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"Building Robots..." bietet einen Neueinstieg in eine, uns allen wohl noch aus seligen Kindertagen bekannte, Materie. Es eröffnet eine neue Perspektive auf das altbekannte Spielzeug, nämlich eine wissenschaftliche.
Neben mathematischen und physikalischen Grundlagen, decken die Autoren mit den Grundlagen modularer Konstruktion und der Programmierung des RCX alle Bereiche ab, mit denen ein angehender Robot-Designer konfrontiert wird. Dabei ist der Ansatz der Autoren trotz aller Wissenschaftlichkeit immer nah an der Materie, eine gewisse Verspieltheit ist nicht zu übersehen. Das ist wohl auch der Grund, weswegen es einfach verflucht viel Spaß macht, dieses Buch zu lesen.
Fazit: Ich kann dieses Werk jedem empfehlen, der einen schnellen, seriösen, (Wieder-)Einstieg in die Lego Materie finden will. In Kombination mit einem Nachschlagewerk zur RCX-Programmierung und einem Grundlagenbuch für KI-Entwicklung wird man in kürzester Zeit die ansehnlichsten Roboter hervorbringen.
Here are the pros and cons as I see them. Really, the cons exist by choice, as the authors chose to cover every imaginable design topic in detail and not use up space with programs or step-by-step diagrams.
Pros:
- Outstanding coverage of design principals, allowing the builder to learn concepts for building ANY robot.
- Lots of cool demonstration projects and plenty of building projects to work on, including a 2 legged walker!
- Open ended instruction lets you learn a design principal, then build and observe it.
Cons:
- No step-by-step building instructions and pictures. (Enough detail is provided by the photos that the models can be readily recreated.)
- Very little programming. (The authors' intent was to focus on the mechanical aspects of robot design. If you really want to learn programming, Dave Baum's book is a great resource for NQC).
You really learn many things from this book which you do not find in other Mindstorms books, because the authors take a pleasantly fundamental approach. There are chapters on Lego geometry, and a chapter on walking robots starts with an experimental explanation of the center-of-gravity, which is of course the fundamental problem behind the designs that follow. There are also some basics of signal processing which should help solve sensory issues structurally, without hacking, another commendable improvement over comparable books that ignore such problems.
The playfulness of the authors shines throughout, and this is what makes this serious book such inspirational fun - who would think of using Mindstorms to build a pinball machine or flight simulator? It is brimming with non-traditional ideas like these. The many illustrations are excellent, and there is enjoyment at every level: the design issues at large (such as what to relegate to the hardware, and what to the software), but also the design details; for instance there is an incredibly compact and simple turtle foot that needs to be built to be believed.
Beyond the fun, the book really serves as a good introduction to the principles of robotics, with Lego as the tangible and affordable illustration of those principles. Useful tables in appendices convey the new flavor: Mindstorms is now being elevated from a toy to a specific technical design platform, and thus professionalized (to the extent that the tool allows, of course). In my mind, this enhances rather than reduces the enjoyment of the kits, since the structural approach should eliminate many minor frustrations in designing working robots.
Highly recommended!
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