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Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development [Englisch] [Gebundene Ausgabe]

Craig Larman
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Kurzbeschreibung

20. Oktober 2004
"This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better." -Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects"Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both." -John Vlissides, author, Design Patterns and Pattern Hatching"People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice." -Martin Fowler, author, UML Distilled and Refactoring"This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner." -Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group*A brand new edition of the world's most admired introduction to object-oriented analysis and design with UML *Fully updated for UML 2 and the latest iterative/agile practices *Includes an all-new case study illustrating many of the book's key points Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects"-and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams-you'll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition's extensive improvements include * A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML * New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring * Many new tips on combining iterative and evolutionary development with OOA/D * Updates for easier study, including new learning aids and graphics * New college educator teaching resources * Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum * Techniques for applying the UML to documenting architectures * A new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects-and creating systems that are well crafted, robust, and maintainable.

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Produktinformation

  • Gebundene Ausgabe: 703 Seiten
  • Verlag: Prentice Hall; Auflage: 3rd ed. (20. Oktober 2004)
  • Sprache: Englisch
  • ISBN-10: 0131489062
  • ISBN-13: 978-0131489066
  • Größe und/oder Gewicht: 25,5 x 21,2 x 3,8 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (3 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 78.817 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Synopsis

"This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better." --Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects"Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both." --John Vlissides, author, Design Patterns and Pattern Hatching"People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice." --Martin Fowler, author, UML Distilled and Refactoring"This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner." --Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0

Working Group*A brand new edition of the world's most admired introduction to object-oriented analysis and design with UML *Fully updated for UML 2 and the latest iterative/agile practices *Includes an all-new case study illustrating many of the book's key points Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects"--and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams--you'll learn how to apply UML in the context of OO software development.Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more.

This edition's extensive improvements include *A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML *New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring *Many new tips on combining iterative and evolutionary development with OOA/D *Updates for easier study, including new learning aids and graphics *New college educator teaching resources *Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum *Techniques for applying the UML to documenting architectures *A new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects--and creating systems that are well crafted, robust, and maintainable.

Buchrückseite

“This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.”
Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects
“Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.”
John Vlissides, author, Design Patterns and Pattern Hatching
“People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.”
Martin Fowler, author, UML Distilled and Refactoring
“This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.”
Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group
  • A brand new edition of the world’s most admired introduction to object-oriented analysis and design with UML
  • Fully updated for UML 2 and the latest iterative/agile practices
  • Includes an all-new case study illustrating many of the book’s key points

Applying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.

Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development.

Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include

  • A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML
  • New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring
  • Many new tips on combining iterative and evolutionary development with OOA/D
  • Updates for easier study, including new learning aids and graphics
  • New college educator teaching resources
  • Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum
  • Techniques for applying the UML to documenting architectures
  • A new chapter on evolutionary requirements, and much more

Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable.




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3 von 3 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Geniale Einführung in OOA/D 25. Juni 2010
Format:Gebundene Ausgabe
Graig Larmans Schreibstil ist einzigartig. Er präsentiert sein Material strukturiert, übersichtlich, mit Beispielien und Praxistipps. Er scheut sich auch nicht, Dinge mehrmals zu erwähnen, wenn sie ihm wichtig genug erscheinen. Das fördert ein Bewusstsein für diese Dinge und verankert es besser im Gedächtnis.

Am Beispiel des RUP gibt er eine Einführung in die iterative und inkrementelle Softwareentwicklung (ohne sich auf den RUP festzulegen. Was er schreibt ist für jede Methode relevant).

Er behandelt den gesamten Entwicklungsprozess. Er erklärt, wie man mit Hilfe von Usecases die Anforderungen ermittelt, gibt Tipps, wie man möglichst alle (oder wenigstens die meisten) Anforderungen aufdeckt (ein Thema, das man erst nach langer Erfahrung wirklich beherrscht), zeigt, wie man Usecases schreibt, wie man daraus ein Domain Model ableitet und wie man dann zu einem Softwaredesign gelangt.
Für letzteres gibt er viele Beispiele und Hilfestellungen (GRASP, design patterns).

Sehr gut in der 3. Auflage ist, dass Larman ein zweites durchgängiges Beispiel aufgenommen hat (Monopoly Simulation), das das erste Beispiel (Point of Sales System) um viele interessante Aspekte und Einsichten ergänzt.

Larman legt immer viel Wert darauf zu betonen, dass man zwar viele Artefakte im Zuge eines Softwareprojekts erstellen kann (er erklärt auch Inhalt und Nutzen), aber dass man sich sorgfältig überlegen sollte, was davon man wirklich braucht.

Im Buch benutzt er die UML zur Kommunikation von Gedanken und Entwürfen. Er beschreibt zwar viele Spezifikationen der UML, bietet aber keine vollständige Referenz.
Lesen Sie weiter... ›
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8 von 10 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen All You Need 25. Februar 2005
Format:Gebundene Ausgabe
Durch Zufall bin ich auf dieses sehr gute Buch aufmerksam geworden und kann es seither nicht mehr aus der Hand legen. Wer schon immer mal hinter die Kulissen der OO Methodik (OOA, UML, UP etc.) schauen wollte, aber durch diverse Literatur bisher immer entäuscht wurde, sollte sich dieses Buch näher ansehen. Auch 'Alte Hasen', wie ich mich mal bezeichnen möchte, können noch sehr viel dazu lernen.
Ich selbst habe mich immer gefragt, wie man denn nun gute Software schreibt und hatte eigentlich immer die Abbildung der realen Welt (natürlich vereinfacht) in ein OO-Modell im Kopf. Dies macht in der Analysephase (OOA) auch Sinn, aber man sollte diesen Ansatz nicht immer bis in das Design der Anwendung (OOD) übernehmen, denn hier spielen auch andere Dinge wie Performanz, Pesistenz etc. eine Rolle, die beachtet werden müssen. Das kann dann dazu führen, das eine direkte Beziehung zwischen zwei Klassen in der Analyse im Design so nicht mehr direkt aufrecht erhalten werden kann. Die Lösung für die OO Entwicklung gibt es anscheinend nicht, sondern muss immer auch dem technischen Umfeld angepasst werden (Objektgraphen versus unabhängige Objekte).
In diesem Buch wird eine Vorgehensweise in der Analyse/Design etc. nicht nur einfach vorgeschlagen, sondern auch hinterfragt und erläutert. D.h. man bekommt ein tieferes Verständnis für die Prinzipien der OO und wann und wie diese anzuwenden sind. Eigentlich ein Buch, das jeder Entwickler sich einmal von A-Z durchlesen sollte. Mehr braucht man fast nicht mehr. Auch wenn das Buch mit seinen zig Seiten wie ein schwer verdaulicher Monolith vorkommt, ist es doch aufgrund des didaktischen Aufbaus, sehr leicht und schnell zu lesen. Und viele Dinge werden immer wieder in neuen Kontexten wiederholt und vertieft, eben ein echtes Leerbuch. Einfach Klasse und uneingeschränkt empfehlenswert, wenn man der Englischen Sprache einigermassen mächtig ist.
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5.0 von 5 Sternen Pflichtlektüre 24. Juli 2006
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Ich kann mich den anderen Rezensionen nur anschließen! Hinzuzufügen sei noch, dass hier auch wertvolle Tipps für das OO-Design gegeben werden. Hier habe ich so manches bisher intuitiv gemacht, wobei ich immer wissen wollte, ob das so wirklich gut und 'richtig' ist. Endlich habe ich diese Fragen beantwortet bekommen!
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26 von 26 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Underlying principles and practice: Excellent job. 2. März 2005
Von C. Constantinides - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
There is a lot of textbooks on UML in the market, similarly on development processes like the Unified Process, design patterns and OOA/D. Many textbooks that I have seen provide a dry list of UML notations, or a dry list of process guidelines, or trivial examples on how a design pattern can be implemented. However, no other textbook in my opinion makes an excellent job in putting everything together in a case study (the 3rd edition provides two case studies) in order to illustrate (1) what is the significance of each one of the above, (2) how they fit together and (3) what are possible tradeoffs. The author very clearly explains what are the underlying principes behind object-oriented software development and (more importantly) how these principles can be put into practice.

Since the first edition I found Craig's writing style very easy to follow and as a graduate student taking software engineering and related classes I used this textbook as a self study to learn about OOA/D and UML. As an instructor I have been using this textbook for a number of software engineering and related classes (both senior level undergraduate and graduate), and the feedback I receive from students is very positive. I also recommend this book to students who are undertaking final-year undergraduate projects or graduate projects, and we have found this book to be very valuable for projects that involve several stages of analysis, design and implementation and who want to know how a process such as the Unified Process can be used in an agile manner. My experience tells me that this last point is very important for students who would work individually or in small groups over a (usually) short period of time to complete a development project.

Several of my previous students who are now employed in the IT industry as developers are telling me that they still use this book and find it a very valuable reference.

The book has also sparked interesting discussions among colleagues and researchers on various aspects on OOA/D and it is a valuable source. More particularly, the book successfully manages to integrate the principle of Design by Contract beyond implementation. Craig's approach to introduce operation contracts places emphasis on assertions from early stages of development and shows how this emphasis is propagated to detailed design (through UML communication diagrams) and through the use of responsibility patterns.

Regarding a comment on GRASP by a previous (and anonymous) reviewer, I would like to point out that a pattern is a set of principles (can be on any level of granularity) that solves a recurring problem at any stage during development. This (albeit informal) definition does not confine patterns to structural or behavioral design (along the lines of the GoF design patterns). Craig makes that very clear in the book particularly in the second and third edition) and I'm afraid to say that the reviewer who made the comment either skipped that part or misunderstood it.
12 von 12 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Moving from the Classroom to the Real World 20. November 2004
Von John Matlock - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
One of the more difficult concepts to bring to programming is the very basic concept of Object Orientation. Most programming efforts in the college/university level are really short and quick, while most software projects in the real world are much bigger. Combining all this together you have the potential for turning out graduates that have a hard time in the real world.

An interesting point of this book is its overall design, which is laid out like a software project. That way you are working within the broad concepts while you don't even know that you are being exposed to them.

This is not a book on programming. You should know at least one object oriented language before beginning it. Java is used for most examples, but one of the C's or Python could be used.

The title of the book is somewhat misleading to me. True it is about UML and Patterns, but it's really the sub-title that tells the story. This is a book on object oriented analysis and design (OOAD). UML and Patterns are simply two of the tools used to teach OOAD.
11 von 11 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great introduction to OOAD, Iterative Development, and Unified Process 25. März 2009
Von B. Brian - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
Let me say to begin that I am a graduate student in computer engineering, without a strong OO background. Sure I knew inheritance, polymorphism, and even some UML. But how do you really use them in practice? I have been eager to learn what this OOAD is all about, and anyway it's a valuable skill to possess.

Now where to begin learning OOAD? As I scratched the surface I encountered such oft-cited works as Design Patterns by the "Gang of Four", Booch's Object-Oriented Analysis and Design with Applications, and Object-Oriented Modeling and Design by Rumbaugh et al. Obviously many books attempt to explain the OO paradigm. Specifically I want one that is: 1.) interesting, 2.) informed, and 3.) insightful.

That's why I'm glad I chose this book. It's unmistakably for serious readers, and not as easily accessible or "witty" as a few others. On the other hand, if you want to encounter *many* useful concepts and suggestions from an authoritative source, then I can't imagine a better choice than Applying UML and Patterns. I've read it cover-to-cover once, and have already begun referring back to it for my own purposes.

Sometimes it's useful to understand the author's perspective, to know if you will learn anything useful from their books. Craig Larman is obviously a proponent of agile risk-driven software development, OOAD, and using the UML sparsely as a communicative tool ("sketching" vs. "blueprinting").

Larman makes a very strong case for his perspective, too. After all, everyone knows requirements evolve and change over time, as does design. So why not adopt a process that accomodates this? Similarly, the UML is potentially a complicated language, but why get caught up on notation? The point is to communicate something of value, especially during design, when collaborative decisions must be made - leave the rest to CASE tools. Don't be scared of the Unified Process either, as it provides a great context in which to discuss business processes and risk-driven software development, even if you never explicitly use it.

By the time you finish this book you will: have a good overview of iterative and agile software development, know aspects of the unified process, know the basics of the OO paradigm, know how to assign responsibilities to objects, have been exposed to the most common design patterns, have encountered a few analysis patterns, and have a wealth of tips and suggestions to draw from in your own work.

All of this is presented in the context of a case study on a fictional point-of-sale system. The book slightly favors Java in its examples, but as these are fairly sparse and generally brief, it should be easy enough to follow for those familiar with C++ or C#. The author tries to note whenever choice of language has a significant impact.

Even at nearly 40 chapters, I wish the book were longer, as Larman's writing style is coherent and enjoyable. You'll likely find yourself wanting to know more about software architecture or the details of certain patterns, and luckily the book is full of citations and suggested reading material.

It's a great place to start for students and professionals, anyone who wants to pick up OOAD. If you only want a reference on patterns, then this is probably not the book for you. It doesn't go into great detail about the more complex patterns. Therefor it's recommended that you own some of the classic patterns literature. Likewise if you primarily need a reference on UML, I'd recommend Martin Fowler's excellent UML Distilled. Again, the bibliography of Applying UML and Patterns is an abundant source of related works, for those digging a bit deeper.
8 von 8 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Balanced Real-World Advice For Best Practices Software Development 18. Februar 2006
Von John Freeman - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe|Verifizierter Kauf
I read the first edition of this book years ago when I was making the transition to objects. It was about the tenth book on the subject that I had read, but it was the first one that consistently anticipated the questions that came up when I was actually trying to build something using UML, long after the hype and "objects will save us" party atmosphere had died down. Craig Larman has carefully remembered, or has taught this enough to have been reminded of, the kinds of questions software practitioners actually encounter on the way to building systems using UML. This 3rd edition is twice as big as the first, and it is twice as good only because it is twice as much of Larman's excellent teaching.

This book is so good that even developers experienced with UML, the GRASP patterns, and agile development methods will gain from it, reminding us once again to balance the best practices that we apply perhaps a little unevenly at times. It is clearly a book by someone who has been there, and has remembered what it was like during the learning process. But perhaps its greatest strength is its application of very good theory in a very pragmatic way, in short, its balance. This is one of a very few books that I recommend to everyone I know in software.
6 von 6 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Wanna master OO Design for real? 3. Juni 2006
Von A. ALMALEH - Veröffentlicht auf Amazon.com
Format:Gebundene Ausgabe
I had a degree in Computer Science from a respectable university when I read the book. Still, I learned from the book so much that I realized I barely scratched the surface of OO design before reading it.

It teaches OO Analysis and Design using many techniques, such as writing use cases, modeling the business domain, drawing UML diagrams, using CRC cards, and going through agile iterative development cycles.

This book will not only provide you with a chance to learn OO Design, but also requirements gathering, analysis, and basic architecture and project management.
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