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Blender Cycles: Lighting and Rendering Cookbook Kindle Edition

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Länge: 276 Seiten Verbesserter Schriftsatz: Aktiviert Sprache: Englisch
  • Aufgrund der Dateigröße dauert der Download dieses Buchs möglicherweise länger.



In Detail

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries.

This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.

This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it’s time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.

This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.


An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.

Who this book is for

If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles’ rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

Über den Autor und weitere Mitwirkende

Bernardo Iraci

Bernardo Iraci was born in Livorno, Italy in 1985. He followed a standard education career until he graduated in Economics in 2009. He always had a great passion for computers, especially gaming. During the latter part of his studies, he also developed a passion for 3D graphics, and this soon became the main focus of his career. It was at this time that he came to understand that his passion was the most important thing to pursue, more important than even attending university.

Even though Bernardo later participated in various online courses teaching the different aspects of computer graphics, he has been largely self-taught. In 2010, he moved to Warsaw, Poland, where he was finally able to start working full-time in computer graphics as a 3D generalist in the field of movies VFX and advertisments. He also started work as a freelancer.

Bernardo constantly works to improve his skills and knowledge about computer graphics and thinks that this is the only way to keep pace with this field. When he is not busy with graphics, he likes to travel, watch movies, and play the guitar.


  • Format: Kindle Edition
  • Dateigröße: 26818 KB
  • Seitenzahl der Print-Ausgabe: 276 Seiten
  • Verlag: Packt Publishing (26. Dezember 2013)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Word Wise: Nicht aktiviert
  • Verbesserter Schriftsatz: Aktiviert
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen 1 Kundenrezension
  • Amazon Bestseller-Rang: #365.425 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

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Format: Kindle Edition Verifizierter Kauf
Excellent, in Detail, fundamentals well explained and steps up to pro.
Good examples, really goes into depth and very hands on, the way it should be.
Time is taken to explain the how's, what's and whys
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Die hilfreichsten Kundenrezensionen auf (beta) HASH(0x984ac60c) von 5 Sternen 13 Rezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
HASH(0x981f2c0c) von 5 Sternen This book contain a lot of good information, but be prepared, you are going to have to work for it. 30. Januar 2014
Von dreamsgate - Veröffentlicht auf
Format: Taschenbuch
I was recently contacted by Packt Publishing and asked to review Blender Cycles: Lighting and Rendering Cookbook by Bernardo Iraci.

So first up, what is this book about. From the title you would assume that it focuses on lighting and rendering, and while those topics are discussed in detail, the primary focus is actually on creation of materials that render well in specific lighting conditions. Which on further thought, actually makes sense. Materials, lighting and rendering need to all work together for a polished look.

Now that we know what main topics are being discussed, here is a quick look at the table of contents so you can see what type of lighting situations are covered.

Chapter 1: Key Holder and Wallet Studio Shot
Chapter 2: Creating Different Glass Materials in Cycles
Chapter 3: Creating an Interior Scene
Chapter 4: Creating an Exterior Scene
Chapter 5: Creating a Cartoonish Scene
Chapter 6: Creating a Toy Movie Scene
Chapter 7: Car Rendering in Cycles
Chapter 8: Creating a Car Animation
Chapter 9: Creating an Iceberg Scene
Chapter 10: Creating Food Materials in Cycles

Purchase of this book of course comes with downloadable project files. There are two blend files for each chapter, one project blend ready for you to use as you follow along and a finished result blend that has all the materials and lights set up. The project blend contains all the models needed to complete each "recipe". All the models are saved with any needed UV maps, Vertex Groups, etc. already set up. Leaving you to focus on the topic at hand.

The files are valuable resources both for the models and all the materials and lights. There is also a texture folder filled with all the needed texture images for each project as well as an "Additional Materials" blend that contains materials not covered in the recipes for you to use and study.

The layout of the book is Packts' familiar "cookbook" format. Each chapter has a short introduction, the "recipes" which give a step by step breakdown and then the "How it's Done" sections where further explanation is given.

So now we get to the part you all really want to know. How good is it?

Well, like most things in life, there are some good things and some not so good things about this book. Let's tackle the not so good first and get it over with.

The Not So Good

Over the years I have read a great many computer/software books. When it comes to the editing of these books I am fairly tolerant of editing mistakes, because I know how easy it is to miss the occasional mistake here and there. Grammar, minor spelling and editing errors don't get me wound up and more often than not, when reviewing these books I only mention such errors briefly if at all.

That being said, Blender Cycles: Lighting and Rendering Cookbook suffers from not just a few editing errors, but enough errors that it does make the book considerably more difficult to follow. There are awkward passages that don't make sense on first reading (or even several readings), spelling mistakes, missing steps in the recipes, with the biggest problem being the mismatched file names for models/objects and image textures throughout the entire book.

Using Cycles is not difficult, but it can get complicated rather quickly with nodes connecting in everywhere, so having to stop and figure out what files, objects or textures are supposed to be used at any given point as well as the missing step here and there, makes a complicated subject just that much more difficult.

The Good

After reading the "not so good", you are probably wondering what was good about this book, and there was still quite a bit of good to be found.

Bernardo is actually quite knowledgeable when it comes to how to set up materials, lighting and rendering in cycles. Something that is obvious from the finished materials themselves as well as in the "How it is Done" sections after each set of recipes. Between the individual materials, lighting set ups and rendering settings, there is an amazing amount of information to absorb.

The materials and lighting setups are not only useful as they are, but also as a jumping off point for your own experiments and exploration. I learned a great deal about what was possible in Cycles as well as how it all worked together. In fact there were a few recipes I have noted for future projects of mine that will be very useful.

One of the things I did enjoy most about the book was the variety of materials that were covered. These are not your simple "make it red and shiny" materials, these are useful and adaptable with built in controls for fine tuning the material to your needs.

So there it is, the good and the not so good. With one remaining question to be answered. Would I pick this book again knowing what I now know about it?

The answer is quite likely, and here is why.

1. I actually like a challenge, and while this book was difficult (okay some sections were more than difficult) and I wouldn't recommend it to beginners, it was not impossible and I think I may have ultimately understood more because I did have to work at it. Yes I know, I am seriously weird that way. :P

2. The book covers a lot of really nice materials with good explanations of why things work. I like knowing why. :)

One final thought

This book contain a lot of information, but be prepared, you are going to have to work for it.
1 von 1 Kunden fanden die folgende Rezension hilfreich
HASH(0x981aaa38) von 5 Sternen You get what you came for, but it's a bumpy ride. 29. Januar 2014
Von irascibleone - Veröffentlicht auf
Format: Taschenbuch
As I read through the book, I found there was plenty to like. I am quite pleased with how much I learned and will likely use this book for future reference. The results of each chapter were quite satisfying and the book is completely focused on the subject at hand. The starter files mean no wasted time modeling or doing off-topic tasks.

I also liked the recommended links included at the end of many sections. I find this very useful for a second voice on a related topic or having resources for future projects. Also, the deeper you get into the book, the more advanced projects get. While you do repeat things from previous chapters, I find it really helps solidify it in your memory.

While I am quite pleased with what I got out of the book, there were a handful of issues that concern me. Here's a quick list of what I ran into:

- Inconsistencies between the text, the images, and/or the completed Blend file.
- File names in the book sometimes don't match the names of the downloaded files.
- Odd wording and/or odd ordering of steps (I got used to this after a few chapters).
- Occasionally there are missing/implied/assumed steps that you have to figure out on your own.
- Every chapter uses a starter file, however, there are times where steps are already done.

None of these are insurmountable. The process may not have been a very smooth, but I was able to finish the book, get the intended results, and learn a lot along the way. But what bothers me the most is that everything wrong with this book should have been fixed during a proof read. It feels like a rough draft with all the concepts, ideas, and content present but not much polish after that.

In the end, I am torn on this book. On one hand, there's some really good content, good explanations at the end of each recipe, and a lot of great things to learn. On the other hand, the combination of the issues mentioned above are really holding this book back. If I were to sum it all up in one sentence, I'd say you get what you came for, but it's a bumpy ride along the way.
HASH(0x981b2360) von 5 Sternen Well written book that delivers what it promises 11. April 2014
Von M. J. Anders - Veröffentlicht auf
Format: Kindle Edition
- cookbook style with many examples
- thorough coverage of all things Cycles
- gentle learning curve
- some really great materials (especially carpaint and food)
- addresses lighting as well
- plenty of relevant external references

- could do with some detail renders of the individual materials
- doesn't cover volume shaders

The Cycles rendering engine has been available for some time now in Blender but it is still hot because it enables the artist to produce great results. However, its many options can overwhelm a person just starting out, so Bernardo's cookbook is a blessing both for beginners as well as for more accomplished artists.

The book is well written and covers almost everything from basic node setups to very complex ones, including subsurface scattering nodes and script nodes. The illustrations of the node setups are also very clear and although the book's style is a cookbook, the reasoning behind the creation of the materials is often explained as well which really helps to understand why the materials are set up the way the are.

I also like that the is a fair amount of information on lighting because now matter how good your materials are, without proper lighting your render won't shine. The book presents some useful lightning setups and covers both mesh lighting and HDRI lighting quite well.

The criticisms I have are minor indeed: the book doesn't cover the new volume shaders but this is of course not a fault of the author. Cycles evolves at a rapid pace and at the time of writing volume shaders were not yet available.

Also it would have been clearer of some of the many materials presented in this book would have closeup example renders; now there is just a larger overall render of a scene at the beginning of each chapter which doesn't show the smaller details very well. Of course the sample scenes are available to the reader so you can render them yourself but it would have made for an easier read.

All in all I really enjoyed reading this book and in my opinion it is one of the better ones on Blender published so far.

A well written book that delivers what it promises. Well worth its money (but consider buying the e-book as the print version is in black and white).
1 von 1 Kunden fanden die folgende Rezension hilfreich
HASH(0x9818d348) von 5 Sternen in black and whithe!!!???? 12. Januar 2014
Von SERGIO MIGUEL - Veröffentlicht auf
Format: Taschenbuch
While the content is good, how can the publisher do the book in black and whilte???? This publisher do always the same with this kind of books, they destroy the work of the authors doing the book in black and white.
HASH(0x98407228) von 5 Sternen David Langkamp..... The Tinker's Workshop 27. Januar 2014
Von David Langkamp - Veröffentlicht auf
Format: Taschenbuch
After having worked my way through several of the first chapters of this book I have found it difficult at times to follow the instructions that are in it. I have been using Blender for many years now and the instructions though well intended fall short at times with miss direction, missing information, or just a plain over assumption of knowledge and terminology to accomplish a procedure. Either directions do not match illustrations, or information and files are missing to complete the steps needed to finish a project. Only with repeated efforts to complete single steps on single projects was I able to finish the projects that I attempted to create. The results were very good with this effort but the process would have been more rewarding had there been more precise, accurate information and illustrations to go along with the information given. I looked forward to learning new things using Blender 3D and enjoying the process along the way. Instead I found it to be a struggle just to get through the first couple of chapters because of the manner in which the information was presented. This is definitely not a book for a first time user to create anything using Blender. If you have no knowledge of Blender 3D basics this book will be of no use to you. Even if you have used Blender for a number of years as I have be prepared to start learning all over again….. slowly and not easily.
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