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Beginning Firefox OS HTML5 Game Programming

Beginning Firefox OS HTML5 Game Programming [Kindle Edition]

Bob Thulfram

Kindle-Preis: EUR 3,67 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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You probably know what Mozilla Firefox the browser is, but you may not know that Firefox has started a wide-reaching initiative to create a new operating system for phones and tablets. World-wide and open source, Firefox OS takes a modern browser with the latest HTML5 features and puts it on top of a small Linux kernel. The resulting product runs on inexpensive devices, is free, and has long battery life. The best part of Firefox OS is that all applications can be written in HTML5. Your development environment is any text editor and Firefox. That's all!

Firefox has an app store called the Marketplace where you can put your apps up for sale. You can also do in-app purchases and advertising. And of course, one of the most popular app categories is games. This book will show you in great detail how to get started making games for Firefox OS games. Covering all the main HTML5 technologies needed to create games, this book gives you 26 stand-alone code examples and explains the code in each one. All code was tested carefully on two current Firefox OS phones.

In addition, three standard game technologies are examined, compared, and contrasted: CSS Sprites, Canvas, and SVG (Scalable Vector Graphics). You will see examples using each of the three to move graphics, detect collisions, and more. Variations within Canvas and SVG are explored as well. You'll also see examples for phone-specific technologies such as Touch, Vibration, Device Orientation, and Screen Orientation. You'll also be shown how to upgrade your Firefox OS phone, how to use the Simulator if you don't have a phone, and how to use the App Manager to put your apps on phones.

This book assumes you know the basics of HTML5, CSS, and JavaScript, and that you are interested in making games. Concepts and code are explained carefully along the way and newer options like CSS Sprites and SVG are covered extensively, as well as current JavaScript and HTML5 tips and tricks. In fact, except for the phone-specific chapters, you can use these techniques to make HTML5 games for other platforms. All the code is straight HTML5, CSS, SVG, and JavaScript with no libraries, no jQuery, nothing but pure code. The focus is 100% on Firefox OS games and I hope you will be inspired to create games for this fast-growing platform.

The book is written in an informal, friendly style that invites the reader to come along and explore the fun that is Firefox OS! There isn't just one way to write a game, there are a great many, and it is hoped that this book can inform and inspire you to make your own games.

Here is a list of the chapters in Beginning Firefox OS Game Programming:

Introduction to Firefox OS Game Programming
Pushing your Game to a Device
Measuring Screen Size from the Inside
Bouncing a Ball in CSS
Drawing with Canvas - Part 1
Drawing with Canvas - Part 2
Drawing with Canvas - Part 3
Bouncing SVG - Part 1
Bouncing SVG - Part 2
Bouncing SVG - Part 3
Touch and more SVG
Screen Orientation
CSS Shell
CSS Collisions
Canvas Collisions in Color
SVG Collisions
CSS, Canvas, SVG Compared
HTML5 Audio - Part 1
HTML5 Audio - Part 2
HTML5 Audio - Part 3
HTML5 Audio - Part 4
HTML5 Audio - Part 5
Device Orientation
Local Storage
Asynchronous Storage
IndexedDB Storage
Simple Complete Game - PaddleFox!
Submitting a Game to the Marketplace
Resources for Going Further


  • Format: Kindle Edition
  • Dateigröße: 1813 KB
  • Seitenzahl der Print-Ausgabe: 402 Seiten
  • Verlag: Bob Thulfram; Auflage: 1 (13. März 2014)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Amazon Bestseller-Rang: #104.326 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

  •  Ist der Verkauf dieses Produkts für Sie nicht akzeptabel?


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Die hilfreichsten Kundenrezensionen auf (beta) 5.0 von 5 Sternen  1 Rezension
5.0 von 5 Sternen I Love This Book Already 10. Juni 2014
Von Roark Dority - Veröffentlicht auf
Verifizierter Kauf
After reading just the first few chapters of this book, I'm completely hooked. I wasn't even in the market (so to speak) for game development.

What I *am* hungry for is an incentive to monetize my own apps (and other creations) to as wide an audience as possible, without having to learn (and often relearn) very specific and proprietary languages (think Objective-C and Swift), all of this while avoiding a single "walled garden" ecosystem (think App or Windows Store).

Enter FireFox OS which, like any new environment, can seem intimidating at first. 'Beginning Firefox OS HTML5 Game Programming' by Bob Thulfram is already providing the much needed confidence and additional enthusiasm I need to make this a reality.

The author has an excellent approach striking an admirable balance between personable (acknowledging things the way a 'cool' teacher would with a favorite bunch of students) and professional (providing useful code samples and helpful explanations of important details along the way).

As I progress further into this great book, I hope to add to my review, no doubt with more exclamations of appreciation for this gem of a book!
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