Amazon.co.uk
"If it looks like a photograph, it's photorealistic--no more, no less". This definition is the key according to photorealistic 3D graphics guru Bill Fleming who presents techniques for building spectacularly rich photorealistic environments in
Advanced 3D Photorealism Techniques. This book is suitable for 3D gurus who want to move up to the next level in their craft.
Fleming introduces you to simple tricks for adding surface chaos (in the form of rust, oxidation and corrosion) to otherwise flat images. This book also shows how to tackle surfacing challenges. For instance, the book explains how to create a "back alley" city street by adding dirt and grime on a global scale while avoiding crashing your computer with large amounts of image files.
An example of the book's typical clarity lies in this list of "Top 10 principles of creating photorealistic images":
* Clutter and chaos
* Personality and expectations
* Believability
* Surface texture
* Specularity
* Aging--dirt, dust and rot
* Flaws, tears and cracks
* Rounded edges
* Object material depth
* Radiosity
The companion CD-ROM contains support files, models and image map modelling templates to accompany the tutorials. If you're looking to create really real photorealistic images this is a recommended resource in true Fleming fashion. --Brooke Gilbert
Amazon.com
"If it looks like a photograph, it's photorealistic--no more, no less." This definition is key, says photorealistic 3-D graphics guru Bill Fleming, who presents techniques for building spectacularly rich photorealistic environments in
Advanced 3D Photorealism Techniques. This book is well-suited for 3-D gurus who want to move up to the next level in their craft.
Fleming introduces you to simple tricks for adding surface chaos (in the form of rust, oxidation, and corrosion) to otherwise flat images and shows you how to tackle surfacing challenges. For creating a "back alley" city street, for instance, you can add dirt and grime on a global scale and thereby avoid crashing your computer with large amounts of image files.
An example of the book's typical clarity lies in this list of Top 10 principles of creating photorealistic images:
- Clutter and chaos
- Personality and expectations
- Believability
- Surface texture
- Specularity
- Aging--dirt, dust, and rot
- Flaws, tears, and cracks
- Rounded edges
- Object material depth
- Radiosity
The companion CD-ROM contains support files, models, and image map modeling templates to accompany the tutorials. If you're looking to create really real photorealistic images, this is a recommended resource, in true Fleming fashion. --Brooke Gilbert
Topics covered: Natural and industrial environments, creating buildings with natural elements (adobe, bricks, and boards), and working with natural scenes (ponds, puddles, grass, ground cover, and rocks).