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Better Lairs and Dungeons
 
 

Better Lairs and Dungeons [Kindle Edition]

Jack Doozer , Clay Telfer

Kindle-Preis: EUR 5,77 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet


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Are you tired of one-off encounters with roadside bandits that serve as nothing more than an excuse to roll dice and collect some XP? Do you have trouble managing the power-gamer or the rules-lawyer in your group? Have you ever wished you could build a modular dungeon without spending a fortune on craft supplies?

Better Lairs and Dungeons is a guidebook for GMs of every system and every edition. Sourcebooks will give you the rules of how to GM, but few of them give good advice on how to do it well. Inside this book you'll find tips on how to write campaigns, build worlds, handle problem players, spice up typical scenarios, and adjudicate the material in your game. You'll also find information on general hobby gaming, with detailed idiot-proof instructions from making an awesome dungeon out of cardboard to a crash course in miniature painting.

Better Lairs and Dungeons is for GMs, by a GM, and is a tome full of indispensable advice from a hobby veteran. Nefariously-inclined GMs can use it to make your players terrified of Evil-aligned games as the consequences of their actions catch up to them in ways they never imagined. The kinder GMs can use it to make their players joyous with unique rewards that go a lot further than another +2 Bow of Giant-Slaying. For the lazy, this book comes with a complete campaign setting for a sprawling epic that will entertain players for months. At ninety pages and only $8, it's the best resource in the field under twenty bucks.


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Interesting, good ideas, funny 8. Mai 2012
Von Mitchell Angus - Veröffentlicht auf Amazon.com
Von Amazon bestätigter Kauf
Good book for dungeon masters looking to better their games, especially the stuff at the end with all the outlines for the different houses, really good stuff, gets the creative juices flowing
The exposed real art of GMing 16. März 2012
Von TLRJohnny - Veröffentlicht auf Amazon.com
It's hard for me to accurately express how ab-so-frickin-lutely great Better Lairs is! Doozer and Telfer use humour, experience, and panache to reveal so many insights into the art of being a kick-ass GM that I got my money's worth about 147 times over. It sounds like I'm gushing, but this easy read is going to be my go-to resource for the rest of my DMing career. There are no magical pills here, per se, but instead the authors have opened my eyes to the types of considerations I should be contemplating to take my dear-to-my-heart campaign to the next level for me and my players. Some of these things were things that I was already doing sometimes naturally, but now that I'm more aware of them, I can use them more consciously. I aspire to be the epic GMs that these two authors obviously are.
I have good things to say about this guy's book. 28. September 2011
Von Caraculiambro - Veröffentlicht auf Amazon.com
Von Amazon bestätigter Kauf
Occasionally I want to read a D&D book but don't want anyone (e.g., coworkers) to know what I'm reading. Amazon's Kindle seems like a perfect solution, but the problem is that there are slim pickings available for the Kindle. WoTC doesn't release its books on the Kindle, and even if you can get a PDF of them, they're not user-friendly on the Kindle, unlike the iPad.

In fact, the only real Kindle-friendly "advice to DMs" books I've seen are:

1. Sly Flourish's Dungeon Master Tips

2. KOBOLD Guide to Game Design

3. And this one, "BETTER LAIRS AND DUNGEONS."

I've read all three. If I was going to read one of them again, it would be this one, "BETTER LAIRS AND DUNGEONS." While the first two are useful here and there, the insights of the third go further and are more striking, more likely to help your GMing in the long run. So kudos to him. It's a worthwhile book.

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