The best thing about the revised clanbooks is that they are mainly focused on improving the game's setting and literature.
Clanbook: Toreador is not an exception. Compared to the previous clanbook, this one almost brings no mechanics and game systems. I think this is OK, since in the main Storyteller rulebooks we already have more rules than we might be able to explore in a lifetime.
As a storyteller, what I really expect from a clanbook is to give me a deeper view on the clan, and this book does it very well.
The text is mature and intelligent, and avoids wasting much time with silly statements such as "the Toreador divide themselves into two groups, the Artists and the Poseurs", and things like that.
The reading is also interesting and fun. This Clanbook tells us a lot and still keeps many things mysterious, as it should be.
Read the original clanbook too, if you like. You will find some useful rules and system that are completely absent here.
But, if roleplaying is the most important part of the game for you, and if you like to have a good time reading, this one is the book for you.
It's an inspiring and charming view on the most passionate of clans.