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Blender For Dummies®
 
 

Blender For Dummies® [Kindle Edition]

Jason van Gumster
5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)

Kindle-Preis: EUR 19,05 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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Produktbeschreibungen

Pressestimmen

"The accompanying CD contains supporting scene files, a list of 10 useful websites...A comprehensive reference guide..." (3D World, May 2009)

Kurzbeschreibung

The exciting new book on the exciting new Blender 2.5!

If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you're just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles.

  • Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program
  • Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features
  • Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras

If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!


Produktinformation

  • Format: Kindle Edition
  • Dateigröße: 18547 KB
  • Seitenzahl der Print-Ausgabe: 472 Seiten
  • Verlag: For Dummies; Auflage: 2 (4. April 2011)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B004V4GAKA
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: #201.152 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

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1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Blender for Dummies 31. März 2012
Von Wayne
Format:Taschenbuch|Verifizierter Kauf
An easy to understand introduction. Especially useful for people who have used older versions of Blender. It helped me to quickly grasp new features. Sometimes the illustrations are not particularly clear, but the explanations make up for it.
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Amazon.com: 3.6 von 5 Sternen  22 Rezensionen
17 von 17 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Okay if you understand HOW it might be useful 8. März 2013
Von Anise - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This book isn't as terrible as a lot of reviewers have been saying. On the other hand,the fact that others *have* been saying this is totally understandable. Let's look at why.

Partly as a result of reading and using this book, I think I've figured out why Blender has the reputation for being such a difficult program. It's actually not at all. In a lot of ways, it can be quite a bit easier than any or all of the graphics programs in Adobe CS (Photoshop, Illustrator, Flash, After Effects, Premiere... okay, Premiere's easier. I haven't used Maya and 3DSMax in such a long time that I really can't evaluate it in relation to other 3D programs.) Photoshop, for example, SEEMS easier for two reasons-- it really is pretty easy to create a piece that at least looks like you've done something, and (drum roll; this is the key!) *the user interface is consistent and makes sense.* Blender's interface is not and does not, even though it's improved in 2.5 and up.

Here's a good example of what I mean. When you want to perform an action in Photoshop, it's not THAT difficult to figure out how you would do it according to the interface. The menus are never hard to find. They are always basically in the same place. It's not that they are very intuitive, but they are consistent. There is only so much trouble you can get into by undocking menus and moving them around. The same thing is true of the rest of CS.
(We WILL get to the specific book issues... hold on!)

Blender, OTOH... OMG*&^Y I DON'T EVEN. Pressing the wrong button accidentally seems to mean that you will never go back to the way you were again. Menus seem to appear and disappear randomly. I did a long online search for how to to just plain export a render to a file. That's something that should be the easiest and simplest thing to do. The actual documentation did nothing but talk about render settings; it never covered how to just simply a render to a file, which should have been the simplest possible thing to explain. Others online were trying to find out the same thing; none of their questions had been answered. Some people were recommending pressing certain buttons. I couldn't find them, and the menu they were supposedly in did not exist on my screen. It was like a long, existential search on the abstract concept of a render.

FINALLY...

I looked it up in this book, and I did find it. (F3, but there's more to it than that) The process of rendering to a file and saving that file is bizarrely tortuous. The same thing is true of the entire interface. And yet the program itself is not that difficult at all. The problem is that you have to navigate through this insane interface to use it (and again, it used to be worse.) This means that the only way, LITERALLY, to use Blender is to learn everything about the interface and especially every single keyboard shortcut to everything. Memorize as many as you can, and keep a list of the rest next to the computer.

And that's where this book actually shines. (I TOLD you we were going to get here! ;) The interface actually is explained in a way that makes sense. You really can find all of the keyboard shortcuts. (I recommend going to blenderguru.com and downloading their list, too.)You can start to get to the point where you can figure out how to get INTO Blender, which seems to be the key.

Now for the downside: this book is fairly good as a reference, but it isn't good for much of anything else. If you're the kind of person who only learns through tutorials, you won't get anything out of it (and I think that Blender would be incredibly difficult for those types of learners, too.) I'd rather see everything explained and gone over in detail first, so I did get something out of the book.

But even if you learn best in the same way I do, you have to pick through the book to find useful information. In Chapter 2, for example, Understanding How Blender Thinks, the interface is being explained very well. Then the author suddenly spends a page wandering off into event maps. We don't need to know anything about events scripts at this point! We learn vital info about calling up the Tool Shelf, but it's buried in tons of other things we don't need and won't use at this stage. In the middle of a chapter about making selections, we just don't need to know about b-mesh and ngons. And so it goes. Working through this book is like listening to an expert Blenderhead talk about the programs for hours on end. If you take notes, you will get some valuable information. But nothing will be consistent or well-organized-- kind of like the Interface from Hell. (Oh, okay, from Limbo. ;)

That's why you won't see a checkmark next to Amazon Certified Purchase under my review. There's a good reason why not. I checked this book out of the library in order to find out if it was worth buying here, and I would have done it if the book had been organized even a small fraction as well as it should have been. As it is, I just can't justifying spending the money.
11 von 13 Kunden fanden die folgende Rezension hilfreich
1.0 von 5 Sternen Don't expect tutorials or even clear how-to steps 31. Januar 2012
Von J Campbell - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Verifizierter Kauf
I'll preface this by saying that I'm a certified trainer of non-linear editing software and have be training classes for over 10 years. During this time I've often had to learn software as new versions were released, usually from books. Having done this on many occasions, I can comfortably say that Blender for Dummies is a terrible book to follow to learn the app. It may cover the interface and features, but not in a way that prepares a beginner to use it. It would be akin to studying only a dictionary in order to learn to speak a language - the words are all there, but there isn't enough context or lessons. Lessons/tutorials are a great way to learn new software, but the few in this book seem to be an afterthought. The steps are brief and vague and nearly all "tutorials" only include one screenshot of what the finished model should look like.

On a number of occasions the steps were not clear enough to finish up with the proper model and I would find myself searching forums or youtube for clearer tutorials.

Lastly, the book is big on keyboard shortcuts, but rarely mentions where the menu item for the same command can be found when there is one.

I haven't read any other books on Blender yet to compare this to, but it would be unfortunate if Blender for Dummies is the best there is.
3 von 3 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Good but outdated already 24. November 2012
Von Syed Khurshid - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
Good: This book truly does dum down to an individual who has absolute no knowledge of using 3D software like Maya or Zbrush. Teaches you shortcuts and tricks to use make it a really fast process and making your work easy. Whoever thinks Blender software is crappy has absolutely no idea how powerful it can be, but again because it is a open source software, it still is way far away from being the best and still needs support so please donate if you can because I sure did.
Cons:
This is teaches blender 2.3 even though when I bought it, it was considered to be fairly new. But at that time the edition that they were using was blender 2.5 and A LOT had changed. From the layout to keyboard shortcuts to menu items. So much had changed that one could not find what they were looking for, and now with Blender 2.64 out, its already way outdated.
Hopefully they should get it updated soon. Would love to use the book then.
2 von 2 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Does not explain in more detail 5. Januar 2012
Von Leo Reyes - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I was not too happy with Dummies for Blender, but I bought it because I needed something right away before my books from Amazon came. The DVD is a farce, it only has few movie tutorial and the rest are just static screen images. There seem to be something missing that does not really explain in detail.
3 von 4 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen A Good Start 22. Oktober 2011
Von Roger Loria - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
For individuals who have no experience with 3D software and are using Blender, this book is a good start. It is clearly written and gives a good overview of the program. It also provides the important shortcuts and tips for beginners. As with any introductory work, eventually you will move beyond it, but for getting started and as a basic reference it is definitately the best of the bunch.
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Beliebte Markierungen

 (Was ist das?)
&quote;
PSelection, and your new primitive is separated into its own object. &quote;
Markiert von 8 Kindle-Nutzern
&quote;
Ctrl+Numpad Dot (.) and watch as the 3D View adjusts to put the cursor at the center of the window. &quote;
Markiert von 6 Kindle-Nutzern
&quote;
panning, and you do it by holding Shift while middle-clicking and dragging your mouse cursor in the 3D View. &quote;
Markiert von 6 Kindle-Nutzern

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