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Augmented Reality for Android Application Development

Augmented Reality for Android Application Development [Kindle Edition]

Jens Grubert , Dr. Raphael Grasset

Kindle-Preis: EUR 9,37 Inkl. MwSt. und kostenloser drahtloser Lieferung über Amazon Whispernet

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In Detail

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers.

Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own.

Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples.

This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.


A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.

Who this book is for

Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.

Über den Autor und weitere Mitwirkende

Jens Grubert

Jens Grubert is a researcher at the Graz University of Technology. He has received his Bakkalaureus (2008) and Dipl.-Ing. with distinction (2009) at Otto-von-Guericke University Magdeburg, Germany. As a research manager at Fraunhofer Institute for Factory Operation and Automation IFF, Germany, he conducted evaluations of industrial Augmented Reality systems until August 2010. He has been involved in several academic and industrial projects over the past years and is the author of more than 20 international publications. His current research interests include mobile interfaces for situated media and user evaluations for consumer-oriented Augmented Reality interfaces in public spaces. He has over four years of experience in developing mobile Augmented Reality applications. He initiated the development of a natural feature tracking system that is now commercially used for creating Augmented Reality campaigns. Furthermore, he is teaching university courses about Distributed Systems, Computer Graphics, Virtual Reality, and Augmented Reality.


Dr. Raphael Grasset

Dr. Raphael Grasset is a senior researcher at the Institute for Computer Graphics and Vision. He was previously a senior researcher at the HIT Lab NZ and completed his Ph.D. in 2004. His main research interests include 3D interaction, computer-human interaction, augmented reality, mixed reality, visualization, and CSCW. His work is highly multidisciplinary; he has been involved in a large number of academic and industrial projects over the last decade. He is the author of more than 50 international publications, was previously a lecturer on Augmented Reality, and has supervised more than 50 students. He has more than 10 years of experience in Augmented Reality (AR) for a broad range of platforms (desktop, mobile, and the Web) and programming languages (C++, Python, and Java). He has contributed to the development of AR software libraries (ARToolKit, osgART, and Android AR), AR plugins (Esperient Creator and Google Sketchup), and has been involved in the development of numerous AR applications.



  • Format: Kindle Edition
  • Dateigröße: 2282 KB
  • Seitenzahl der Print-Ausgabe: 134 Seiten
  • Verlag: Packt Publishing (25. November 2013)
  • Verkauf durch: Amazon Media EU S.à r.l.
  • Sprache: Englisch
  • ASIN: B00GX9FFC0
  • Text-to-Speech (Vorlesemodus): Aktiviert
  • X-Ray:
  • Amazon Bestseller-Rang: #269.296 Bezahlt in Kindle-Shop (Siehe Top 100 Bezahlt in Kindle-Shop)

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Die hilfreichsten Kundenrezensionen auf (beta) 4.6 von 5 Sternen  7 Rezensionen
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Great Guide for AR Beginners 20. Januar 2014
Von Shane KIRKBRIDE - Veröffentlicht auf
This is a good high level over view of Augmented Reality and Android. The AR and Android development are very rich topics. I really appreciated the links and the required software sections. This is one of the more difficult parts of starting to develop software: just getting started. There were a cases where the authors made trade-offs. One of the key areas was in the emulation of an android platform. The authors neglected the vast differences between CPUs and chipsets. These play a vital role in day-to-day development. The prepackaged code worked on a few emulation environments but failed on others. If you own a android device this is a easy book to work through but if you are looking to deploy an end product on numerous devices then this will only be a guide for AR based theory (at a very high level).
1 von 1 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen A very good introductory book for its price tag but only a scratch of the surface 15. Januar 2014
Von Alain Couniot - Veröffentlicht auf
Format:Kindle Edition
Having recently read "Augmented Reality for Android Application Development", I recommend it without reserve to beginners or enthusiasts in Augmented Reality. Written by authors who clearly have good credentials in the field, it makes for a fairly easy and entertaining reading. It does not fall into the pitfall of "hype" that too frequently plagues presentations of Augmented Reality.

The work has a clear structure, explained at the beginning of the book. Concepts are progressively and rigorously introduced. A taxonomy of AR concepts and applications is given and a few misconceptions corrected. The book is supported by several demo applications, some revisited several times in the text, which clearly illustrate the points made by the authors. I have tried a number of these applications in ADT/Eclipse and they worked without a glitch on my Asus TF201 Prime. Here must also be stressed that installation instructions for both Android Development Tools, jMonkey Engine and Qualcomm's Vuforia are very clear.

So far, so good. On the minus side, I'm left with a feeling of "not enough" : this book - although an introductory book, and a good one indeed - should have gone a bit more in the depth of this vast topic. Maybe it is too oriented towards the selected libraries. I also think it could have featured 2 or 3 chapters more or elaborate a bit more on the most advanced ones. One gets to the end of the book and is left with the feeling of an incomplete initiatic journey : the surface could have been scratched a bit more by the authors. Image registration, to take just one example, is barely addressed, mainly illustrated by demo applications.

Sure, there are other books that expose newcomers to Augmented Reality and that probably go more in depth but, hey, this one cannot currently be beaten!
5.0 von 5 Sternen Practical introduction to Augmented Reality 28. Januar 2014
Von Peter Backx - Veröffentlicht auf
This book is a short and very practical introduction to Augmented Reality on Android. It starts with the very basic (how to use the camera, how to do 3D), but by the end of the book you've got a fully functioning app.

The book can be used be beginner's to Android development, but a little experience will help in getting through some of the tougher parts (like the native development)

The only downside of the book: it's a very short book. By the time you've finished the book, you'll be so eager to learn more that you wish this book was twice or thrice it's actual length.
5.0 von 5 Sternen Must read book for those looking to develop AR applications for Android 19. Januar 2014
Von Mauro Figueiredo - Veröffentlicht auf
Format:Kindle Edition
This is a great introductory book for those that want to build augmented reality applications for android mobile systems. It is well written describing step by step the installation and integration of the required SDKs and developer tools so that even less experienced programmers can easily follow.

Chapter 1 introduces the main concepts of augmented reality and describes the installation of the required SDKs and tools. What I like from chapters 2 and 3 is that it clearly explains the programming of the mobile camera along with the 3D graphics rendering (including basic concepts from computer graphics) required for every AR application.
Following chapters clearly shows how to develop the basic building blocks for an AR browser supported by both global tracking and computer vision-based AR .

I would recommend this book for bachelors or master degrees students that want to quickly develop an augmented reality app.
5.0 von 5 Sternen Excellent 3D starter as well 16. Januar 2014
Von Bill Jones - Veröffentlicht auf
Format:Kindle Edition
Augmented Reality Android Application Development

Starting off the book jumps into having you install SDKs and developer tools. The author guides you all through the settings and teaches you what to do in order to get up and running. I enjoy when programming books start with some theory behind the actual concepts the book starts off with this and sets the pace. I also want to mention that the book is very well organized each chapter leads into the next chapter and branches off with the previous concepts that you were learning. I like how the author organized the code blocks using a different font however it would've been nice if there was a light gray background behind them but I won't deduct points for that.

Chapters 1 through 3 seemed to just be basic information along with getting you up and running it was very easy-to-follow along and the camera perspectives were explained very clearly, and I appreciated the images in the book that verified the output. Chapter 4 is when things start to ramp up you begin with a lot of math exercises and you set up for tracking and that's when you get into the really fun stuff, ray picking was explained fairly well.

All in all this book was a great starter guide for setting up all the SDKs required for 3D rendering and setting up virtual environments. [...] Check it out, it's well worth it!
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