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Agile Software Development: The Cooperative Game
 
 
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Agile Software Development: The Cooperative Game [Englisch] [Taschenbuch]

Alistair Cockburn
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Produktinformation

  • Taschenbuch: 467 Seiten
  • Verlag: Addison-Wesley Longman, Amsterdam; Auflage: 2nd ed. (19. Oktober 2006)
  • Sprache: Englisch
  • ISBN-10: 0321482751
  • ISBN-13: 978-0321482754
  • Größe und/oder Gewicht: 23,2 x 18,7 x 2,4 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (1 Kundenrezension)
  • Amazon Bestseller-Rang: Nr. 102.155 in Englische Bücher (Siehe Top 100 in Englische Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

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Produktbeschreibungen

Kurzbeschreibung

"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." --Tom Gilb The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including * Where does agile development fit in our organization? * How do we blend agile ideas with other ideas? * How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: * Agile and CMMI * Introducing agile from the top down * Revisiting "custom contracts" * Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.

Synopsis

"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." --Tom Gilb The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including * Where does agile development fit in our organization? * How do we blend agile ideas with other ideas?*

How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: * Agile and CMMI * Introducing agile from the top down * Revisiting "custom contracts" * Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.


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1 von 1 Kunden fanden die folgende Rezension hilfreich
Format:Taschenbuch
Alistair Cockburn describes in the 2nd edition of his Cooperative Game book the keys about Agile Software Development. Taking a look from the inside out and from the outside in he describes his research topic in-depth with the underlying reasonings that led to the Agile manifesto and the project management Declaration of Interdependence.

This book covers everything you need to know about Software development and the team-based Agile approaches. Slightly it covers Alistair's Crystal methodologies, compares them with more commonly used as eXtreme Programming and Scrum and makes the motivation behind these methodologies clear.

The biggest value for the reader is the building of a framework for just-in-time methodology construction. In order to collect these insights, Cockburn has paid paid more than 10 years attention to those projects that continued to deliver software even after the dotcom bubble blasted at the end of the 1990s. From these deep insights he explains what a successful development method can look like, where to especially pay attention to and how to compensate most common fallacies.

This book was a bit hard to read/understand, but once you can grasp the insights behind his recommendations, you can be enlightened for more successful projects in the future. The content is very valuable, though hard to grasp. Clearly, this is might not be a book for you, if you're seeking how to apply test-driven development or Continuous Integration, but it's intentionally.
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16 von 19 Kunden fanden die folgende Rezension hilfreich
useful if you don't get into XP 27. Oktober 2006
Von W Boudville - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Cockburn emphasises a flexible approach to writing code, especially when you have a team of programmers. Unlike other approaches, like CMMI, the methodology advocated by the book seems deliberately informal. Now, certainly, the book does enumerate various steps typical in an agile approach.

For example, we see a list of methodology design principles. One of which is independent of whether you use Agile or not, and which especially caught my eye. It says that larger teams need heavier methodologies. There are several methodologies floating around in the IT industry. And Agile is only one of these. But that particular principle can be very useful. As the text explains, with 6 or less people, say, you can put them in one room, and have little or even no methodology. Because people can just talk and plan things together. But as teams get bigger, and they get dispersed over different rooms, buildings and cities, then you need more elaborate methodologies. And your choice need not even be Agile.

The book also has a writing style with lots of little side notes or anecdotes, that can help some readers assimilate the ideas in the main narrative.

The biggest problem to me with the book is its relatively uncritical acceptance of XP (Extreme Programming). It quotes that the first XP project was successful, in delivering results, compared to a larger team that had failed. But the first XP project that I am aware of, from another text, "Extreme Programming Refactored", was at Chrysler, and it failed to meet its deliverables. That book gave a far more plausible analysis of XP and its brittleness. Cockburn's text does allow that XP can have its limitations if the team gets too big. Because both admirers and critics of XP generally acknowledge that an XP team must intensively share knowledge and coordinate actions, and this just does not scale.

But if we put XP aside, then the Agile approach can be useful.
18 von 23 Kunden fanden die folgende Rezension hilfreich
Not for the Software Practicioner 1. März 2010
Von Ben Hekster - Veröffentlicht auf Amazon.com
Format:Taschenbuch
While I used to review current affairs books on Amazon until years ago, I've never reviewed a software/computer science book until now. I've been in software development for three decades and (like all of us) have owned and read countless books in the field, ranging from the abstract to nuts-and-bolts reference manuals. I have a strong theoretical background that nevertheless is firmly rooted in the reality of having to make a living in the field. So, working in a company that is trying to apply the Agile methodology, I approached this book with some openness to learning about underlying theory but ultimately expecting to learn enough to be able to apply it in a real-work environment.

Wrestling with this book for the last few weeks has been frustrating, to say the least. I was struggling to understand why, after reading on and on I wasn't able to summarize to myself the central message was of what I'd just read, and finding myself at a loss to see the thread in a chapter or see how the chapters built on each other.

I came here to see if others were having the same difficulty with it-- strangely surprised to see praise for quoting the philosophy of Wittgenstein and the still levels of Aikido. Looking back at the reviews of the first edition I found more critical opinions, and it was there that I finally understood why this text just didn't 'jibe' with me.

Paraphrasing another reviewer, he had it right I think describing this book as a text about the formalisms of methodologies. This is not a book about Agile per se, but about how Agile fits into the ontology of methodology. The problem is not that the book is too abstract-- I greatly admire Bjarne Stroustrup, for example, for his ability to use theoretical underpinnings in a practically useful way. The problem with this book is that it is not really about Agile but about 'methodology.'

Ultimately I think this is a book for a very specific audience. Is is probably a fantastic discussion point for those making a living talking about the theory of methodology-- but, unfortunately for me, it is going to be of very little use to a practicioner.
6 von 7 Kunden fanden die folgende Rezension hilfreich
Well Deserved Jolt Award 28. Juni 2007
Von W Watson - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Von Amazon bestätigter Kauf
I picked this book up because of the Jolt Award. I was amazed as what I read. I give kudos to anyone who tries to apply game theory to their decision making process. This has grown to be the accepted way economists discuss decisions between agents, so why shouldn't we apply that to architecture or project decisions?
Still more kudos to any author who heavily references 'philosophy' and then correctly references a real contemporary philosopher (Wittgenstein)!
Sadly though, I would have loved to see cooperative game mapped out a bit more. The tools of game theory are there, so we should use them.
My favorite take aways: ShuHaRi analogy, Cooperative Game analogy, Selection of *implemented* project methodologies as starting points, and a methodology to create methodologies. All in All this is an excellent book to get you started in Agile or to bring you up to date with the 'why' questions of Agile.
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