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Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation [Englisch] [Taschenbuch]

Steve Roberts

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10. August 2011
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

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has animated and directed movies for over 50 clients in his 25+ year career. Clients include the BBC, Channel 4, Tesco, Marks and Spencer, BT and Electrolux. His movie "Electrolux Home products - Why?" has won two IVCA awards and a New York Film and Television award. Steve has taught animation for 12 years among some of the UK's leading Universities. He is currently Senior lecturer in Character Animation at Central St Martins College of Art and Design.

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Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis
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Die hilfreichsten Kundenrezensionen auf (beta) 4.7 von 5 Sternen  20 Rezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen A Great Overview of How To Translate Your Illustrations Into 3D Models. CHARACTER ANIMATION FUNDAMENTALS: A Critical Review. 4. Januar 2012
Von Andre Lawrence - Veröffentlicht auf
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
CHARACTER ANIMATION FUNDAMENTALS: Developing Skills for 2D and 3D Character Animation is a wonderful book that is more of a technical overview of the skill of using high-end computer animation software to translate your illustrative designs into 3D models than artistic how-to.

This book covers the gamut from workshop and tools needed to a breakdown of the human (and animal) anatomy to the physical and facial movements of both. There are some chapters, I find, that are not as clear (or, perhaps, not as thorough?) as others who've written whole books specifically on the chapters that he addresses here. But, that is not to say that this book is lacking. I think this book excels when in the company of those books that were written to more closely address specific topics.

One other minor thought before I outline the book highlights. In chapter 1, author Steve Roberts introduces two (2) 3D animation programs that are widely respected and used throughout the animation industry: Maya and 3D Max.

There's nothing wrong with this but, for me, "Chapter 1" was way too early to introduce integrating 2D (illustrations) into any 3D software. That should have been saved for the later chapters. Roberts does this because in each chapter he addresses a topic then demonstrates how it may look as a pencil sketch then applying it to a 3D software. That point is clear, however, without starting out with just the basics then after completely establishing a reputable 2D foundation, it forces the reader to have to master 3D software that he or she may not have at the moment.

Book Highlights:

Ch. 1: Introduction To Animation. (Pp's 1-61)
* "How Animation Works"
* "What You Need For Your Studio"
* "The Twelve Principles Of Animation"

Ch. 2: Matter and The Animation of Inanimate Objects (Pp.'s 63-94)
-- The introduction and use of Frame rates and Key Frames.
(Although the chapter deals with inanimate objects, I strongly recommend Joseph Gilland's absolutely outstanding series on the subject. Volumes 1 and 2 of Elemental Magic, Volume I: The Art of Special Effects Animation. and Elemental Magic, Volume II: The Technique of Special Effects Animation (Animation Masters Title) )

Ch. 3: The Construction of A Simple Character. It's Articulation & Balance. (Pp's 95-158)
-- A detailed look at the human anatomy and its movement.

Ch. 4: Timing, Anticipation...Of The Animated Character. (Pp's 159-222)
-- Excellent chapter, but also recommended is Timing for Animation, Second Edition.

Ch. 5: Animation of Human Walks And Runs. (Pp's 223-244)
-- Excellent chapter, but also recommended is Tony White's How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation

Ch. 6: Animation of Animal Walks and Runs (Pp's 245-274)
-- not all species, just the 4-legged mammal variety.

Ch. 7: Animation of Acting--Body Language (Pp's 275-328)
-- exaggerated stances and gestures.

Ch. 8: Animation of Acting--Facial Expressions (Pp's 329-370)

Ch. 9: Animation of Acting--Two or More Characters (Pp's 371-390)

Ch. 10: Lip-Sync. (Pp.s 391-413)

This is really a wonderful book. If you want to learn how to take your illustrations and use any--not just Maya or 3D Max--but FLASH or POSER or even TOON BOOM STUDIO look no further.

5 Stars.
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen More Than Enough to Get Started in Animation 5. Mai 2013
Von CG - Veröffentlicht auf
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
My artistic talent could fit in a thimble, but I have always wanted to be able to animate cartoon characters for my own amusement and use in user interfaces. I can draw simple characters, but never knew how to take them to the next level and animate them digitally.

This book does a great job outlining the full pipeline from pencil to 2D or 3D model. It also went beyond my expectations in describing considerations one must make when designing a character, things I never thought about in depth, like expressions, body language, and the like. This book really helped me learn about the creative side of things, something the software specific 3D books assumed you already knew. I like that the book does not presume that you already have a fine arts background and in depth knowledge of lighting, perspective, and animation, because I do not but am willing to learn.
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Wow- over my beginner head, maybe good for professionals 9. April 2013
Von CCGal - Veröffentlicht auf
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
I'm going to be honest here, I chose this book because I thought it was what I needed to get my animation skills off the ground for creating some fun learning modules in my classroom-- it is way over my elementary educator head. I was hoping for siple, step-by-step instructions on getting started but what I have is coding, in-depth instructions, and vocabulary I haven't had the privilege of using in every day conversations, ever.

It does seem like it would be a useful book for someone with experience in the animation field who is looking to get into the nitty-gritty sub world of how it all works. Possibly someone who even wants to write code and programs to make animation software. It is most definitely NOT for the everyday person looking o learn animation techniques.
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen A Solid Intro 26. September 2012
Von Sean Dooley - Veröffentlicht auf
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
Character Animation Fundamentals does a good job introducing the basics of character animation to the beginner while still having enough advanced technique to keep a more experienced animator engaged.

It takes the novice animator through the entire animation pipeline, which is great as entry point.

The book contains a comfortable amount of computer animation info as well. Just enough to help while not bogging the reader down with too much information.

Diagrams within the book are a bit uninspiring and a bit too simple. They get the point across but really are pretty boring and don't keep your attention.

Overall, this is a really solid introductory book to character animation.
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Character Animation Fundamentals 20. Juli 2012
Von Amazon Customer - Veröffentlicht auf
Format:Taschenbuch|Vine Kundenrezension eines kostenfreien Produkts (Was ist das?)
The ten chapters of this book take you through the animation process showing you how to draw your object(s) in 2D on paper then progressing to 3D on the computer. You can use any software of your choosing, but the book includes some step-by-step tutorials for Maya and 3D Studio Max so I recommend using those programs.

You will need some items in order to follow along with the book. Those are: animation paper, peg bar, light box, x-sheets (dope sheets / exposure sheets), line tester, pencils, a computer, and software. Once you have those items, just pick up the book and get started. The instructions are easy to understand and the drawings help you see what the author is suggesting.

This book is for the beginner to intermediate user and was very informative.
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