kunden fanden die folgende Rezension hilfreich
A Great Book 20. Juli 2003
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This is a terrific book for all-around beginners, but if you are an advanced composer that's just lacking game industry experience-- this book is equally as valuable. I did skip past pages here-and-there, because I already knew about a particular subject-- but I still use this book to help me through a certain business procedure or to look up a sample entertainment contract. This was definitely worth the money.

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