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3D Graphics Programming. Games and Beyond. [Englisch] [Taschenbuch]

Sergei Savchenko
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Produktinformation

  • Taschenbuch: 359 Seiten
  • Verlag: Sams; Auflage: Pap/Cdr (31. August 2000)
  • Sprache: Englisch
  • ISBN-10: 0672319292
  • ISBN-13: 978-0672319297
  • Größe und/oder Gewicht: 23,1 x 18,6 x 2,1 cm
  • Durchschnittliche Kundenbewertung: 4.0 von 5 Sternen  Alle Rezensionen anzeigen (2 Kundenrezensionen)
  • Amazon Bestseller-Rang: Nr. 924.129 in Englische Bücher (Siehe Top 100 in Englische Bücher)

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Produktbeschreibungen

Kurzbeschreibung

3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book's structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use.

Synopsis

3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book's structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use.

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Format:Taschenbuch
3D Graphics Programming: Games & Beyond, is an in depth look at the world of 3D Programming if you are just interested in creating 3D graphics for video games or just to pass some time. However, it is not just a great book for the graphics programming rookie, this book is also a great source for intermediate and advanced programmers. I highly recommend this title for young programmers.
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A good book for newbies 24. August 2001
Format:Taschenbuch
This book is a very good for starting to understand 3D concepts and program some cool games. The 3DGPL libray work OK under Windows, but under Linux it doesnt' work. So, it's a good 3D concept and X Window exercise to fix the library to work under Linux. But in rest the book is great. Try it!
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21 von 21 Kunden fanden die folgende Rezension hilfreich
Excellent: A MUST for beginners 15. August 2000
Von Hai Nguyen - Veröffentlicht auf Amazon.com
Format:Taschenbuch
This book is perhaps the best book I found to date about 3D programming. If you've read all the other books and understood the concepts but still wondered how things works in the mathematical background - get this book. Where most other books tend to overcomplicate topics and go into too much detail - this book provides just enough details and easy to understand examples. If you've ever wondered about: 3D Tranformation, Texture Mapping, Lighting, Modeling, Clipping, Rasterization - read this book first - it will provide a very well rounded introduction and understanding for thse concepts - all of which are essential to 3D programming. Savchenko breaks down the concepts into easily digestable parts so you don't get overwhelmed with big words and useless details.
15 von 15 Kunden fanden die folgende Rezension hilfreich
Something for everyone... 16. Oktober 2000
Von Chris Birtch - Veröffentlicht auf Amazon.com
Format:Taschenbuch
Savchenko does a great job of clearly illustrating the fundamentals of 3d graphics programming.

I was particularly impressed with the author's clear and understandable mathematical representations of 3d modelling (linear algebra with a touch of calculus). I will continue to use this book as a solid reference.

Don't expect to find a lot of programming or code within the book; Savchenko tends to focus on the theoretical. The information presented is useful for building a foundation of knowledge with which to connect the multitude of concepts required to program in 3d.

The CDROM contains some very good examples. I would have preferred to see examples using the OpenGL or DirectX library, however, the 3Dgpl library, included, does the trick.

9 von 9 Kunden fanden die folgende Rezension hilfreich
A hands on approach to learning Graphics Programming 5. Dezember 2000
Von Ein Kunde - Veröffentlicht auf Amazon.com
Format:Taschenbuch
A clean & simple look into the field of computer graphics, without the use of complex examples & arcane solutions. This book is by far the best I have read in the field of general graphics programming. The topics flow together in a logical manner that actually makes sense. The examples are applied solutions rather than the theological stuff you find in most other books. The straightforward style make it ideal to the beginner, yet it still contains lots of little tricks for the more advanced. A real gem.
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