An Ihren Kindle oder ein anderes Gerät senden

 
 
 

Kostenlos testen

Jetzt kostenlos reinlesen

An Ihren Kindle oder ein anderes Gerät senden

Jeder kann Kindle eBooks lesen - auch ohne Kindle-Gerät - mit der gratis Kindle Lese-App für Smartphones und Tablets.
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
 
 

Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering [Kindle Edition]

Ben Simonds
4.7 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)

Kindle-Preis: EUR 20,71 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

Weitere Ausgaben

Amazon-Preis Neu ab Gebraucht ab
Kindle Edition EUR 20,71  
Taschenbuch EUR 30,95  


Produktbeschreibungen

Kurzbeschreibung

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.



For those who have struggled to create professional quality projects in Blender, author Ben Simonds offers this peek inside his studio. You'll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you'll master the Blender interface and learn how to create and refine your own models.


You'll also learn how to:

  • Work with reference and concept art in Blender and GIMP to make starting projects easier

  • Block in models with simple geometry and build up more complex forms

  • Use Blender's powerful sculpting brushes to create detailed organic models

  • Paint textures with Blender and GIMP and map them onto your 3D artwork

  • Design textures in GIMP and map them onto your 3D artwork

  • Light, render, and composite your models to create striking images


Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces.



Supplementary download includes files for each project in the book, as well
as extra textures, brushes, and other resources.



Covers Blender 2.6x

Über den Autor und weitere Mitwirkende

Ben Simonds (http://bensimonds.com/) is a professional 3D artist and co-director of Gecko Animation Ltd., a post-production and computer animation company based in London.

Produktinformation


Mehr über den Autor

Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Welche anderen Artikel kaufen Kunden, nachdem sie diesen Artikel angesehen haben?


Kundenrezensionen

3 Sterne
0
2 Sterne
0
1 Sterne
0
4.7 von 5 Sternen
4.7 von 5 Sternen
Die hilfreichsten Kundenrezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Put your hands on Blender 12. Juli 2013
Von ronator
Format:Taschenbuch|Von Amazon bestätigter Kauf
- Das Buch wurde in der c't 15/2013 vorgestellt (positive Kritik) und machte mich neugierig
- Der Preis unter 40€ macht es geradezu zu einem Schnäppchen
- Sehr aktuelle Einsteiger-Einleitung in Blender 2.6
- Praktische Umsetzung drei reizvoller Projekte (ein humanoider Fledermaus-Mann, ein mechanischer Spinnenroboter und eine Dschungeltempelszene)
- Dieses Buch deckt nur die Themen Modellierung, Sculpting, Materialien und das Rendern ab - Animationen und Rigging wird hier nicht erklärt, was IMHO für eine Einsteiger-Einleitung akzeptabel ist.
- Bereitstellung der Modelldaten auf DVD in den unterschiedlichen Entwicklungsstadien

Ich habe das Buch selber erst angerissen, aber es macht auf mich einen ersten, gehaltvollen Eindruck. Der Autor verfolgt einen generellen Ansatz bei der Erklärung von Blender, so dass man nach der Lektüre durchaus in der Lage sein sollte, eigene Projekte zu definieren und erfolgreich umzusetzen. Der Autor ist bekannt für seine Tutorials und Artikel, die er der Blender Community zur Verfügung stellt.

Das Buch ist z.Z. nur in Englisch erhältlich. Die DVD enthält (leider) keinerlei Videos. Letztendlich dürfte es eine Geschmacksfrage oder eine Frage der individuellen Erwartungshaltung sein, aber die Abwesenheit jeglicher Videos, in der man einen gewissen Workflow beobachten könnte, führt aus meiner Sicht zu einem Punktabzug.

Wer sich für 3D-Modellierung mit Blender interessiert, dem sollte alleine schon das Cover reizen; es ist eines der Projektbeispiele, welches man im Idealfall am Ende selbst nachgebaut hat! Wollten Sie schon immer mal einen Spinnenroboter in 3D kreieren und Blender hat Sie mit seinen scheinbar schier endlosen Möglichkeiten überfordert ? Dann ist dieses Buch u.U. genau richtig für Sie.
War diese Rezension für Sie hilfreich?
5.0 von 5 Sternen Hervorragendes Buch 8. Januar 2014
Format:Taschenbuch|Von Amazon bestätigter Kauf
Mein Sohn und ich arbeiten mit dem kostenlosen, mächtigen Programm Blender. Selbst und alleine kann man sich das Programm nur schwer beibringen. Das ist es gut, wenn es diese exzellenten Anleitungen in Buch und DVD gibt. Sehr brauchbares, gut gegliedertes Buch. Danke
War diese Rezension für Sie hilfreich?
1 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Entwicklungsprozess kompakt 11. April 2013
Von Uwe
Format:Taschenbuch|Von Amazon bestätigter Kauf
Beschrieben werden hier die verschiedenen, auf einander aufbauenden Entwicklungsprozesse von der Konzeption von 3D Objekten bis zur Fertigstellung, dem Rendering. (Einsteiger Niveau: Modeling -> Sculpting -> Materialien, Textuieren, Unwrapping -> Rendern

Gutes Preis Leistungsverhältnis
Viele Bilddarstellungen
Einfache englischsprachige Ausdrucksweise und daher leicht verständlich
Incl. DVD (Projektdateien, etc.)
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.3 von 5 Sternen  30 Rezensionen
25 von 25 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen The place to start with Blender... Simply Awesome!!! 23. März 2013
Von T. Anderson - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Blender is a beast. At least to a guy like me that is usual in code and not in user interface tools. Sure I use Xcode, Eclipse, and Visual Studio but they just give me a place to code. I have used Photoshop, GIMP, and Expression Studio which make you depend on the tools available but Blender is in a class of its own.

I have downloaded it in the past around the time Big Buck Bunny was first released. I spent a few weeks playing with it, but got nowhere. This book convinced me to take another crack at it and I am really glad I did.

The book starts off with an introduction to Blender and a short introduction to GIMP. GIMP is another powerful open source tool the author uses for 2D image editing throughout the book. For a great book on GIMP check out The Book of GIMP: A Complete Guide to Nearly Everything.

I have listed all the chapters below to give you an idea of all the high level topics covered. Each chapter is packed with tons of information.

1. Introduction to Blender
2. Introduction to GIMP
3. Preparation
4. Blocking In
5. Modeling the Details
6. Sculpting
7. Retopology
8. UV Unwrapping
9. Hair and Particle Systems
10. Texture Baking
11. Texture Painting
12. Materials
13. Lighting
14. Rendering and Compositing
15. Going Further

I had Blender open almost the entire time I read the book. It took a little longer to get through because I kept getting sidetracked trying different things, and wanted to be in front of a computer with Blender on it, but I think it was worth it.

Blender really is an amazing tool and I know the author said they have made great improvements to the user interface to make it more intuitive, but I would still be lost in it without a book like this.

Without this book I would have never figured out how to do sculpting correctly or work with particle systems and paint textures. This book goes into some really advanced modelling techniques, which makes this book great for both the beginner and the advanced user.

The book sticks to creating, texturing, and rendering models as still images. It does not cover the rigging and animation tools, simulation tools, or the game engine. That takes nothing away from the book and actually makes it better. Focusing on creating, texturing, and rendering models as still images the author is able to go in depth on a massive amount of topics.

The book comes with some awesome examples. Without them I probably would have not have learned as much as I did. It was pretty cool to see how powerful Blend is and how awesome the results of using it correctly can be. The author does some really cool stuff.

The author's writing style also made the very complex tools easier to understand. The book is written like he is there in the room with you helping you learn and showing you how to work through the steps of creating still images.

This book has literally opened up a whole new world of creative possibilities. I now have Blender open every chance I get.

I highly recommend this book to anyone wanting to learn about Blender, or anyone working with Blender at any level.
26 von 28 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Want to Learn Blender and Gimp in a way that won't leave you scratching your head? Get This! 5. April 2013
Von Erik S. Heyl - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I'm a newbie when it comes to Blender and Gimp, luckily Blender Master Class is just what I needed and I detail it in this video review.
9 von 9 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Really good Blender Book 2. März 2013
Von Joe D. Thomas - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I have the iPad version as well as the book. The book has not arrived yet. The Ipad version is wonderful. Finally, publishers are taking some advantage of the possibilities of digital books. The pictures are not part of the text, but instead are embedded and independent. So, when an illustration is required, I can enlarge it to the full screen size of the iPad. This makes seeing the illustrations really clear and very nice. This book may be a little advanced for me. I scanned the entire thing and I am intimidated by its depth. As a beginner (2 years), the instructions may not be cookie cutter enough. But, the author intended that and makes it clear from the start. I think this book will be very helpful, and with an excellent index with hypertext, it will be a useful reference as well.
7 von 7 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Best Current Book for Game Modelers 8. Mai 2013
Von Sol Invictus - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Von Amazon bestätigter Kauf
When I was learning Blender...it seems like eons ago but it was last year...the only book I could get my hands on for the new interface was Roland Hess' Blender Foundations. While Hess' book is a great book if you're new to 3D or Blender and want to use Blender by itself to model, animate, and render, it really isn't for game modeling. Game modeling is a specialized field of its own, and there really is no book devoted to the topic for Blender (I myself have thought about putting one out) and the tutorials available online are spotty at best. This book covers most of the topics you need to understand many of the workflows that can be applied to game design. While it won't teach you the bare basics of using Blender (there are numerous tutorials on things) it fills in many of the gaps that are noticeably absent in the educational content available. Highly recommended.
5 von 5 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen From Zero to wanna be Hero! 30. April 2013
Von Adrian Pomilio - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I have always wanted to use Blender and learn more about 3D design. This book, Blender Master Class, was a perfect start for me. After reading this book and following along with the projects I actually know where the tools I need are and the basics of getting up and running. The 3D world is very complex and intimidating if your brand new, this book helps so much.

It does not cover game development, or the animation and rigging features of Blender. But that's good, especially for a beginner like me. I will eventually graduate to those features but you have to learn how to walk before you can run.

The author does an awesome job of explaining some of the fundamentals of 3D art while guiding you how to pull it off with Blender and GIMP. The GIMP stuff was a bonus!

The book covers gathering reference material, particale systems, text baking, and more.

If you are getting started, or know someone who is, get this book! It will save you time and get you grounded in the tools as well as thinking about the fundamentals of 3D design.
Waren diese Rezensionen hilfreich?   Wir wollen von Ihnen hören.
Kundenrezensionen suchen
Nur in den Rezensionen zu diesem Produkt suchen

Kunden diskutieren

Das Forum zu diesem Produkt
Diskussion Antworten Jüngster Beitrag
Noch keine Diskussionen

Fragen stellen, Meinungen austauschen, Einblicke gewinnen
Neue Diskussion starten
Thema:
Erster Beitrag:
Eingabe des Log-ins
 

Kundendiskussionen durchsuchen
Alle Amazon-Diskussionen durchsuchen
   


Ähnliche Artikel finden


ARRAY(0xa43a42e8)