This is an orginal book, following an interesting proposal to get Computer chess games to 'think' more like human players. It is clear the author values this approach more than current 'brute force' search, and I must admit, I am swayed by his arguments (e.g. that the Deep Blue v Kasparov match did nothing to advance computer chess) - although I could have done with more results to convince me. I think the reader from Concord, MA missed the point of the book - the author never says he is proposing a 'better' (i.e. higher ELO) chess program - just one that thinks and plays more like a human (from an AI research perspective). To conclude, if you are looking for a book about conventional (outdated?) computer chess programming then this is of little interest. However, if you are after a novel book on the quest to 'capture' what goes on in the human mind when analysing problems, and how to represent that in, for example, chess problems, then this book is a good starting point.