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Books Every Computer Scientist Should Read

Dominik Grusemann
 
Design Patterns. Elements of Reusable Object-Oriented Software.
Design Patterns. Elements of Reusable Object-Oriented Software.
"Learn how to design software!"
Refactoring: Improving the Design of Existing Code (Object Technology Series)
Refactoring: Improving the Design of Existing Code (Object Technology Series)
"Learn how to write code!"
Introduction to Algorithms, Second Edition
Introduction to Algorithms, Second Edition
"Learn about algorithms and data structures!"
Effective Java: A Programming Language Guide (Java Series)
Effective Java: A Programming Language Guide (Java Series)
"Learn how to write good Java code!"
Concurrent Programming in Java: Design Principles and Patterns (Java Series)
Concurrent Programming in Java: Design Principles and Patterns (Java Series)
"Learn how to write concurrent (Java) programs!"
Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to ... or Ill-Luck, Work with Them in Some Capacity
Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to ... or Ill-Luck, Work with Them in Some Capacity
"Learn about software development in practice!"
Der Termin: Ein Roman über Projektmanagement
Der Termin: Ein Roman über Projektmanagement
"Learn about project management in a fun way!"
Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin)
Clean Code: A Handbook of Agile Software Craftsmanship (Robert C. Martin)
"Learn how to write readable, reusable, ...able code!"