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Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms
 
 
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Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms [Englisch] [Taschenbuch]

Glenn Fabry

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Glenn Fabry
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Produktbeschreibungen

Kurzbeschreibung

Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.

Synopsis

Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.

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27 von 27 Kunden fanden die folgende Rezension hilfreich
Works as a beginner's guide 23. Juni 2006
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
4/5 stars for lack of attention to drawing clothing. Clothing (or costume) is mentioned as being quite important to your character, but is not addressed well enough. Still, it's enough to get you up and running.

This book works best if treated as a beginner's guide, for both someone new to drawing people and someone new to trying the fantasy genre. When I picked this book up, I had been toying with drawing the figure -- I had basic drawing skills and some good still-lifes, but no access to a figure drawing class. I attempted drawings based on photos. Most other "anatomy for artists" books overwhelmed me by detailing every single bone and every muscle. This one will give you a quick overview of the muscles that affect the surface of the body (both male and female), plus a pretty good introduction to facial expressions, which is a nice addition.

Good companions to this book would be:

- "Dynamic Figure Drawing" by Burne Hogarth

- "Human Anatomy Made Amazingly Easy" by Christopher Hart

For alien/non-human creatures, draw inspiration from earthly animals in "Animal Anatomy for Artists: The Elements of Form."

I think this book would work best if you take it in order: study the first half (muscles, photos of muscular models in action poses, expressions), and then study the characters in the second half as a kind of survey of possibilities.

The author does make a good attempt at describing the characters in the second half, but read the first half before studying them -- the author's remarks will probably seem dull and uninformative unless you connect it with the basics covered earlier in the book. Use the examples to help you "see" the parts and pieces more effectively as you draw.

As you practice, you'll find that you don't need this book anymore. In the future, when you want a more complete understanding of the human body, that's when you should pick up one of the "Anatomy for Artists" books.
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Where is the Fabry Art?! 18. Mai 2005
Von Florence Chan - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I initially bought this book based on my impressions of some of Fabry's other work, namely his comic artwork and his published sketchbook, which is an awsome document of figure studies and the way he works.

Glenn Fabry is an incredibly skilled artist who works mostly in traditional media. Much of his work is speculative in nature and really rather appealling to a fantasy/scifi artist such as myself.

That having been said, this book contains very little content relating to his actual working process. Instead, much of the graphic content in the book is taken from other sources (NOT Glenn Fabry) to match up to text for each chapter. While the text may bring up good points, such as different body types, expressions, etc, many of the graphics that accompany these passages do not reflect the professional level Glenn Fabry's work is at - namely those which the books claims are prime exemplars of fantasy art. Instead, many such images are examples of the cliche dodge/burn/smudge/cut&paste techniques that are so often employed by newcomers to the digital fantasy art craze.

The book isn't all bad. I appreciated what Fabry content there was - namely textual, one traditional media tutorial and a few character sketches here and there. I also very much appreciated the 14 pages of photo reference for common action poses used in fantasy type artwork. These things are pretty much the redeeming points by which I rate this book.

This review is NOT a criticism of Fabry on my part. I quite enjoyed what areas of the book seemed to be plainly his. My criticism DOES lie on the 'additional text by Ben Cormack' as well as additional art direction provided by the publisher, Barron's.

It seems like quite a number of 'how to' books these days are being put together by book companies who want to capitalize on one art craze or another. Unfortunately, their method of compiling such publications has been more and more about having enough pictures to match the text, instead of encouraging experienced artists to put together a complete book themselves. Doing so has led to inconsistent art choices and thus inconsistent quality throughout such recent books.

A recommendation for true aspiring artists in this field: Look for books by Andrew Loomis and Jack Hamm. Both are old-school illustrators who wrote and illustrated their own books and packed them full with information every aspiring illustrator should know.
11 von 12 Kunden fanden die folgende Rezension hilfreich
Li'l anatomy 25. März 2007
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Thankfully, I was able to browse at this in my public library before buying it. The title doesn't reflect on the actual book. While the illustrations were clear and quiet a few were lovely the book failed to explain how the artists used anatomy and how they determined how to compose their figures. for an anatomy book, this falls horrible short. There about a handful (literally one handfull) of pages with live models. The images are of various sizes and almost on top of each other. More annoyingly for what few live model poses we are given the best are put inbetween two pages. You'll have an annoyign crease righti n the middle of the picture. It's not that hard to fill in the gaps, but certain details are lost from this type of placement.

Also when going into skeletal structures he might have used a real model skeleton instead of sketches. You don't get an adequate understanding of dimension with a pencil depiction alone. Also, most of the book is dedicated to the common characters of comics (e.g. the barabarian, the female robot, Muu the fatman, Brutus the hulk). All these characters really show are sketches at different angles with bullets with brief common sense info.

Plus the anatomy of most of the characters arenot really explored. It would have been nicer had they compared the exagerated features with realistic features.

Overall , despite some talented artists' contributions, this book fails in teaching anything abotu anatomy.

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