The perfect book for the jaded gamer. I had given up on this period and its all-encompassing rigid tournament based fiddly rules till I read A&M Wargaming. The basic mechanics are very simple and straightforward. What Neil does though, is he breaks down each distinct period (Biblical, Classical, Dark Ages, Medieval) by providing what is a vastly more simple, yet seemingly more accurate portrayal of the typical troop types and their interactions for that era. The players get to concentrate on making command decisions for the miniature army and not fighting over the rules.
Without a doubt they are simply the best introductory, multi-player, or convention rules availible. I encourage players and clubs to pick them up, and use them as a framework for their own home rules, adding just a little chrome here and there (command and control and expanded army lists really all that is needed) for the perfect set of Simple, Fun, yet eminently well researched and thought out rules.
Excellent Job Neil !