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More Autodesk Maya Hyper-Realistic Creature Creation (Autodesk Official Training Guide) [Englisch] [Taschenbuch]

Autodesk Maya Press


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Kurzbeschreibung

29. April 2009 Autodesk Official Training Guide
More Autodesk Maya Hyper-Realistic Creature Creation is a continuation of the tools and techniques presented in Maya Hyper-Realistic Creature Creation, Second Edition. This book is your solution for creating convincing characters in Autodesk Maya. Learn core industry knowledge by gaining hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set up your skeleton in a fast and easy way; and create realistic facial controls. Get the inside scoop on high end production techniques from industry pros Erick Miller, Paul Thuriot, Jeff Unay and Rudy Grossman. Through project-based lessons, follow Jeff and Rudy's process for modeling the beast and its facial blend shapes, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration.
 
Create a facial topology that will deform realistically
 
Use custom tools to control the morph timing of a blend shape
 
Learn valuable modeling workflows for creating facial blend shapes
 
Accommodate changes within a character pipeline
 
Use the Full Body IK solver to create a control rig
 
Create internal muscle structures for body deformations
 
Use tools and Python plug-ins for higher level deformations
 
Build and rig a face shape library with directional sliders and compensation shapes
 
Learn about controls for the eyes, ears, mouth and teeth
 
Attach models or rigs of different resolutions
 
Learn and use several custom written Hyper-Real facial rigging MEL tools

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Amazon.com: 3.7 von 5 Sternen  3 Rezensionen
2 von 2 Kunden fanden die folgende Rezension hilfreich
3.0 von 5 Sternen Got Maya 2009? 5. August 2010
Von Miss Cheevis - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This book is fairly expensive for it's size (154 pages), although it is packed with very useful rigging techniques. As other reviewers have mentioned, this is not a modeling book -- it's more about rigging and muscle deformations. This book is designed to work with Autodesk Maya 2009. It heavily relies on their plug-ins included on the DVD, which do NOT work in any other version of Maya. You can download a free trial of Maya 2009 from the Internet, although it would be nice if it were included on the DVD itself. There are some cool bonus videos on the DVD for modeling a realistic hand, using both Maya and Mudbox. The book is written by very impressive individuals in the industry, who really know their stuff. This is definitely a book for intermediate to advanced users. For beginners, they suggest that you begin with the "Learning Autodesk Maya 2009/Foundation" or the "Learning Autodesk Maya 2009/Modeling & Animation Handbook" as a prerequesite to this book.
3 von 4 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Not exactly what I expected 7. Januar 2010
Von Thomas W. Pettus - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
When I bought this book, I figured it would be about the creature creation itself, however that is not the case. The book talks almost entirely about rigging techniques. That being said, the book is still useful and definitely taught me a thing or two. It goes quite in depth with blend shapes and has a chapter on Maya muscle that I still need to go through and commit to memory.

If you want to learn rigging, I recommend it. If you're looking for a modeling book, look elsewhere.
0 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Good book 30. Juli 2010
Von Ali Asad Jafri - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
Overall I found the book to be at first a smaller version of the previous edition but the videos and resources provided in the dvd do adequately cover the subject of how to approach modeling and create a hyper real creature rig. This isn't something for beginners in 3d and doesn't go into every little step of the creation process but gives you good insight of what's involved and definitely a good investment.
Waren diese Rezensionen hilfreich?   Wir wollen von Ihnen hören.
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