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Michele L. Worley
- Veröffentlicht auf Amazon.com
As is typical of the best of the Shadowrun sourcebooks, this volume is organized as an electronic document from the fictional Shadowrun world, posted at Shadowland by Captain Chaos, sysadmin extraordinare some time in 2056 (after THE UNIVERSAL BROTHERHOOD introduced insect spirits but before PORTFOLIO OF A DRAGON and the short-lived political career of Dunkelzahn).
In the Shadowrun universe, the former country of Mexico became the nation of Aztlan, which in turn is effectively a wholly-owned subsidiary of Aztechnology, one of the 10 most powerful corporations in the Shadowrun world, in which such megacorporations are effectively nations in their own right, answering only to their peers on the Corporate Court - or to whatever damage can be inflicted on them by shadowrunners, of course.
In this case, even Captain Chaos is nervous about handling the core information, a large package from Espectro, a single "secret benefactor" suspected of deep connections with Aztechnology/Aztlan intelligence. Aztechnology as a whole is among the most ominous of the Big 10, because of its involvement with insect spirits, toxic shamans, and just generally evil magic and Things Of Which It Is Not Good To Think.
The subsequent Shadowland chat goes a level beyond the usual Shadowrun sourcebook format. The core information is presented in the form of articles marked up with commentary by runners visiting Shadowland, adding information or attempting to debunk it (and each other's claims) on a case by case basis. But in addition to the runners' commentary, an additional level of commentary is present as a chat between several even more shadowy presences, some of whom are identified ("the Big 'D' being Dunkelzahn, for instance) while even the species of others remains in question, though hints are dropped. (*Their* chat was seized and posted to Shadowland by an unidentified entity spying on *them*.)
The book opens with a marked-up news report of the civil war currently raging on the Yucatan peninsula, which in passing provides information about Aztechnology's ownership/censorship of various communications media and of the nature of their military, as well as a sort of current events summary. Next, Espectro provides a history/overview in traditional Shadowrun style, the next best thing to Danchekker: straight from the Aztlan educational system, with appropriate sardonic shadowrunner commentary added - and with severe cuts by Captain Chaos for brevity's sake where the revisionist history gets to be too much.
The subsequent sections on Aztechnology proper - history, formal distinction from the Aztlan government, corporate structure, and business practices - include some "liberated" files from Aztechnology's arch-enemy, Ares, and by Knight Errant (specifically evaluating Aztechnology's security).
As for subsequent sections, "Religion and Magic" covers blood magic in passing; briefly, Aztlan has a state religion based on the ancient Aztec myths, and Roman Catholicism has been suppressed (and hence the underground faith serves as a nugget around which resistance to the Aztlan establishment tends to gather). "Getting In" discusses entering Aztlan itself rather than Aztechnology facilities in general. (As a UCAS intelligence document subsequently stolen by Aztechnology, then stolen again and posted on Shadowland, this is the next best thing to public information, so gamemasters have considerable latitude with how Aztechnology counters such known threats.) "Living in Aztlan" talks about what the place is like once you're in. "Tenochtitlan" (formerly known as Mexico City) gets its own section, with some emphasis on government and mass transit.
Designed for use with:
SHADOWRUN, 2nd edition
GRIMOIRE, 2nd edition
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