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Beginning Mobile Phone Game Programming, w. CD-ROM [Englisch] [Taschenbuch]

Michael Morrison

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Kurzbeschreibung

9. Dezember 2004
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: * How to construct a game engine to drive mobile games. * How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. * How to implement sprite animation and control interactions among moving sprites. * How to play sound effects and music in mobile games. * How to take advantage of wireless networks to build mobile multiplayer games. * How to design and develop a variety of different games spanning several video games genres.

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Synopsis

Mobile games are a recent and very intriguing addition to the digital entertainment market, and in many ways represent the ultimate in accessibility for hobbyists. The limited capabilities of moblie devices lead to simplified programming tasks, making it possible to teach game development with a minimal amount of background information. The teaching style in this book is extremely hands-on, with the goal being to get the reader building real, working games as quickly as possible.Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. The reader learns how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers, and handheld computers. The reader will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy their games.

Über den Autor und weitere Mitwirkende

Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he cofounded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Legends and Creative One-Upmanship (http://www. talltalesgame.com/). When not glued to his computer, playing hockey, skateboarding, or watching movies with his wife, Michael enjoys hanging out by his koi pond. You can visit Michael on the web at http://www.michaelmorrison.com/.

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Amazon.com: 4.5 von 5 Sternen  11 Rezensionen
5 von 5 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Best so far 30. November 2006
Von Short Dog - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This was the book that got me interested in mobile games. I love it. Well written, good examples that are easy to follow, and it covers everything including graphics, audio, and AI. It also uses MIDP 2.0 which is the de facto standard. Another book by Wells is not bad but Wells assumes MIDP 1.0 and teaches from a single game project, Star Assault, which is too big and besides, not always easy to follow. However, Morrison is really straightfoward in comparison. If there is a downside, it might be that Morrison, like all the others I've looked at, assume the Wireless Toolkit. Firstly, the WTK has no debugging facilities which makes learning and fixing games harder. Secondly, games in Morrison are WTK 2.1 which means you'll have problems if using WTK 2.2, the latest version at the time of this writing. If you are serious about learning and writing J2ME games, you need to get Eclipse and the Eclipse plug-in, EclipseME. You'll still have to get the latest WTK since EclipseME depends on it. However, you can import all of Morrison's projects and single-step debug them. (Remember to read the EclipseME pages on setting up the J2ME debugger; otherwise, the debugger won't work.) I've also used Morrison with Sun's NetBeans Mobility Pack. I prefer Eclipse since it seems to have a larger community.
5 von 5 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Very good book 19. Oktober 2006
Von Jendrek - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I have been using this book as a textbook for a one-semester introductory course to game programming. Thanks to the book the students can learn the main principles of game development in an environment that guarantees that they implement their own variations withing a tight time constraint.

The course has a heavy hands-on component based almost completely on the game samples from the book. Amazingly, the students are in the lab when I come, and they stay when I leave.

I used the book successfully in a Linux lab with Eclipse, EclipseME, WTK 2.2, GIMP, Rosegarden, Audacity, and Tiled, with some small help from timidity and awk.
5.0 von 5 Sternen Absolutely Amazing !! 5. Januar 2006
Von Aris Kumara - Veröffentlicht auf Amazon.com
Format:Taschenbuch
It's the only Java 2 ME game programming book I love ! This book explains all about Java Game in Mobile device and in an easy way. I bought this book on September 2005 and becoz of this book, I grabbed the 3rd national J2ME programming competition in my country on November 2005. Very useful for beginner and intermediete. But this is only a game book, so it doesn't tell u about how to make form, list, choicegroup, textfield, etc. U must have another book that teach u those. Congrats to the author for making this quality book !
4 von 6 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Awesome 14. Januar 2005
Von Zen - Veröffentlicht auf Amazon.com
Format:Taschenbuch
The author had done an excellent job of making mobile game programming an ease to learn and enjoy. The examples in there are simple and easy to understand, with lots of free space to tweak around and make your own original game with customed features.

I definitely give it 5 stars :)
5.0 von 5 Sternen A must read 11. Januar 2013
Von James Hills - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
This is another of the few books my brother and I bought to learn to program games. This particular one was for mobile devices. Like all the other programming books, we learned a lot but didn't do much with it after we did. Now we have the knowledge to program mobile games and we haven't done a thing with it. LOL. A great book for anyone wanting to learn mobile phone game programming.
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