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Building 3D Models with modo 701 [Kindle Edition]

Juan Jiménez García
3.3 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)

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In Detail

Computer generated graphics (CGI) are part of the design market. CGI helps digital designers from many industries to have a clear representation of their products before they are produced. To name a few, interior designers, architectural studios, and furniture designers can implement CGI images into their workflow, saving them time and money.

"Building 3D Models with modo 701" will introduce you to the world of next generation 3D content creation in a practical manner. This will not be a software manual, but a real-world guide that will skip the unnecessary details and focus on what's needed to complete a commission from a client. It will get you the best results in minimum time.

In this book you will learn the entire process, from a preliminary design to the final art. All the stages are covered. You will be guided through modeling, creating materials, placing lights, optimizing your render, and showing it to your customer in an efficient way.

You will learn how to quickly generate shapes and recreate real-world materials present in most of scenes: wood, metals, glass; along with working with textures and learning how to apply them convincingly. Create the mood of your scene by using lights, place the camera like a photographer would do to get that nice shot, and make a good quality realistic render and show it to your client with that extra punch of production that every pro should know.

"Building 3D Models with modo 701" is not a user manual, but a step-by-step walkthrough of the real world of a 3D artist.


The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter.

Who this book is for

If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed.

If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them.

Über den Autor und weitere Mitwirkende

Juan Jiménez García

Juan Jiménez García started to doodle with 3D software back in 2004, with Lightwave 6. He then started to specialize in modeling, specially hard surface modeling, such as cars, furniture, all kinds of machines and engineering related stuff, and so on. He joined a small broadcasting company in his town, as a camera operator, and in charge of all CG imagery. He also started to explore CG for architectural works. In his spare time, he joined forces with some video game modding groups dedicated to driving simulations, modeling several racing cars for games such as Rfactor and Nascar Racing.

Once he left that company during the middle of 2012, he started to try to make himself visible in the field of interior design, offering visualization services for interior designers. He then opened his own webpage, and brand named Factor3D, which he still develops in the market of CG visualization for several customers in his area, conducting live workshops, and giving private formation with the help of some old work companions, launching a formation center in his town to promote the use of modo.



3.3 von 5 Sternen
3.3 von 5 Sternen
Die hilfreichsten Kundenrezensionen
5.0 von 5 Sternen Great Book - more than an introduction 5. November 2013
Von c4dtwo3d
First of all, I have to say that English is not my mother tongue, but I will give my best! :)

3D is not easy to learn, because of its complexity. If you are a modeler and focus on this part only, than it could be a little bit easier (perhaps), but other artists have to know much more. They have to know everything about lighting and materials, photography backgrounds, knowledge in animations and compositing and much more ... a really big big world!

Especially to learn every part of Modo will take a long time, but this book is really a great start to learn. It is written very well and every chapter - part of the 3D World - is easy to understand! Juan did a fantastic job!

The way the content is organized in this book is very good and helpful. It looks like a guideline for every 3D artist. So you can use it in case of searching for something special as well.

This review is based on the eBook I read, but I can say, the pictures are clear and showing everything important and they are colored. :)

You will spend a short time in the beginning to become an overview about the most important and useful tools for modeling. This overview comes to the point and if needed, you will get an extra information for each tool if it has more functionality.

In this book there are many pictures, what I find very useful for explanations. This is really nice because you will see the differences in renders or you can compare these pictures directly within Modo.

Another nice thing in this book is that you get not only a short overview how to insert lights in a scene, more how it works in a scene. Example: How you can setup a three point light technique.
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4.0 von 5 Sternen Empfehlenswert 9. Mai 2014
Format:Taschenbuch|Verifizierter Kauf
Gut verständlicher Einstieg in das leistungsfähige Programm. Leider nicht auf Deutsch erhältlich, aber man gewöhnt sich bald daran, eine englische Anleitung zu verwenden. Ein zweiter Band mit Projekten aufsteigenden Schwierigkeitsgrades inclusive DVD wäre schön. Vielleicht kommt er ja noch.
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1.0 von 5 Sternen hmmm... 23. September 2014
keine tips, nur grobe schwarzweiss bilder auf denen man nicht mal die schrift des bildschirminhalts lesen kann, ansonsten nur funktionsbeschreibungen die im regulaeren handbuch teilweise detailierter sind... herbe enttaeuschung....
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Die hilfreichsten Kundenrezensionen auf (beta) 3.6 von 5 Sternen  8 Rezensionen
7 von 7 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Sadly misleading title. 18. November 2013
Von Pete W - Veröffentlicht auf
Who this book is for:
Those new to modo who want a quick overview. People looking for a (very) basic overview of general 3D tools and workflow.

Who this book is not for:
Anyone already familiar with the fundamentals of modo or general 3D. Anyone looking for actual modeling tutorials. Advanced users.

Any time there is a new book on modo, I’m excited. When I saw this one, I was really looking forward to it as I'm somewhat familiar with the author's capabilities and he is respected in the modo forums. I was really looking forward to learning some of his modeling tricks or techniques. Sadly I was a bit let down after completing the book. My biggest complaint with this book is it’s title, it’s inaccurate. You will not be instructed in building a single model in this book. This is sad because the author is a talented artist, I respect him, and I highly recommend you look for his YouTube channel. I blame the publisher, not the author. Had the title been more accurate in it's representation, I'd probably have given it a 4 Star review.

This book is for those who are completely new to modo and possibly 3D. What this book really provides is a quick overview of some of the tools included in modo, and broad, yet limited ideas of the 3D workflow. From basic geometry to some final techniques for finishing still images, this book will give you a rough idea of commonly used features of the software, but little instruction on practicle application of technique. Sadly, I feel like there was more instruction in using photoshop at the end of the process than actually using modo to create something. Would I recommend this book? It’s tough to say. If you don’t know anything about 3D or you want a quick primer on modo, I think it might be worth the e-book price. If you want instruction on actual modeling, I’d look at some of the other titles available.
3 von 3 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Misleading title 22. Januar 2014
Von HenriM - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
The title is badly off. This book is NOT about 3d modeling. It is more like a user manual and not particularly good on that either. On the cover it says says "Learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro". There are no modeling instructions in this book. Only few tips on touching up the render in Photoshop. Very disappointed.
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen A Very Useful Reference Guide 11. April 2014
Von Jan Letoha - Veröffentlicht auf
Format:Kindle Edition|Verifizierter Kauf
I bought this book yesterday, started at page 1, and am almost halfway through it. It IS what I was looking for -- a practical guide to the tools and features of Modo 701. I know the basics of 3D modeling, but I have not used Modo long enough to know how to create a model from start to finish. This book though, shows me how to do that. Not by providing recipes for specific models, but by explaining -- in a very concise, understandable fashion -- how to use Modo to create the model of my choice.

The first section covers the tools. Good deal. There are many specialty tools (the flex tool, for example) that I did find a tad bewildering at first glance. Well, now I know that this tool can be used to pose my 3d models and I can use it, whereas I could not before I bought this book. I am into the Materials section of the book at the moment, which is fantastic because Modo's Shader Tree can be flummoxing and intimidating. Thankfully, the author wrote a step by step guide for creating textures and materials.

After learning the Shader Tree, I'll learn to light, render, and do a bit of postwork on my scene. I will know how to create a Modo model, from scratch to finish.

I don't know exactly how to describe the author's's as if he thought, "Now, which key elements do I need to explore, in order to give my readers the power to USE Modo?" And wrote from that starting point.

Once again, this sort of practical approach is exactly what I need. I place myself in the intermediate class of modelers, being familiar with Lightwave and having used Zbrush. When someone buys a new modeling package though, that someone is going to need a footpath to guide him/her through the new software. I am glad I found this footpath.

I don't often review a book before finishing it. However, I almost didn't get this book because, after reading some of the reviews, I feared it wouldn't be a worthwhile buy. However, I've enjoyed reading it, and I have found it to be accurate and positively corrective. (I was using the Y hotkey for the wrong reason, for example.) I didn't want anyone else to pass on this book for the same reason I ALMOST did, if that makes sense.

So...if you aren't a Modo master...if you can't create a model in Modo from poly #1 to postworked image -- I would recommend this book to you. If you're looking for a book that teaches from a tutorial perspective though, do a search for Modo 701 here on Amazon and read up on the other Modo-specific book. It's very good, too.
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Great introduction book for Modo 30. Dezember 2013
Von Wesa - Veröffentlicht auf
This book is for beginners but I still found it useful. I'm using Maya as my main 3d app so there are a lot of modo knowledge that has gone me by or just doesn't stick.
So for me this book is a great way to fast look up different tools and functions when I need them. To refresh my memory.
It turned out to be several useful tools that I've been neglecting for years just because I didn't understand how to use them.
The book take the whole process of creating an 3D image. Even including important tips on how to create an image considering the composition. And even some tips in Photoshop to finalize your work.

I found a couple of downsides with this book. I would have hoped for an more in depth look in the lists, layout and rigging workflows. So I just wanted a couple of more chapters explaining more features.
The fact that the images are black and white is a drawback since modo is color coded. It would be easier to understand and learn modo if the images were in color. But everything is very well explained and you'll gain access to a PDF in color.
And I must agree that the title is a bit misleading.

This book is great for experienced artist wanting to learn modo or people just starting out with 3D. You will quickly get a good base and knowledge about modo and understanding of 3D in general to start doing your own creative work.
Everything is explained in a simple and direct manner.

As an experience 3D artist using Maya I learned a lot of new things about Modo. It can be tiresome to read through a lot of information that you already know but since it's divided the way it is it's easy to find the information you're looking for.

- Andreas Wesa
Senior CG Artist, Edithouse Film Works
2.0 von 5 Sternen More a cursory overview of Modo! 13. Mai 2015
Von talos72 - Veröffentlicht auf
Format:Taschenbuch|Verifizierter Kauf
I too was rather disappointed when I received the book. This book is not really a tutorial or even an in-depth overview of Modo. You would be better off going through the inline help of the app itself and just look up sections of interest. Otherwise, this book would be for those who have literally started using Modo the first day. Most of the main tools are covered but at such a surface level as to be almost of little help. I wish I could say at least I can use it as a reference to look up specific hotkeys/ functions, but again it is so basic and shallow in information as to be of little use as reference. Again, for an absolute beginner the book may be of some use, but you can find most of the information by going to the Modo's own manual which is not so bad actually. I think if you can afford signing up for online tutorial sites you will get way more bang for the buck.
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