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Behind Deep Blue: Building the Computer That Defeated the World Chess Champion
 
 
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Behind Deep Blue: Building the Computer That Defeated the World Chess Champion [Englisch] [Taschenbuch]

Feng-Hsiung Hsu
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Produktinformation

  • Taschenbuch: 320 Seiten
  • Verlag: Princeton Univ Pr; Auflage: New Ed (26. Januar 2004)
  • Sprache: Englisch
  • ISBN-10: 0691118183
  • ISBN-13: 978-0691118185
  • Größe und/oder Gewicht: 23,2 x 16 x 2 cm
  • Durchschnittliche Kundenbewertung: 3.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 381.912 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

From Booklist

Because the two matches that chess champ Garry Kasparov played six years ago against the author's supercomputer were so widely publicized, there's probably going to be a large audience for Hsu's behind-the-scenes account of the epic man-against-machine showdowns. Despite the arcane technical nature of both top-echelon chess and computer programming, Hsu's narrative does not suffer from indecipherable jargon, because he hews to human-interest-oriented storytelling. He starts with his student days at Carnegie-Mellon University, where he had to choose whether his future lay in designing chips for copiers or chess-playing computers. Taking the flashier option, he and his colleagues' first chess products caught IBM's publicity-seeking eye, and Hsu's group decamped for Big Blue. Hsu admits to his competitive desire to defeat Kasparov, who styled his rout of Hsu's first version of Deep Blue in 1996 as a defense of humanity. Stung, Hsu and his mates re-jiggered Deep Blue for the following year's grudge match, a battle regaled with drama and ripostes to Kasparov's disparagement of the electronic victor. A fascinating story. Gilbert Taylor
Copyright © American Library Association. All rights reserved -- Dieser Text bezieht sich auf eine vergriffene oder nicht verfügbare Ausgabe dieses Titels.

From Library Journal

In 1997, a computer developed by a team of researchers at IBM shocked the world by defeating world chess champion Gary Kasparov in a six-game match. Hsu began developing Deep Blue, the first computer to achieve such a feat, as a graduate student at Carnegie Mellon University. Here he focuses on the events in his career that led to his involvement with the project. He tells the story of how the basic technical ideas took shape in the computer science department and describes the further evolution and culmination of the project at IBM. Not merely a rehashing of the engineering that was poured into creating the "mother of all chess machines," Hsu's account goes beyond the typical man vs. machine angle and attempts to capture the true essence of the contest between men in two distinct roles: Kasparov as performer and Hsu's team as toolmaker. The result is an intelligent, well-written account of a milestone in the history of computer science that stands out from the other books on Deep Blue. Recommended for general readers attracted to the history of chess and computing.
Joe J. Accardi, William Rainey Harper Coll. Lib., Palatine, IL
Copyright 2002 Reed Business Information, Inc. -- Dieser Text bezieht sich auf eine vergriffene oder nicht verfügbare Ausgabe dieses Titels.

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In late April 1997, posters for an unusual chess event were appearing on the streets of New York. Lesen Sie die erste Seite
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Von "mbrod64"
Format:Gebundene Ausgabe
Das Buch ich grundsätzlich sehr spannend geschrieben.
Man erhält einen guten Überblick über das Schachcomputerprojekt "Deep Blue" und den handelnden Personen dahinter. Auf technische Details wird zwar immer wieder kurz eingegangen, doch man sollte sich davor nicht abschrecken lassen, da diese Details nur einen kleinen Teil des Buches ausmachen, und in der Regel für das weitere Verständnis nicht von Bedeutung sind.
Der einzige Punkt der mich wirklich gestört hat ist das sich der Autor anscheinend als "Jesus Christus aller Schachprogrammierer" sieht.
Dieses Buch beschreibt alle Deep Blue - Niederlagen als eine Verkettung unglücklicher Umstände. Die Leistung der vielen vielen anderen Programmierer, die ebenfalls ganz hervorragende Schachprogramme geschaffen haben, werden konsequent ignoriert bis herabgewürdigt. Nachdem des Autors Schachmaschine bei der Schachcomputerweltmeisterschaft 1995 vom einfachen PC-Programm "Fritz" die WM-Krone im direkten Duell weggeschnappt wurde, war das natürlich ebenfalls nur großes Pech, und es ist selbstverständlich nicht notwendig die Leistung des Gegners (Frans Morsch (NL)) in irgend einer Form zu würdigen...
Nachdem 1989 und 1996 die IBM-Schachgroßrechenanlage zweimal klar an Kasparov gescheitert ist (0:2 und 2:4) gelang 1997 ein sicherlich erstaunlicher 3,5:2,5 Sieg.
Die Tatsache das ein weiterer Wettkampf trotz Drängen des Weltranglistenersten nicht zustande gekommen ist wurde nicht vernünftig erklärt, insbesondere wenn man bedenkt das laut Feng-Hsiung Hsu ein Computer in der Größe einer Cola-Dose ausreichen würde um einen erneuten Wettkampf zu gewinnen...
Mein Urteil: Das Buch bietet Spannung und Entertainment für Stunden, doch ich würde dem Autor nicht alle seine Heldentaten glauben!
Alle die sich für das Thema "men vs. machine" interessieren würde ich das Buch "One Jump ahead" von Jonathan Schaeffer empfehlen.
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A Human Triumph 12. Dezember 2002
Von R. Hardy - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe|Von Amazon bestätigter Kauf
If you were around during the famous cold-war chess match between Fisher and Spassky in 1972, you will remember what a media event the match proved to be. It was not the most significant match of the century, though. That designation more fittingly belongs to the 1997 battle between Garry Kasparov and the computer Deep Blue. Now there is an engrossing history of how the match came to be, told by Feng-Hsiung Hsu, who founded the Deep Blue project, _Behind Deep Blue: Building the Computer that Defeated the World Chess Champion_ (Princeton University Press). We know the outcome of the final match, but even so, this is an exciting story. It would help to be at least slightly conversant with chess rules, in order to understand some of the drama of the final battle, but this is not essential any more than knowing about the design of silicon chips, which was Hsu's particular role. This is less a technical account than a recollection of a very human endeavor.

Hsu was a computer science graduate student at Carnegie Mellon, having emigrated from Taiwan in 1982. A member of the Artificial Intelligence faculty asked him in 1985 to help with the design of a chess machine. Hsu and his team, approached the task as an engineering challenge, not as an attempt at artificial intelligence. He took the project with him when he finished academia and moved to IBM. The engineering challenges spelled out here over a fifteen year period are enormously complicated. In the eventual machine, "...every single one of those 36,000 transistors for the chess move generator was drawn by hand on a computer. I also hand routed every single wire on the chip." The climax of the book, of course, is the 1997 six game rematch, played on a Deep Blue that could hunt out 200 million moves in a second. The excitement before the match was considerable; tickets were being scalped for $500 and a security guard was even punched by a photographer eager to snap a picture of the opponents at the table.

At one point, Hsu writes about a shockingly aggressive move made by the computer, "Deep Blue obviously had no idea that it was playing Garry Kasparov." With good humor, Hsu reflects on the paradox of an insensate machine eventually defeating possibly the best human player ever (never having lost a previous match). "Is it intelligent?" people wanted to know from Hsu after the famous contest. Hsu knows: "Deep Blue is not intelligent. It is only a finely-crafted tool that exhibits intelligent behavior in a limited domain." Nonetheless, this is an insider's view of a fascinating achievement. Deep Blue may only be a finely-crafted tool that cannot really think, but it has given its humans plenty to think about.

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A thoroughly engaging and candid account 9. November 2004
Von Dennis Littrell - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
Taiwanese-born Feng-Hsiung Hsu has written a most engaging and readable account of how Deep Blue came to be, and how it defeated world chess champion Garry Kasparov in perhaps the greatest chess match of all time. I say "perhaps" because there are many who still consider the 1972 encounter at Reykjavik, Iceland between Bobby Fischer and Boris Spassky to be the greatest match ever. One thing both matches had in common, in addition to a worldwide audience, is two deeply suspicious and idiosyncratic geniuses, Kasparov and Fischer.

However, while Fischer's triumph rejuvenated interest in chess, especially in the US, Kasparov's defeat, many fear, may have rung the death knell for the ancient game. Before Deep Blue's victory, it was easy to imagine that the human mind was light-years ahead of any artificial intelligence. After Kasparov slunk off mumbling vague charges of human intervention ("cheating"), it became necessary to face the possibility that machine intelligence was on its way to exceeding that of humans.

But what did the match really prove? According to Hsu himself, the triumph of Deep Blue "might be the more important human achievement when all was said and done." (p. 256) By a "more important human achievement," he means, more important than the one that would have been Kasparov's had he won.

This I think is the crux of the matter. Deep Blue, an IBM computer of enormous power, is the product of human minds and human engineering. Look at it this way: as computers become more and more powerful and their algorithms become more and more sophisticated, there will be no thought at all that a human might compete with them at chess. It would be like expecting the world's fastest human to beat a motor car in a race. Or for the world's best human calculator to add numbers faster than a personal computer.

In a deeper sense what was destroyed by this match was not human intellectual superiority but the delusion that somehow a board game--even the greatest board game ever invented--is a true measure of human intelligence. Quite simply, the ability to play chess at the highest level is only one talent, similar to (but different from) the ability to play the violin or to run fast. More significant is the greater human ability to conceive and build a machine that does something better than humans can do themselves.

Hsu's account includes a lot of information about his personal adventures in academia and the corporate structure, including rivalries with others in the race to build the ultimate chess-playing computer. He is candid, and self-revelatory to a surprising degree, and it is this candor that helps to make this a fascinating read, not only for computer specialists and chess players, but for anyone interested in how the human competitive spirit works. His portrait of Garry Kasparov--perhaps the strongest chess player of all time--captures the arrogant, suspicious genius at his most human and makes it clear how he came to lose a match he fully expected to win.

Ah, the match itself! The book includes the moves of the games in an appendix, but one can readily see that the match turned on two very strange decisions by the hitherto nearly invincible Kasparov. Strange to say, it appears that Kasparov lost the match mainly because of poor psychological decisions. In game two, believing that he was lost, mainly because he believed that the computer would not have made the move it had made had there been a perpetual check available to the human player that would have drawn the game, Kasparov resigned. However, the machine had erred, and there was a way to draw the game. Against a human opponent, I believe that Kasparov would have closely investigated that line and found the drawing resource.

In the final game again Kasparov made a decision based on what he thought was the nature of the way computers play chess. He allowed a sacrificial line as Black in the Caro-Kahn Defense, a line that he believed Deep Blue would never play since computers are notoriously bad at figuring out how to conduct a complicated attack. Indeed, commercial chess software for PCs typically exclude this line from their opening repertoire so as not to burden the program! So Kasparov thought in playing 7... h6 that Deep Blue would retreat its knight giving Kasparov easy equality. Instead Deep Blue plunged in with 8. Nxe6! Eleven moves later Kasparov resigned--easily one of the quickest defeats of his career.

So, with better decisions, based on sound chess and NOT on mistaken preconceptions about Deep Blue's prowess, Kasparov might have won the match. However, the irony is that it is unlikely that there ever will be another match between the world chess champion and a machine simply because Kasparov and the whole chess world know that the ultimate victory of machine over man, in the arcane test of will and calculation that is chess, is inevitable. But what we also know is that it doesn't matter. We still hold races between humans even though our machines can easily out distant them. And humans will continue to play chess even though they would have no chance against a computer because chess is first and foremost a human sporting event, a test of mental strength and skill much as a boxing match is a test of physical strength and skill.
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Best book I read all year - very inspiring and insightful 3. Dezember 2002
Von Timothy Brennan - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
The Deep Blue-Kasparov matches were what pushed me from being someone who knows how to play chess, into a serious tournament chess player 5 years ago. I found the matches to be fascinating, as did the media who put the results of the matches on the front pages of newspapers such as USA Today. I also happen to be a computer science major, who works full time as a software engineer. This book for me was the perfect blend of my two main interests in life - chess and computers.

Hsu tells a very fascinating story. It is not just about chess and computers however. It is the story of a young immigrant who comes to the US to study, and ends up doing something that is of a major historical significance in the minds of many people.

This book was a real page turner. I did not want to put it down. I thought the path leading Hsu to work on chess programs was fascinating. He made a suggestion to the leading computer chess professor who did not like it. This inspired him to implement the idea. It was a case of several things coming together, which ended up leading to the creation of a great computer project.

Hsu's story of hard work was very inspiring. I liked how he did not consider the match to be "man vs machine", but man as a toolmaker vs man as a performer. If you found the Deep Blue matches interesting, you will certainly enjoy this book.

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