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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling [Englisch] [Taschenbuch]

Andrew Gahan
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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
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Kurzbeschreibung

26. September 2008
This book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan and contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Features of this title include: step-by-step project files for each chapter; all the relevant texture files and source photos used to create the texture maps applied to the 3D projects; extras - panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; royalty free stock photos that artists can use in their own texture maps, models and scenes; and, additional material on the book's bonus website. Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. Game Modeling techniques offered in this book with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. Find additional tutorials and even contact the author on the book's website.

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Produktinformation

  • Taschenbuch: 336 Seiten
  • Verlag: Elsevier Science (26. September 2008)
  • Sprache: Englisch
  • ISBN-10: 0240810619
  • ISBN-13: 978-0240810614
  • Größe und/oder Gewicht: 2,3 x 20 x 24,4 cm
  • Durchschnittliche Kundenbewertung: 3.5 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 210.724 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
  • Komplettes Inhaltsverzeichnis ansehen

Produktbeschreibungen

Synopsis

This book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. This book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. This book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.

This book features step-by-step project files for each chapter - all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. It includes panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. It contains royalty free stock photos that artists can use in their own texture maps, models and scenes. Author Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit 'MotorStorm'.Game Modeling techniques are offered with artist's potential portfolio in mind. It helps you find out what Art Directors and Managers are looking for. It covers essentials of 3D game modeling - Characters, Vehicles, Assets and Scenes - including lighting and rendering. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.

Über den Autor und weitere Mitwirkende

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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2 von 2 Kunden fanden die folgende Rezension hilfreich
2.0 von 5 Sternen Naja 31. Mai 2011
Von subZerO
Format:Taschenbuch
Also das Wahre ist das Buch nicht.

Für Anfänger ist es recht ungeeignet. Um die Schritte nachvollziehen zu können muss man sehr viel in der eingebauten Hilfe von Max nachschlagen.
Ich kenn mich ziemlich gut aus in Max, von den Funktionen her, warum ich mir des Buch kaufte, ich wollte den Modelling Workflow besser kennenlernen. Wie man jetzt am effektivsten Low-, sowie Highpoly Models erstellt. Was man für Schritte machen muss, damit man ein sauberes Mesh bekommt. Naja dies fehlte komplett. Der Autor sprang vom ersten Bild zum zweiten und sagte nur, jetzt moddelt des mal nach. Super schlechte Beschreibung, wie ich finde.
Er gab zwar eine Einführung in die Tools wie boolean, allerdings ging er nicht drauf ein, wie man beispielsweise die Vertices akkurat, schnell und effektiv ausrichtet etc. Ich hab mir oft gedacht: wtf! Genau das will ich wissen, wie er dahin kommt.

Ich habe das Buch noch nicht durch, da die Motivation sehr gesunken ist, weil gerade diese wichtigen Sachen fehlen.
Kann mich also meinem Vorredner nicht anschließen :)

Hoffe euch hilft des nen wenig.

greets
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2 von 2 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Hat sich gelohnt 18. Mai 2010
Format:Taschenbuch
Ich habe mir gleich drei Bücher zum Thema Modelling für Games gekauft und dies war eins davon.
Und ich muss wirklich sagen, es hat mich überrascht.
Als ich es gekauft hatte, waren meine Ewartungen doch recht klein, da die meisten Bücher doch nicht so gut sind, weil sie entweder im Themenbereich zu weit verstreut sind oder die Beschreibungen dort nicht so das wahre sind.

Dieses Buch eignet sich auch super für Anfänger.
Man sollte sich aber schonmal mit 3D Studio Max beschäftigt haben.

Was mir besonders gefällt:

Es gibt mehrere Beispiel Projekte die klein Anfangen und dann ins Komplexere gehen.
Von einfachen Objekten bis zu einem Charakter in 3D. Und besonders wenn man mit 3D Anfängt weiß man nicht genau wie man starten soll, wenn man komplexe sachen modelln soll. Und hier wird wirklich alles bis auf den letzten Punkt erklärt.

Alles ist sehr detailiert beschrieben und die Bilder mit Numerierung der Arbeitsschritte helfen einem Ungemein. Besonders wenn man sich noch nicht so lange mit dem Programm beschäftigt hat.

Die komplette Modelling Pipeline wird sehr genau durch gegangen. Vom Modelling, bis zum Rendern der Texturen.

Es lässt eigentlich keine Fragen offen, wenn es um Modelle für Spiele geht. Und auch wenn es in Englisch ist, lässt es sich wunderbar lesen.

Sehr schön fand ich auch, dass einige recht gute Tipps und Trick gezeigt wurden, wo man sich vielleicht vorher dachte, "Wie macht er das bloß?".

War das Geld auf jedenfall Wert.
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Die hilfreichsten Kundenrezensionen auf Amazon.com (beta)
Amazon.com: 3.6 von 5 Sternen  27 Rezensionen
12 von 15 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Excellent!!!! 22. September 2008
Von C. M. Potter - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I've played around with 3ds max for a few years but never really got to grips with it until now.

3ds Max Modelling for Games has taught me more in a month than every other book and DVD I've wasted my money on all together.

The book is extremely simple to begin with, taking you through modelling a box, step by step.

Now I thought that this was a joke initially until I realised that the tutorial was not about modelling a box, but about setting 3ds max up properly with automatic backups, units, scale and the core principles of mapping and unwrapping textures. It even shows how to get a great looking render out of the simplest of models - something I had struggled with in the past.

The book moves on teaching more complex modelling techniques, more complex mapping and even how to take your own photographs and turn them into great looking texture maps - I didn't expect a number of great Photoshop lessons in a 3ds Max book.

Again the tutorials get more complex and cover normal mapping, dirt maps, ambient occlusion, scratch maps, specular maps, and complex lighting and rendering.

But the best thing about the book is that all of the tutorials grow all fit together as pieces of the final finished scene which is an abandoned warehouse. The models, the vehicle, the character - everything all fits together to make a scene with lots of rendering advice to put a good portfolio together.

Finally the book ends with some of the best advice I've ever seen on putting a portfolio together and how to act in an interview.

I haven't been able to put this book down since I got hold of it and I'm now looking forward to the massive character modelling tutorial.

5 stars from me.

p.s. The book has an accompanying website with extra content promised too.
8 von 10 Kunden fanden die folgende Rezension hilfreich
4.0 von 5 Sternen Good, Bit a little Vague for beginners 24. Dezember 2008
Von Jake Suhoversnik - Veröffentlicht auf Amazon.com
Format:Taschenbuch
I'm new to the whole 3ds Max modeling scene, and I was looking for a book that applied to my interests and goals, and this book does that for sure!

As previous reviews have said, what the author has you do has a purpose in the grand scheme of things, so you aren't just doing little filler throw away pieces. The book is a good length, and the included DVD is nice as it includes the files from each chapter as well as the materials used, and some extra materials so you have something to work on after you finish the book.

As my title says though in terms of beginners, its a little vague. The author tells you the steps, but isn't always really clear on where to go. Mostly this just applies to things like, "now apply (this)" and I was left sitting at the window looking around for where the appropriate button was. Although if your persistent and keep with it, he tells you most of it, but leaves a little for you to find out. I'm not sure if it was intentional, but by the way he leads you through the rest of the processes I sure don't think so.

All in all, Great book, just be prepared to do some digging around the interface and the overall basics while or before reading.
6 von 8 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen One of the best 3DS Max books yet 18. Dezember 2008
Von Pixelmover - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
I have been in the game industry using 3DS max for over 9 years, and have bought many books on the subject. This one does the best job at not only covering the most essential techniques and tools, but emphasizes planning and working smart.

Even though it is geared more for the less experienced, I found many valuable tips and processes that would benfit many senior level people. Added bonuses are the coverage of third party software like "UV Layout", and how to prepare for interviews. This book is a must have.
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Great Book for Beginning to Intermediate Modelers 9. April 2010
Von Amazon Customer - Veröffentlicht auf Amazon.com
Format:Taschenbuch|Verifizierter Kauf
This isn't necessarily for completely new modelers, but if you have at least a base understanding of what goes on in a program like 3ds Max this will be very helpful for you.
1 von 1 Kunden fanden die folgende Rezension hilfreich
5.0 von 5 Sternen Fantastic! 18. November 2008
Von Mary C. Kavanagh - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This book was exactly what I was looking for. I could'nt put it down.

Tutorial after tutorial of information relevant to today's industry.

There's everythig from creating and placing textures onto simple objects,

to the more advanced character tutorial which goes into fine detail.

Definatley worth the investment if you are interested in creating game

content.

It's Got my vote.
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