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Character Animation With Lightwave (6) (F/X and Design)
 
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Character Animation With Lightwave (6) (F/X and Design) [Illustriert] [Englisch] [Taschenbuch]

Doug Kelly

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Amazon.co.uk

Newtek's sixth version of Lightwave, the platform on which Character Animation with Lightwave 6 is based, provides some powerful tools for the animator who needs to create objects that walk and talk and sing and dance--objects with character. This book showcases these new features, plus the basics of character animation for the new user.

There are six major sections, broken down into 21 chapters, covering everything from modelling, texturing and setup to animating and postproduction compositing. There is a lot of information here, over 700 pages of it, which is good. But the book would be better if it contained more screen shots.

While the concept and execution of creating character animation in Lightwave 6 is expertly explained, Character Animation rises above the crowd by including chapters about Lightwave, storytelling through animation and methods of production. In fact, the first part of the book (about 50 pages) is all about preproduction: story concept, script, storyboarding and sound and timing issues.

Creating computer animation is easy. Creating computer animation that looks good is not, and the demands of computer character animation are enough to make any artist dizzy. Tools such as Lightwave, while being equipped to meet the challenge, are often difficult to master without some experienced guidance. By investing the time to thoroughly read Character Animation with Lightwave 6, you can climb the learning curve without succumbing to vertigo.

It's important to note that this book is an update to the previous edition. There is some new material to reflect the latest features of Lightwave 6.5, but there may not be enough new material to merit buying this edition if you already own the previous one. --Mike Caputo

Amazon.com

NewTek's sixth version of LightWave provides some powerful tools for the animator who needs to create objects that walk and talk and sing and dance--objects with character. Character Animation with LightWave 6 showcases these new features, plus, for the new user, the basics of character animation.

There are six major sections, broken down into 21 chapters, covering everything from modeling, texturing, and setup to animating and post-production compositing. There is a lot of information here, over 700 pages of it, which is good. But the book would be better if it contained more screen shots.

While the concept and execution of creating character animation in LightWave 6 is expertly explained, Character Animation with LightWave 6 rises above the crowd by including chapters about LightWave, storytelling through animation, and methods of production. In fact, the first part of the book (about 50 pages) is all about preproduction: story concept, script, storyboarding, and sound and timing issues.

Creating computer animation is easy. Creating computer animation that looks good is not, and the demands of computer character animation are enough to make any artist dizzy. Tools like LightWave, while equipped to meet the challenge, are often difficult to master without some experienced guidance. By investing the time to thoroughly read Character Animation with LightWave 6, you can climb the learning curve without succumbing to vertigo.

It's important to note that this book is an update to the previous edition. There is some new material to reflect the latest features of LightWave 6.5, but there may not be enough new material to merit buying this edition if you already own the previous one. --Mike Caputo


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Amazon.com:  8 Rezensionen
12 von 13 Kunden fanden die folgende Rezension hilfreich
It's a good book to get, if ya don't have have the original 13. Dezember 2000
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
When I first read the there was going to be a character animation book for Lightwave 6 I was pretty exited. So, I ordered it as soon as it was available. When I recived it I was not to happy to find out that well over 60% of the book is just a reprinting of Kelly's previous 'Character Animation' book, which I already own. Don't get me wrong, It's a very solid book, but having to spend Fifty bucks for a few new chapters is pretty weak. If I knew that earlier, I would not have bought the book. But like I said, the book is good, mainly because it goes into alot character development, and preproduction, which is over looked by most other books. and preproduction.
7 von 7 Kunden fanden die folgende Rezension hilfreich
Don't buy this! It's NOT about Character Animation! 18. Mai 2002
Von "photonstudios" - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I have many LW books, and too was excited to see this one available (I actually bought it a yr ago and wanted to write a review as I was here). However this book does absolutely *nothing* in terms of teaching the necessities of Character Animation. NOTHING essential - No Character Rigging or techniques on Modelling for rigging, No Layout Setups of Rigs - NOTHING! Just a self indulgent chapter or two on how cool the author is for getting his own head scanned. And I can't believe the completely LAME and stupid waste of pages this guys goes to when he shows how to make a "Monster Eye" color map by stitching together 10 digital photos of closeups of his eye looking different directions in Photoshop. With the 2 CDs that come with this book you'd think he'd get something right. This Author has too much time on his hands and not enough LW chops - either that or he just has No idea as to what's important for Char Anim...- only LW 5 techniques. Skip this book!!!
4 von 4 Kunden fanden die folgende Rezension hilfreich
Badly Named 5. Juni 2001
Von Joshua Jacobsen - Veröffentlicht auf Amazon.com
Format:Taschenbuch
The first 5 chapters of this book cover story writing and storyboarding. The premise behind this is that you can't design a character without having a story. The next few chapters dealt primarily with how you would use very expensive digitizing equipment (think laser telemetry), and how to touch up data artifacts. The last few chapters deal with outputting your project. I saw nothing on modeling and animation using Lightwave as the primary tool. I'll give away the big secret of the book right here: Build a clay model and photograph it.

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