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Beginning Android Games
 
 

Beginning Android Games [Kindle Edition]

Mario Zechner , Robert Green
4.8 von 5 Sternen  Alle Rezensionen anzeigen (4 Kundenrezensionen)

Kindle-Preis: EUR 13,26 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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Produktbeschreibungen

Kurzbeschreibung

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations.  You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.  This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:

  • The fundamentals of game development and design suitable for Android smartphones and tablets
  • The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
  • The design of 2D and 3D games and their successful implementation on the Android platform

This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases.  This book is backward compatible like the Android SDK. 

What you’ll learn

  • How to set up/use the development tools for creating your first Android game app
  • The fundamentals of game programming in the context of the Android platform
  • How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
  • How to develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • How to create a full-featured 3D game  
  • How to publish your games, get crash reports, and support your users
  • How to complete your own playable 2D OpenGL games

Who this book is for

This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Über den Autor und weitere Mitwirkende

Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.

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Die hilfreichsten Kundenrezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Gutes Buch für erfahrene Java-Programmierer 6. Dezember 2013
Format:Taschenbuch|Verifizierter Kauf
Im großen und ganzen lohnt sich der Kauf definitv, da einen eine sehr gute API zu Verfügung gestellt wird auf der man sein Spiel aufbauen kann, das heißt man muss sich kaum noch um die Kommunikation zwischen Gerät und Spiel kümmern.

Was ich als Anfänger sehr überfordernd finde ist die Tatsache, dass das erste Spiel "Mr.Nom" (ein Snake abklatsch) direkt als MVC Prinzip implementiert wird, was für Leute, die dieses Prinzip nicht kennen ÄUßERST verwirrend ist. Auf jeden Fall ein Wadenbeißer. Das Englisch an sich ist gut verständlich und nett geschrieben. Ich empfehle allerdings vorher eine Lektüre, die sich mit Android-Entwicklung befasst.

Wer keine guten Java-Skills besitzt sollte diese auch erstmal auffrischen.
War diese Rezension für Sie hilfreich?
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Das ist exakt das Buch, welches ich gesucht habe! 18. August 2013
Format:Taschenbuch|Verifizierter Kauf
Der Aufbau des Buches ist unübertrefflich und kann meiner Meinung nach nicht besser gemacht werden. Man lernt schnell die Dinge kennen, welche man braucht um los legen zu können. Auch als nicht native english speaker ist das Buch gut zu verstehen. Es ist außerdem in einem angenehmen lockeren Ton geschrieben. Für mich jeden der 30 Euro wert - auch für einen armen Studenten wie mich.
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1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Einfach nur spitze! 10. April 2013
Von maCBam
Format:Taschenbuch|Verifizierter Kauf
Auch ich wollte ein Buch in deutscher Sprache, bin aber voll und ganz begeistert von diesem Werk.

Dieses Buch hat einen wirklich guten Schreibstil und geht ohne abzuschweifen auf das Thema ein.
Es wird nicht nur einfach irgendein Spiel hingeklatscht...Es werden wichtigen Themen rund um die (Spiele)-Entwicklung erklärt und Schritt für Schritt ein Framework + Spiel entwickelt.
Nach der Bearbeitung des Buches kann man, meiner Meinung nach, sicher und sehr gut Informiert an das erste, eigene Spiele-Projekt rangehen.

Ich würde jeden dieses Buch empfehlen, die sich mit der Spiele-Entwicklung für Android-Geräte beschäftigen möchten.
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1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Guter Schreibstil 2. April 2013
Von M.
Format:Taschenbuch|Verifizierter Kauf
Wollte eigentlich ein Buch in deutscher Sprache zum Thema. Aber leider wurde das Buch "Spiele programmieren für Android" (Sträubig/dpunkt) nun doch nicht veröffentlicht. Jetzt habe ich zum bestbewertesten Buch in englischer Sprache gegriffen und bin was die ersten Kapitel betrifft begeistert. Der/die Autor(en) bringen es immer auf den Punkt ohne zuviel blabla. Man kann ihnen gut folgen und merkt, dass hier Leute Ahnung haben.

(wenn ich im Buch weitere voran gekommen bin, werde ich diese Bewertung mal aktualisieren).
War diese Rezension für Sie hilfreich?
Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 4.4 von 5 Sternen  35 Rezensionen
26 von 26 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Second Times the Charm! 26. Dezember 2012
Von Dave - Veröffentlicht auf Amazon.com
Format:Taschenbuch
A few things that make this book good:

-It's updated! I own the first version of this book (Beginning Android Games 4) which was suppose to cover Android 4.0, but in reality was just the an older version of the book originally meant for Android 2.3 masked with the words "Android 4.0". You could tell it was old due all the screenshots being from phones running Android 2.3 and all the references in the book being years upon years old. This book however fixes all of that, it has truly been updated to Android 4.0. The screenshots have been replaced with ones from Android 4.0 and all the references are contemporary, i.e. the Android OS pie chart is updated to August 2012. Though in terms of code, not much has really changed. However this is to expected as the Android SDK doesn't change drastically with every new OS release.

-It's easy to grasp. It gives you background information on Android and then takes you into basic operations like input and basic file I/O, then building a basic game afterwards. The chapter also flows a lot more nicely than the first edition as well.

-They're new chapters/section compared to the first edition, with bugs in the code ironed out. This point is to mainly to show that this edition overhauls the book and is not just a minor update with the words "second edition" on it to milk money (if only college textbooks were like that...). For example, there's a new chapter that discusses marketing and advertisement.

I do have to say though that it is a tad bit overwhelming at the start if you are just beginning with Java, though this does get better as you get further in the book because I do feel that the author explains everything nicely without being too over complicated and confusing.

It's not updated to the newest version of Android (Android 4.2), but that's to be expected as by the time they're done with that book, a new Android OS would have probably come out.

Overall I'd say it's a much needed improvement over the first edition and brings it up to date as of Android 4.0, which makes it a very good book for anyone looking to get into Android games.

Edit, after finishing the book: By the end of the book, you will have a game framework. This is essentially what the book does, it teaches you Android game programming by having you build a framework. It's a nice way to see how things are done and also means that you can make your own games after finishing the book with that same exact framework (in other words, you won't have to start from scratch once you start your own projects). Moreover the framework that is built by the end of the book is very similar to an open source Android framework called Libgdx. This is because one of the authors of the book, Mario, develops Libgdx. This means that after you're done with the book, you can move onto Libgdx (a much larger framework) that will allow you to build more complex games and you'll already be familiar with how to use Libgdx because this book essentially teaches you how to make your own little "Libgdx" framework. The nice thing about Libgdx is that it is cross platform. It allows for painless porting between HTML, Desktop, and Android.

Another thing to note is that the code in this book and Libgdx are licensed under Apache 2.0, this means that you can use the code in your commercial or non-commercial applications for free.
15 von 15 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Perfect for learning game programming and concepts etc. 6. Februar 2013
Von Quinma - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I just finished reading and coding from all 678 pages of Mario Zechner's and Robert Green's book Beginning Android Games 2nd edition and I wanted to give others insight into my findings about the book.
http://www.amazon.com/Beginning-Android-Games-Mario-Zechner/dp/1430246774/ref=sr_1_1?s=books&ie=UTF8&qid=1360183484&sr=1-1&keywords=beginning+android+games+2nd+edition

First off I would like to say that I am completely satisfied with the purchase of this book.
I was attempting to write my first games based off random blogs and articles online and I was totally missing many important concepts and wasting time.

Also, please note this is not a LibGDX book. I actually bought it thinking that it was but I learned way more than I ever knew in creating a custom framework.

Usable for Beginners [9/10]
Yes if you have never made a game before this book walks you through every step of the way. If you have never or have very limited experience on programming then I do not think this book is for you since games are a rather more advanced form of programming.

Readability [10/10]
This book is written in a light helpful tone that really holds your hand the whole time. It made the experience fun and sometimes funny.

Grammer and spelling mistake proof[8/10]
There are a few mistakes in this book, sometimes even the code is incorrect. Using the mode [...] uses with a book bug bounty might pay off and keep amazon from getting a % of your profits.

Correctness of Concepts[10/10]
I am not a professional developer however I do my research and I have found no faults with this book. And the best part is with every simplification of a concept the book informs and encourages you that there is much more to this concept and you can look it up with suggested readings.

Exampled and provided resources [10/10]
Every example, image, sound, etc. is provided free of charge in one quick usable location.

Closing Comments: After reading this book can you go out and create a top selling android app? probably not. However, this book does open your eyes to the world of creating apps. After reading the whole book I feel motivated and inspired that I can create a successfull app but at the same time I understand that this is no small venture and it will take lots of time, sweat, and bloodshot eyes. Before I was sailing blind and this book did exactly what I expected it to do, it gave me a bearing. All in all I am happy and I would buy any other game programming books released by these authors. In particular I would like to see a very short and concise LibGDX book which assumes you have read this book first.

Personal Comment: I dont believe I am alone in this but most of us programmers became programmers because of a good game got us hooked. I like many others write business software everyday and while I am happy, creating games fills me with hope. So I would like to thank, Mario and Robert for teaching me and Google for the low barrier opportunity to get started in the world of games.
12 von 14 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Very Good, but a few minor issues 28. März 2013
Von Enginerd1701 - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
The good:

This is basically a class in a book. For the most part, explanations are very detailed. Other than a basic knowledge of Java, not much is assumed. The framework developed during the book is well designed, understandable, and usable. The topics covered are not only applicable to game programming, but are useful for general Android development. Even for someone not interested in game development, this would be a fine book to get you on the road to writing Android Apps. It's certainly much better than the other 2 Android development books I own, which read like dictionaries.

The bad:

There are several mistakes in the text, though the ones I have noticed are pretty obvious. The code is also just a little bit raw in some places - for example in one place he declares a variable to store the return value of a method, but then calls the exact same method a few lines later. Also, in a couple of places, he glosses over what could be useful explanations - for example why a generic "Pool" class cannot directly implement a method to create new objects. None of those issues, though, would be enough for me to subtract a star from the rating. My biggest complaint is that, for a book published at the end of 2012, the code is complicated unnecessarily in order to support VERY old versions of Android. I understand and agree with the desire to deal with fragmentation, but the code is all written to support API 3, which currently has 0% market share. I would have like to see the compatibility go back only as far as API 7, which is supported on over 99% of devices. Still, I just removed the old, crusty code, and the framework cleans up nicely.
3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Not just for game apps 13. Januar 2013
Von jaclynn - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
Couldn't be more pleased with this purchase. I am starting out with Android development, and had previously avoided this book because of the word "games" in the title. So glad I bought it. The introductory chapters are in no way game-specific. The writing style is conversational and thorough. I am only through the chapters that explain setting up your system and writing first programs (Java, Eclipse, Android SDK... hello world, etc), so I will write more of a review as I progress. Following the setup instructions, my initial "app" worked just fine with the simulators, and I have a solid understanding of how my app is structured - where the library files are, where the source files are, where the compiled files are, etc. I just want to say at this point, that this book has been worth every penny, and I have bought several Android-Dev-for-Beginners books.
2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Nailed It 30. Juli 2013
Von Tom - Veröffentlicht auf Amazon.com
Format:Kindle Edition|Verifizierter Kauf
Mario did a great job of presenting the technical details and subjects needed in order to start learning how to develop Android games. I have been developing software for 40+ years for Windows and found the book to be very helpful and useful. While I don't use it as a reference it greatly simplified my learning curve.

Once you get the book under your belt checkout libGDX. Mario is a co-developer and it really is a time saver.
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