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Beginning C++ Through Game Programming [Englisch] [Taschenbuch]

Michael Dawson
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Beginning C++ Through Game Programming Beginning C++ Through Game Programming
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Kurzbeschreibung

6. Januar 2007
What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

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Produktinformation

  • Taschenbuch: 384 Seiten
  • Verlag: Cengage Learning; Auflage: 2 Pap/Cdr (6. Januar 2007)
  • Sprache: Englisch
  • ISBN-10: 1598633600
  • ISBN-13: 978-1598633603
  • Größe und/oder Gewicht: 18,5 x 2,3 x 22,9 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 260.353 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Easy and fun to read and to program 22. August 2007
Von katsu_yuu
Format:Taschenbuch
I just got the book yesterday and haven't finished reading it. However, after reading half of it I think it is very good.

The book is easy and fun to read and motivates ones to program in C++. To learn the language by programming (small) games is much better than learning it otherwise, I think.
The "hints", "traps" and references to game programming "in the real world" contain very useful information for learners.

Recommendable not only for beginners but also for those with some knowledge of C/C++.
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5.0 von 5 Sternen Learning should be fun 19. November 2009
Von Mid Seyer
Format:Taschenbuch
I think learning should be fun. Particulary when you are learning at home and to start out a little with C++. You can tell that the writer got the experience to tell what you as a reader and a beginner is thinking after some presented excercises.

I find the book pedagogical. It gives you a good easy start into what actually is pretty difficult. It even makes it fun and keeps your interest.
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Amazon.com: 4.2 von 5 Sternen  34 Rezensionen
10 von 10 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great! 12. Februar 2007
Von Fortis Venaliter - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I have read C++ for dummies and this book was actually easier to read than that. Not only was the language that much clearer but it covered nearly every aspect of C++ console programming. But therein lies the one flaw. It is called C++ Through Game Programming, but the closest you can get to a game right from this book is a text-based adventure. It may seem a little misleading, but nowhere on or in the book does it mention visual/graphical work or tutorials. Great book for the basics though!
9 von 9 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Truly a beginner's book: 7. Januar 2010
Von John Knepper - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've been programming in perl for years, but I was ready to move on to bigger and better things. Wanting to learn C++, I was in search of a 'good' programming book, whether it go to an intermediate level or just the basic fundamentals, that a person looking into learning C++ would want. What more could stick out than a programming book that not only teaches you the C++ language, but the basic tenants of game programming? Here's the 'deal'. As a person with a lot of prior programming experience, I can say this book is huge when it comes to teaching you the basic fundamentals, and I mean for you to take the word basic to its very most possible meaning. This book is a bit more on the 'technical' side, and should probably be for a person who is fairly new to programming, can't stand scanning through long code excerpts, or wants to connect the dots; if they had thrown themselves into the realm of programming in the past without taking the time to acquaint themselves with the foundations.

The first eight chapters are almost beautiful. I really enjoyed going through those simple things that you haven't seen since your first introductory programming class in college. When you get to chapters nine and ten, the book gets a little rough. It does a good job of explaining the topics of chapter nine, like dynamic memory allocation, memory leaks, etc, but it's not as thorough, so I could see that a 'true' beginner could possibly get lost. The chapter 'does' explain everything, but you have to be more careful and pay much closer attention to the words you're reading or you might be left asking 'why' in the heck some things are the way they are.

One thing this book lacks is a good, solid introduction to the C++ language. It could get a bit more into the technical details of really learning the fundamentals to ensuring a 'nice' C++ programming environment other than tossing you at Dev-C++. In the past, I used the Eclipse IDE a lot with Java. I tried to use that for this book, at first, but found it rather difficult to set up, so I gave up and used the default IDE the book recommends; Dev-C++. I had code completion turned on, and I can say the code completion is rather sad in comparison with Eclipse. There are definitely some 'fine' details this IDE could work out to become just a bit more user friendly.

The book doesn't give you a good conclusion. I enjoy a technical book that points the reader to more resources or a 'direction' to go in. This book drops off a cliff at chapter ten and leaves you wondering where to go next? It'd be nice to get some perspective, honest perspective, and be 'informed' of a good book to pick up afterwards. I'm sure leaving the conclusion out of the book was the intent of the author and publisher, but it's always a nice thing to have.

I do recommend this book to a beginner as well as anyone that might have unfairly been thrown into a 'lower' level, low and high in C++'s regard, language like Java or C++ and wants to smooth out the wrinkles they might have with some of the basic fundamentals; myself included in some instances. If you wanted, you could probably run front to back in a day or two, but you won't learn anything that way, especially since the book slowly increases the learning curve as the chapters go on; very slowly. Nonetheless, I recommend you type out the examples by hand, instead of downloading them from disc, and try some of the exercises if time can't afford you to do all of them. If you do that, you'll surely be 'ahead' of those who might have breezed on through when it comes to the sponge factor. Spending extra time on chapters nine and ten would also do you a lot of good(!). Oh, yeah, and the book does a good job of bringing you into the wonderful realm of Object Oriented programming (OOP), but you might have to go 'research' some things like operator overloading, which will probably leave you a little dazed. Underline and italicize that last statement. For a person with a lot of perl experience, this book actually made me appreciate perl so much more, and increase my desire to really pick up a lot more C++ as well.
7 von 7 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Good Foothold 30. März 2009
Von John Gall - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I bought this book 3 1/2 weeks ago and just finished going through all of the material in it. As a newcomer to C++ with only a light background in BASIC, I picked up on what the author was trying to convey almost instantly. This is my second C++ book, and I can say that unlike my other book, the material contained within isn't dry and keeps you interested. While many of the examples don't actually have you program anything that is close to a game, they use terminology familiar to gamers that helps you put 2 and 2 together and imagine what other creative uses you could use the code provided for.

A word of warning however, if you read it too quickly, you may find yourself lost. Some chapters go from unbelievably easy to fairly difficult very quickly, and make some of the concepts difficult to understand if you don't grasp it the first time since the material just builds upon itself. One notorious problem in the book is Chapter 9's Exercise 1. There are many people on several different programming forums asking for help with this particular problem since the solution isn't obvious and may leave one feeling as though they're stuck in a trial and error type situation. This could be easily remedied in a classroom type setting where the professor can give feedback, but for self-study, this pitfall may cost you many hours. It is for those reasons alone that this book receives 4 stars.

Over all, this book is a good buy for the beginning programmer aiming to make it in the gaming industry and is leaps and bounds better than many other books on the subject. I would highly recommend this book to any one looking to learn C++ for the first time.
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