Agile Game Development with Scrum (Addison-Wesley Signatu... und über 1,5 Millionen weitere Bücher verfügbar für Amazon Kindle. Erfahren Sie mehr
EUR 27,95
  • Alle Preisangaben inkl. MwSt.
Nur noch 2 auf Lager (mehr ist unterwegs).
Verkauf und Versand durch Amazon.
Geschenkverpackung verfügbar.
Menge:1
Agile Game Development wi... ist in Ihrem Einkaufwagen hinzugefügt worden
Ihren Artikel jetzt
eintauschen und
EUR 5,70 Gutschein erhalten.
Möchten Sie verkaufen?
Zur Rückseite klappen Zur Vorderseite klappen
Anhören Wird wiedergegeben... Angehalten   Sie hören eine Probe der Audible-Audioausgabe.
Weitere Informationen
Dieses Bild anzeigen

Agile Game Development with SCRUM (Addison-Wesley Signature) (Englisch) Taschenbuch – 23. Mai 2010


Alle 2 Formate und Ausgaben anzeigen Andere Formate und Ausgaben ausblenden
Amazon-Preis Neu ab Gebraucht ab
Kindle Edition
"Bitte wiederholen"
Taschenbuch
"Bitte wiederholen"
EUR 27,95
EUR 24,94 EUR 37,39
55 neu ab EUR 24,94 5 gebraucht ab EUR 37,39

Hinweise und Aktionen

  • Studienbücher: Ob neu oder gebraucht, alle wichtigen Bücher für Ihr Studium finden Sie im großen Studium Special. Natürlich portofrei.


Wird oft zusammen gekauft

Agile Game Development with SCRUM (Addison-Wesley Signature) + Agile Retrospectives: Making Good Teams Great (Pragmatic Programmers)
Preis für beide: EUR 46,90

Die ausgewählten Artikel zusammen kaufen

Jeder kann Kindle Bücher lesen — selbst ohne ein Kindle-Gerät — mit der KOSTENFREIEN Kindle App für Smartphones, Tablets und Computer.


Produktinformation

  • Taschenbuch: 340 Seiten
  • Verlag: Addison Wesley; Auflage: 1 (23. Mai 2010)
  • Sprache: Englisch
  • ISBN-10: 0321618521
  • ISBN-13: 978-0321618528
  • Größe und/oder Gewicht: 17,6 x 2 x 23,2 cm
  • Durchschnittliche Kundenbewertung: 5.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 40.847 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Mehr über den Autor

Entdecken Sie Bücher, lesen Sie über Autoren und mehr

Produktbeschreibungen

Pressestimmen

" If you've ever felt that gaps exist between 'traditional' software development using Scrum and video game development using Scrum, this book is for you. Clinton effectively bridges those gaps by covering the adjustments necessary for disciplines, individual roles, and processes and project phases unique to game development, thoroughly supporting it with explicit examples and practical advice. Simply put, a must-read for game developers that are currently using or plan to implement Scrum or other agile processes within their company." -Jeff Lindsey, Producer, Longtail Studios " I wish Clinton Keith could go back and write this book 15 years ago-it would have helped me see things a lot differently. Agile Game Development with SCRUM is a one stop shop for game teams interested in using scrum techniques." -CJ Connoy, Game Producer, Treyarch " By the time you wake up and realize that you really need this book, your project will probably be too far gone. Dive into agile before it's too late and let Clinton be your guide. Tested under the fires of true game production, everyone involved in game development will gain from reading Clinton's wisdom." -Jason Della Rocca, Founder, Perimeter Partners, and former Executive Director of the International Game Developers Association " Clinton Keith has written an excellent book for both practitioners and students. He combines an in-depth analysis of the challenges of large scale game development with hands-on advice on the use of Scrum. His often funny anecdotes illustrate that this guy has really experienced the heat of large computer games projects." -Bendik Bygstad, Professor of Information Systems, The Norwegian School of IT " Clinton Keith combines his experience as both video game developer and agile practitioner to apply Scrum philosophy to the unique challenges of video game development. Clint clearly explains the philosophy behind Scrum, going beyond theory and sharing his experiences and stories about its successful application at living, breathing development studios." -Erik Theisz, Senior Producer, 38 Studios " Clinton has combined his extensive game and software development experiences with agile methodologies. The result is a thoughtful, clear, and, most importantly, realistic application of agile to game development." -Senta Jakobsen, Senior Development Director, DICE

Über den Autor und weitere Mitwirkende

Clinton Keith is an independent agile coach and Certified Scrum Trainer who helps game developers and nongame developers alike adopt Scrum, Extreme Programming, kanban, and other agile practices to greatly improve their productivity, workplace, and product quality. Over the course of 25 years, Clint has gone from programming avionics for advanced fighter jets and underwater robots to overseeing programming for hit video games such as Midtown Madness and Midnight Club. Clint has been a programmer, project director, CTO, and director of product development at several studios. Through a series of presentations and his popular blog, Clint introduced the video game industry to Scrum in 2005. As CTO, Clint helped High Moon Studios achieve a place on IT Week Magazine's Top 50 Technology Innovators list in 2005 and 2006 and win several of San Diego Society for HR Management's Workplace Excellence Awards in 2005, 2006, and 2007. For more information, visit

In diesem Buch (Mehr dazu)
Ausgewählte Seiten ansehen
Buchdeckel | Copyright | Inhaltsverzeichnis | Auszug | Stichwortverzeichnis
Hier reinlesen und suchen:

Kundenrezensionen

5.0 von 5 Sternen
5 Sterne
2
4 Sterne
0
3 Sterne
0
2 Sterne
0
1 Sterne
0
Beide Kundenrezensionen anzeigen
Sagen Sie Ihre Meinung zu diesem Artikel

Die hilfreichsten Kundenrezensionen

Von Haembi am 3. Oktober 2014
Format: Taschenbuch Verifizierter Kauf
Ich und ein paar andere Studenten haben den Plan ein Unternehmen zu gründen und Spiele zu entwickeln. Dies haben wir auch schon angefangen, nur gab es so gut wie keine Struktur bzw. keiner hat sich groß dran gehalten. Das war mir viel zu schwammig und ich habe mich nach Vorgehensmodellen umgesehen. Natürlich kannte ich SCRUM, nur nicht in dem Kontext der Spieleentwicklung. Dieses Buch beginnt mit der Vorstellung von Scrum, den Scrum-Rollen und den Sprints. Außerdem versucht es dauernd die Spieleentwicklung mit den Techniken von Scrum (welche in der drögen Softwareentwicklung entstanden sind) zu verknüpfen. Dies gelingt sehr sehr gut. Das Buch ist mit Anekdote gespickt und es macht Spaß es zu lesen. In der zweiten Hälfte des Buches geht der Autor auf das Release sowie die große Planung eines Spiels ein. Sehr zu empfehlen.
Kommentar War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
Vielen Dank für Ihr Feedback. Wenn diese Rezension unangemessen ist, informieren Sie uns bitte darüber.
Wir konnten Ihre Stimmabgabe leider nicht speichern. Bitte erneut versuchen
Von Jakub Juszczak am 28. Oktober 2014
Format: Kindle Edition Verifizierter Kauf
Auch wenn man nichts von SCRUM versteht, wird man recht gut eingeführt.
Viel interessanter sind dann aber doch die gezielten Fallbeispiele wie es in einzelnen Fällen angewandt wurde.

Bietet einem eine schöne Auswahl an Workflows um seinen eigenen zu kreieren.
Kommentar War diese Rezension für Sie hilfreich? Ja Nein Feedback senden...
Vielen Dank für Ihr Feedback. Wenn diese Rezension unangemessen ist, informieren Sie uns bitte darüber.
Wir konnten Ihre Stimmabgabe leider nicht speichern. Bitte erneut versuchen

Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)

Amazon.com: 16 Rezensionen
8 von 9 Kunden fanden die folgende Rezension hilfreich
An excellent book describing the perfect pairing of game development with Scrum 4. Juni 2010
Von Michael Cohn - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Scrum and game development go together as well as chocolate and peanut butter. In this book, Clinton Keith does a perfect job of showing how to put them together.

The book is split into five parts. The first part describes the crisis facing game development because of the explosion in complexity and game size. Not wanting to end on a down note, Part 1 also describes how agile/Scrum address these problems. Part 2 is probably the best overall introduction to Scrum anywhere. I now even recommend this Part (100 pages) to my non-game development clients. Part 3 goes deeper into many of the specific challenges facing game projects--planning, creating cross-functional teams from such a variety of disciplines, and reducing the overhead of iterating. Part 4 dives deeper into the specific disciplines and offers great advice in the areas of art, audio, design, qa, and production. The concluding part contains 3 chapters describing some of the challenges you'll face, how to work with a publisher, and how to start.

This is a great book that is chock-full of stories from author Clinton Keith's fifteen years in the game industry. The writing is crisp and conversational with topics covered in just the right amount of detail. The hand-drawn look of the illustrations match the book perfectly.

Agile Game Development with Scrum should be required reading for anyone on a game project. And it offers a great deal to anyone starting out with Scrum.
3 von 4 Kunden fanden die folgende Rezension hilfreich
Advice From a Seasoned Veteran! 8. Juni 2010
Von Luke Hohmann - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Thank you, Clinton, for making the time to write this truly wonderful contribution to the Scrum/Lean/Agile Community of Practice.

What makes this book stand out among the many dozens of Scrum/Lean/Agile community of practice is that Clinton writes from genuine experience. He doesn't sugar coat his mistakes. He doesn't belabor his considerable skills. He simply outlines what he has learned about making really great games. Through Scrum, Lean, and Agile.

What I appreciate this book is the detailed advice that is exclusively devoted to the field that Clinton knows so well. Instead of creating a "one size fits all books", Clinton concentrates his writing to creating games. As the Founder of a serious games company, I know that Clinton's advice is spot on.

If you're in the game industry, and you want to learn how to create better games, get this book.

Luke Hohmann
CEO, The Innovation Games® Company
[...]: The seriously fun way to do serious work -- seriously.
Follow me on twitter at lukehohmann
1 von 1 Kunden fanden die folgende Rezension hilfreich
Extremely Useful First Step 21. März 2014
Von Jordan - Veröffentlicht auf Amazon.com
Format: Kindle Edition Verifizierter Kauf
From my limited experience with both Agile and game development in General, this book provided an excellent entry point on the road to becoming an Agile developer.

I enjoyed the anecdotal "experience" sections the most. Being able to read about real life scenarios within a studio, and how Agile was applied, was educational and supplied a huge amount of context.
1 von 1 Kunden fanden die folgende Rezension hilfreich
If you're in game development, this is a must-buy. 29. April 2012
Von Mitch Lacey - Veröffentlicht auf Amazon.com
Format: Taschenbuch
Back in the '90s, I worked at a variety of game studios - Accolade and SSI in the Bay Area and GTE Entertainment in San Diego. In each of these companies, I noticed a trend - the struggle with the development cycle. Each company took a traditional approach to development. I remember conversations we would have on "how nice it would be to get the alpha's and beta's out early" but we rarely did. As I read Clinton Keith's book, I realize now what we were missing.

I really like Chapters 1 & 2, The Crisis Facing Game Development and Agile Development. Keith lays out one of the best cases I've ever read in chapter 1 as to why a traditional model will sink a studio. Then he lays out why and how agile principles and practices can help fix that problem.

What really separates this book from other agile books though, is the video game stuff. Chapter 7, Video Game Project Planning is stellar. It builds on previous chapters and lays out an approach for the die-hard waterfall studio to get into agile practices. Next is Chapter 15, Working with a Publisher. Anyone who has been in this industry knows what a challenge this can be, especially when it comes to planning! Keith includes some other content on things that you may find in other books, but the game development approach to this title makes it an E ticket ride (do an online search if you don't know what an E ticket is). Definitely a book worth having.

If you find yourself in game development, this is the book for you.
1 von 1 Kunden fanden die folgende Rezension hilfreich
Exactly like it says 16. April 2012
Von Pen Name - Veröffentlicht auf Amazon.com
Format: Taschenbuch Verifizierter Kauf
This book delivers exactly what it says. I was very happy to find a project management book with many examples in the gaming industry, as that is the field I hope to be working in.

Womderful detailed examples and figures to illustrate various agile methods.
Waren diese Rezensionen hilfreich? Wir wollen von Ihnen hören.