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BioShock Infinite: Mind in Revolt (English Edition) [Kindle Edition]

Joe Fielder , Ken Levine , Zoe Brookes , Christopher Dare
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BioShock Infinite: Mind in Revolt is a roughly 30-page e-book that provides insight into the mysterious sky-city of Columbia prior to the events of BioShock Infinite and is written by Irrational Games writer Joe Fielder with creative director Ken Levine.


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4.0 von 5 Sternen
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1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Kurz aber interessant 11. September 2013
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Wer ein wenig mehr in die Welt von Bioshock Infinite eintauchen möchte, der ist mit dieser, sehr kurzen Geschichte gut bedient. Vor allem erfährt man mehr über die Fox Populi und ihre charismatische Anführerin. Man sollte sich allerdings im Klaren darüber sein, dass man das Ganze innerhalb von einem Abend schon zu Ende gelesen hat, je nachdem wie schnell ihr im lesen seid ;)
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3.0 von 5 Sternen Nett aber mehr auch nicht 1. Juni 2014
Von Jan
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Die Interviews sind in Ordnung auch die Kürze des "Buches" aber wirklich nützlich oder spannend ist es nicht. Für Fans interessant, mehr auch nicht.
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5.0 von 5 Sternen top 21. Mai 2015
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Das Buch ist der absolute Hammer der Autor versteht es die einzelnen Charaktere in Szene zu setzten =) =) =)
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Die hilfreichsten Kundenrezensionen auf (beta) 4.1 von 5 Sternen  216 Rezensionen
21 von 24 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Mind the Revolt 20. Februar 2013
Von Y. Navas - Veröffentlicht auf
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matters are rather different for the third BioShock game than they were for the first. While Irrational's original had to grab attention from a machinegun-crazed mass audience, their next one comes with built-in renown, potentially affording the studio more opportunity and freedom to indulge themselves in other aspects of the game. Where BioShock's undersea city of Rapture was, in hindsight, much more of a concept than a functioning place, BioShock Infinite's floating metropolis Columbia seems to be striving harder to have an explicable and finely-sketched society.

Reflecting this is newly-released ebook novella Mind In Revolt, by Irrational's Joe Fielder with assistance from Ken Levine, which could technically be described as a prequel but seems more designed to flesh out the social pressures bubbling under Columbia's utopian surface in the way that the rollercoaster ride of an action videogame might not.

Approximately 30 pages long and requiring 20 minutes to read, it's appropriately if perhaps slightly excessively-priced at a couple of quid - but is it useful and/or rewarding? Or is it hype-fluff with unnecessarily grand aspirations?

Bit of both, I'd say. The most impressive aspect of Joe Fielder's short story is that it is relatively self-contained and could function as a standalone tale. There's no science fiction or anything fantastical in there, aside from an alteration of historical events. Columbia's sky-borne nature isn't even mentioned, if I recall correctly. Mind in Revolt does require a small amount of familiarity with BioShock: Infinite's concept, but that can be summarised as `a city seceded from the United States of America at the start of the 20th Century, and its people both are ruled by and worship a man who preaches religion, purity and racial intolerance.' That this might evoke certain parts and mindsets of present-day America is unlikely to be an accident.

The book could be said to concern the battle between science and religion, with diversions into fanaticism, American slavery and the darker aspects of psychology. It also serves to set the scene for the civil war which grips Columbia, between the authoritarian forces of outwardly benevolent ruler/'prophet' Father Comstock and `anarchist' rebel faction the Vox Populi.

As I understand it, both these groups intermittently act as enemies to the player in the game proper, but Mind in Revolt affords greater understanding of why they're at war: the brainwashed singlemindedness of the former and the vengeful, distorted social justice of the latter. By the end of the slim tone, it's hard to call either side heroes, with the book consciously playing to Liberal predispositions only to later subvert them for dramatic effect.

It's also a engrossing cold war of conversation, as central character and Comstock loyalist Dr Pinchot attempts to interrogate captured Vox Populi leader Daisy Fitzroy. Pinchot calls himself a scientist, but is blinded by religion, devotion and deep-set prejudice (an intelligence test of his own devising presupposes that only white males can score above a certain threshold). His weak-mindness and tendency towards supplication means "small-framed negro" Fitzroy, despite being under threat of torture and lobotomy, proves to be the one truly in control of their battle of wills and beliefs. (Incidentally, for the spoiler averse, the outcome of their slow encounter is openly revealed within the first two paragraphs of the novella - it's document of how a man's beliefs were taken apart rather than if they would be).

The book stumbles slightly in that a major event, of sorts, happens somewhat off-camera, requiring something of leap of faith on the reader's part, plus there's that niggling sense of simply reading an extended version one of the game's audio-diaries and thus why need it be a standalone book? But it whet my appetite, it gave me greater understanding of the game's primary factions and it caused a certain chill as it put me in mind of modern horrors such as the Westboro Baptist Church, Scientology and cult-of-personality regimes such as Syria and North Korea.

Mind In Revolt is fascinating, morally gruesome stuff, written from the perspective of an ignorant, prideful man who makes utterances such as "even as every man knows innately how to pray to God - even one born with a bone though his nose - it is sad truth that we all know how to sin, as well." If the book's central purpose is to establish that Columbia is so much more than a cool place to shoot dudes in, it absolutely succeeds. Written in character, with no visible author and with careful observance of the distorted language of a society governed by an extreme, fabricated morality, it's a smart and compelling read, over all too soon.
8 von 9 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Worth reading if you're looking forward to the game 13. Februar 2013
Von B. LeSueur - Veröffentlicht auf
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First off you should know this isn't a full blown book. It's roughly 35 pages and comprised of a series of short interviews between a Columbian (Founder) psychologist and Daisy Fitzroy, rebel leader of the anarchist Vox Populi. If you've been following the trailers and interviews with Ken Levine, you have an idea what the game is about, and these interviews will give you a few more insights into the conflict between The Founders, Vox Populi and the floating city of Columbia.

If you're looking forward to the game, interested in the story, setting and characters this is definitely worth reading. I thought the interviews and characters were interesting, the writing and dialogue well done. A few others have mentioned it but reminds me of the audio logs from the original Bioshock and the analogous "voxophone" logs that are supposed to appear in Infinite.

Also, you can get this free if you pre-order Infinite from Amazon.
3 von 3 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Not up to bioshock standards 31. März 2013
Von Stoddgee - Veröffentlicht auf
I'm surprised Ken Levine put his name on this. Might have worked as a series of voxophone recordings in game play, but certainly lacks the flesh to stand on its own.
4 von 5 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Not worth the price 16. Februar 2013
Von Amazon Customer - Veröffentlicht auf
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Hopefully this proves to have fleshed out the world of Columbia but the length and content do not justify the 2.99 price. It should have been free as marketing material instead of advertised as a companion novel.
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen You won't "Mind" this un"Revolt"ing short story! #badwordplay 11. Februar 2014
Von Owen Robinson - Veröffentlicht auf
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The reason that I enjoy the Bioshock series (all BOTH of them) is mostly because of the story. And when Infinite came up for preorder, and this came for free with it, then of COURSE I'm going to read it.

This is basically a compilation of journal entries from Dr Pinchot, and his psychological research, while interviewing Daisy Fitzroy, Captain of the Vox Populi. Right away, when Pinchot talks about "old, snake-tongued Lincoln", you are immediately smashed in the face that you are not supposed to like this guy. he interviews Fitzroy, trying to understand how "her people" think, or whatever he's trying to do, and the journals are a transcription of that.

I enjoyed this short story, except for the fact that it tries to paint Fitzroy as this great hero, and everyone's savior. Well, the book AND the game try and do that. But at the part in the story where she gains power over Columbia, she ends up being almost as tyrannical and dictatorial as Comstock was. Yes, her people were oppressed, and subjugated, but when the tables were turned, if you swapped the skin colors of the oppressors and the oppressed, it was basically the same dynamic.

But anyway, this book is a really short read, and very interesting. Daisy Fitzroy might not be the saint that she is made out to be, but she is certainly one of the most fascinating people in this universe.
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