Kurzbeschreibung
Are you tired of one-off encounters with roadside bandits that serve as nothing more than an excuse to roll dice and collect some XP? Do you have trouble managing the power-gamer or the rules-lawyer in your group? Have you ever wished you could build a modular dungeon without spending a fortune on craft supplies?
Better Lairs and Dungeons is a guidebook for GMs of every system and every edition. Sourcebooks will give you the rules of how to GM, but few of them give good advice on how to do it well. Inside this book you'll find tips on how to write campaigns, build worlds, handle problem players, spice up typical scenarios, and adjudicate the material in your game. You'll also find information on general hobby gaming, with detailed idiot-proof instructions from making an awesome dungeon out of cardboard to a crash course in miniature painting.
Better Lairs and Dungeons is for GMs, by a GM, and is a tome full of indispensable advice from a hobby veteran. Nefariously-inclined GMs can use it to make your players terrified of Evil-aligned games as the consequences of their actions catch up to them in ways they never imagined. The kinder GMs can use it to make their players joyous with unique rewards that go a lot further than another +2 Bow of Giant-Slaying. For the lazy, this book comes with a complete campaign setting for a sprawling epic that will entertain players for months. At ninety pages and only $8, it's the best resource in the field under twenty bucks.
